mirror of
https://github.com/furyfire/trueskill.git
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66 lines
2.2 KiB
PHP
66 lines
2.2 KiB
PHP
<?php
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namespace DNW\Skills;
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/**
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* Represents a player who has a Rating.
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*/
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class Player implements ISupportPartialPlay, ISupportPartialUpdate, \Stringable
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{
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final const DEFAULT_PARTIAL_PLAY_PERCENTAGE = 1.0; // = 100% play time
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final const DEFAULT_PARTIAL_UPDATE_PERCENTAGE = 1.0;
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private $_PartialPlayPercentage;
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private $_PartialUpdatePercentage;
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/**
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* Constructs a player.
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*
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* @param mixed $_Id The identifier for the player, such as a name.
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* @param number $partialPlayPercentage The weight percentage to give this player when calculating a new rank.
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* @param number $partialUpdatePercentage Indicated how much of a skill update a player should receive where 0 represents no update and 1.0 represents 100% of the update.
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*/
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public function __construct(
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private $_Id,
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$partialPlayPercentage = self::DEFAULT_PARTIAL_PLAY_PERCENTAGE,
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$partialUpdatePercentage = self::DEFAULT_PARTIAL_UPDATE_PERCENTAGE
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) {
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// If they don't want to give a player an id, that's ok...
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Guard::argumentInRangeInclusive($partialPlayPercentage, 0.0, 1.0, 'partialPlayPercentage');
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Guard::argumentInRangeInclusive($partialUpdatePercentage, 0, 1.0, 'partialUpdatePercentage');
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$this->_PartialPlayPercentage = $partialPlayPercentage;
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$this->_PartialUpdatePercentage = $partialUpdatePercentage;
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}
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/**
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* The identifier for the player, such as a name.
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*/
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public function getId()
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{
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return $this->_Id;
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}
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/**
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* Indicates the percent of the time the player should be weighted where 0.0 indicates the player didn't play and 1.0 indicates the player played 100% of the time.
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*/
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public function getPartialPlayPercentage()
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{
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return $this->_PartialPlayPercentage;
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}
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/**
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* Indicated how much of a skill update a player should receive where 0.0 represents no update and 1.0 represents 100% of the update.
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*/
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public function getPartialUpdatePercentage()
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{
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return $this->_PartialUpdatePercentage;
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}
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public function __toString(): string
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{
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return (string) $this->_Id;
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}
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}
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