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	Naming tweak
This commit is contained in:
		
							
								
								
									
										26
									
								
								Skills/TrueSkill/DrawMargin.php
									
									
									
									
									
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										26
									
								
								Skills/TrueSkill/DrawMargin.php
									
									
									
									
									
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							@@ -0,0 +1,26 @@
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<?php
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namespace Moserware\Skills\TrueSkill;
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require_once(dirname(__FILE__) . "/../Numerics/GaussianDistribution.php");
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use Moserware\Numerics\GaussianDistribution;
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final class DrawMargin
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{
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    public static function getDrawMarginFromDrawProbability($drawProbability, $beta)
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    {
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        // Derived from TrueSkill technical report (MSR-TR-2006-80), page 6
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        // draw probability = 2 * CDF(margin/(sqrt(n1+n2)*beta)) -1
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        // implies
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        //
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        // margin = inversecdf((draw probability + 1)/2) * sqrt(n1+n2) * beta
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        // n1 and n2 are the number of players on each team
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        $margin = GaussianDistribution::inverseCumulativeTo(.5*($drawProbability + 1), 0, 1)*sqrt(1 + 1)*
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                        $beta;
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        return $margin;
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    }
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}
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?>
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										207
									
								
								Skills/TrueSkill/FactorGraphTrueSkillCalculator.php
									
									
									
									
									
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										207
									
								
								Skills/TrueSkill/FactorGraphTrueSkillCalculator.php
									
									
									
									
									
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							@@ -0,0 +1,207 @@
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<?php
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namespace Moserware\Skills\TrueSkill;
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require_once(dirname(__FILE__) . "/../GameInfo.php");
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require_once(dirname(__FILE__) . "/../Guard.php");
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require_once(dirname(__FILE__) . "/../ISupportPartialPlay.php");
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require_once(dirname(__FILE__) . "/../ISupportPartialUpdate.php");
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require_once(dirname(__FILE__) . "/../PartialPlay.php");
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require_once(dirname(__FILE__) . "/../PlayersRange.php");
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require_once(dirname(__FILE__) . "/../RankSorter.php");
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require_once(dirname(__FILE__) . "/../SkillCalculator.php");
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require_once(dirname(__FILE__) . "/../TeamsRange.php");
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require_once(dirname(__FILE__) . "/../Numerics/BasicMath.php");
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require_once(dirname(__FILE__) . "/../Numerics/Matrix.php");
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require_once(dirname(__FILE__) . "/TrueSkillFactorGraph.php");
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use Moserware\Numerics\DiagonalMatrix;
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use Moserware\Numerics\Matrix;
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use Moserware\Numerics\Vector;
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use Moserware\Skills\GameInfo;
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use Moserware\Skills\Guard;
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use Moserware\Skills\ISupportPartialPlay;
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use Moserware\Skills\ISupportPartialUpdate;
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use Moserware\Skills\PartialPlay;
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use Moserware\Skills\PlayersRange;
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use Moserware\Skills\RankSorter;
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use Moserware\Skills\SkillCalculator;
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use Moserware\Skills\SkillCalculatorSupportedOptions;
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use Moserware\Skills\TeamsRange;
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/**
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 * Calculates TrueSkill using a full factor graph.
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 */
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class FactorGraphTrueSkillCalculator extends SkillCalculator
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{
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    public function __construct()
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    {
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        parent::__construct(SkillCalculatorSupportedOptions::PARTIAL_PLAY | SkillCalculatorSupportedOptions::PARTIAL_UPDATE, TeamsRange::atLeast(2), PlayersRange::atLeast(1));
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    }
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    public function calculateNewRatings(GameInfo &$gameInfo,
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                                        array $teams,
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		||||
                                        array $teamRanks)
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    {
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        Guard::argumentNotNull($gameInfo, "gameInfo");
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        $this->validateTeamCountAndPlayersCountPerTeam($teams);
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        RankSorter::sort($teams, $teamRanks);
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        $factorGraph = new TrueSkillFactorGraph($gameInfo, $teams, $teamRanks);
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        $factorGraph->buildGraph();
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        $factorGraph->runSchedule();
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		||||
        
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        $probabilityOfOutcome = $factorGraph->getProbabilityOfRanking();
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        return $factorGraph->getUpdatedRatings();
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    }
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		||||
    public function calculateMatchQuality(GameInfo &$gameInfo,
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		||||
                                          array &$teams)
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		||||
    {
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        // We need to create the A matrix which is the player team assigments.
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        $teamAssignmentsList = $teams;
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        $skillsMatrix = $this->getPlayerCovarianceMatrix($teamAssignmentsList);
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		||||
        $meanVector = $this->getPlayerMeansVector($teamAssignmentsList);
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		||||
        $meanVectorTranspose = $meanVector->getTranspose();
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        $playerTeamAssignmentsMatrix = $this->createPlayerTeamAssignmentMatrix($teamAssignmentsList, $meanVector->getRowCount());
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        $playerTeamAssignmentsMatrixTranspose = $playerTeamAssignmentsMatrix->getTranspose();
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        $betaSquared = square($gameInfo->getBeta());
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        $start = Matrix::multiply($meanVectorTranspose, $playerTeamAssignmentsMatrix);
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        $aTa = Matrix::multiply(
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		||||
                        Matrix::scalarMultiply($betaSquared,
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		||||
                                               $playerTeamAssignmentsMatrixTranspose),
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		||||
                        $playerTeamAssignmentsMatrix);
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        $aTSA = Matrix::multiply(
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                    Matrix::multiply($playerTeamAssignmentsMatrixTranspose, $skillsMatrix),
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                    $playerTeamAssignmentsMatrix);
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        $middle = Matrix::add($aTa, $aTSA);
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        $middleInverse = $middle->getInverse();
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        $end = Matrix::multiply($playerTeamAssignmentsMatrixTranspose, $meanVector);
 | 
			
		||||
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        $expPartMatrix = Matrix::scalarMultiply(-0.5, (Matrix::multiply(Matrix::multiply($start, $middleInverse), $end)));
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        $expPart = $expPartMatrix->getDeterminant();
 | 
			
		||||
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        $sqrtPartNumerator = $aTa->getDeterminant();
 | 
			
		||||
        $sqrtPartDenominator = $middle->getDeterminant();
 | 
			
		||||
        $sqrtPart = $sqrtPartNumerator / $sqrtPartDenominator;
 | 
			
		||||
 | 
			
		||||
        $result = exp($expPart) * sqrt($sqrtPart);
 | 
			
		||||
 | 
			
		||||
        return $result;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private static function getPlayerMeansVector(array &$teamAssignmentsList)
 | 
			
		||||
    {
 | 
			
		||||
        // A simple vector of all the player means.
 | 
			
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        return new Vector(self::getPlayerRatingValues($teamAssignmentsList,
 | 
			
		||||
                                                      function($rating) 
 | 
			
		||||
                                                      { 
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		||||
                                                           return $rating->getMean();
 | 
			
		||||
                                                      }));
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		||||
    }
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		||||
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		||||
    private static function getPlayerCovarianceMatrix(array &$teamAssignmentsList)
 | 
			
		||||
    {
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		||||
        // This is a square matrix whose diagonal values represent the variance (square of standard deviation) of all
 | 
			
		||||
        // players.
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		||||
        return new DiagonalMatrix(
 | 
			
		||||
                        self::getPlayerRatingValues($teamAssignmentsList,
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		||||
                                                    function($rating)
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		||||
                                                    {
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                                                       return square($rating->getStandardDeviation());
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		||||
                                                    }));
 | 
			
		||||
    }
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		||||
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		||||
    // Helper function that gets a list of values for all player ratings
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		||||
    private static function getPlayerRatingValues(array &$teamAssignmentsList,
 | 
			
		||||
                                                  $playerRatingFunction)
 | 
			
		||||
    {
 | 
			
		||||
        $playerRatingValues = array();
 | 
			
		||||
 | 
			
		||||
        foreach ($teamAssignmentsList as $currentTeam)
 | 
			
		||||
        {
 | 
			
		||||
            foreach ($currentTeam->getAllRatings() as $currentRating)
 | 
			
		||||
            {
 | 
			
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                $playerRatingValues[] = $playerRatingFunction($currentRating);
 | 
			
		||||
            }
 | 
			
		||||
        }
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		||||
        return $playerRatingValues;
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		||||
    }
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		||||
    private static function createPlayerTeamAssignmentMatrix(&$teamAssignmentsList, $totalPlayers)
 | 
			
		||||
    {
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        // The team assignment matrix is often referred to as the "A" matrix. It's a matrix whose rows represent the players
 | 
			
		||||
        // and the columns represent teams. At Matrix[row, column] represents that player[row] is on team[col]
 | 
			
		||||
        // Positive values represent an assignment and a negative value means that we subtract the value of the next
 | 
			
		||||
        // team since we're dealing with pairs. This means that this matrix always has teams - 1 columns.
 | 
			
		||||
        // The only other tricky thing is that values represent the play percentage.
 | 
			
		||||
 | 
			
		||||
        // For example, consider a 3 team game where team1 is just player1, team 2 is player 2 and player 3, and
 | 
			
		||||
        // team3 is just player 4. Furthermore, player 2 and player 3 on team 2 played 25% and 75% of the time
 | 
			
		||||
        // (e.g. partial play), the A matrix would be:
 | 
			
		||||
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		||||
        // A = this 4x2 matrix:
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		||||
        // |  1.00  0.00 |
 | 
			
		||||
        // | -0.25  0.25 |
 | 
			
		||||
        // | -0.75  0.75 |
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		||||
        // |  0.00 -1.00 |
 | 
			
		||||
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		||||
        $playerAssignments = array();
 | 
			
		||||
        $totalPreviousPlayers = 0;
 | 
			
		||||
 | 
			
		||||
        $teamAssignmentsListCount = count($teamAssignmentsList);
 | 
			
		||||
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		||||
        $currentColumn = 0;
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		||||
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		||||
        for ($i = 0; $i < $teamAssignmentsListCount - 1; $i++)
 | 
			
		||||
        {
 | 
			
		||||
            $currentTeam = $teamAssignmentsList[$i];
 | 
			
		||||
 | 
			
		||||
            // Need to add in 0's for all the previous players, since they're not
 | 
			
		||||
            // on this team
 | 
			
		||||
            $playerAssignments[$currentColumn] = ($totalPreviousPlayers > 0) ? \array_fill(0, $totalPreviousPlayers, 0) : array();
 | 
			
		||||
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		||||
            foreach ($currentTeam->getAllPlayers() as $currentPlayer)
 | 
			
		||||
            {
 | 
			
		||||
                $playerAssignments[$currentColumn][] = PartialPlay::getPartialPlayPercentage($currentPlayer);
 | 
			
		||||
                // indicates the player is on the team
 | 
			
		||||
                $totalPreviousPlayers++;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            $rowsRemaining = $totalPlayers - $totalPreviousPlayers;
 | 
			
		||||
 | 
			
		||||
            $nextTeam = $teamAssignmentsList[$i + 1];
 | 
			
		||||
            foreach ($nextTeam->getAllPlayers() as $nextTeamPlayer)
 | 
			
		||||
            {
 | 
			
		||||
                // Add a -1 * playing time to represent the difference
 | 
			
		||||
                $playerAssignments[$currentColumn][] = -1 * PartialPlay::getPartialPlayPercentage($nextTeamPlayer);
 | 
			
		||||
                $rowsRemaining--;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            for ($ixAdditionalRow = 0; $ixAdditionalRow < $rowsRemaining; $ixAdditionalRow++)
 | 
			
		||||
            {
 | 
			
		||||
                // Pad with zeros
 | 
			
		||||
                $playerAssignments[$currentColumn][] = 0;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            $currentColumn++;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        $playerTeamAssignmentsMatrix = Matrix::fromColumnValues($totalPlayers, $teamAssignmentsListCount - 1, $playerAssignments);
 | 
			
		||||
 | 
			
		||||
        return $playerTeamAssignmentsMatrix;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
?>
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		||||
							
								
								
									
										45
									
								
								Skills/TrueSkill/Factors/GaussianFactor.php
									
									
									
									
									
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										45
									
								
								Skills/TrueSkill/Factors/GaussianFactor.php
									
									
									
									
									
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							@@ -0,0 +1,45 @@
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		||||
<?php
 | 
			
		||||
 | 
			
		||||
namespace Moserware\Skills\TrueSkill\Factors;
 | 
			
		||||
 | 
			
		||||
require_once(dirname(__FILE__) . "/../../FactorGraphs/Factor.php");
 | 
			
		||||
require_once(dirname(__FILE__) . "/../../FactorGraphs/Message.php");
 | 
			
		||||
require_once(dirname(__FILE__) . "/../../FactorGraphs/Variable.php");
 | 
			
		||||
require_once(dirname(__FILE__) . "/../../Numerics/GaussianDistribution.php");
 | 
			
		||||
 | 
			
		||||
use Moserware\Numerics\GaussianDistribution;
 | 
			
		||||
use Moserware\Skills\FactorGraphs\Factor;
 | 
			
		||||
use Moserware\Skills\FactorGraphs\Message;
 | 
			
		||||
use Moserware\Skills\FactorGraphs\Variable;
 | 
			
		||||
 | 
			
		||||
abstract class GaussianFactor extends Factor
 | 
			
		||||
{
 | 
			
		||||
    protected function __construct($name)
 | 
			
		||||
    {
 | 
			
		||||
        parent::__construct($name);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sends the factor-graph message with and returns the log-normalization constant.
 | 
			
		||||
     */
 | 
			
		||||
    protected function sendMessageVariable(Message &$message, Variable &$variable)
 | 
			
		||||
    {
 | 
			
		||||
        $marginal = &$variable->getValue();
 | 
			
		||||
        $messageValue = &$message->getValue();
 | 
			
		||||
        $logZ = GaussianDistribution::logProductNormalization($marginal, $messageValue);
 | 
			
		||||
        $variable->setValue(GaussianDistribution::multiply($marginal, $messageValue));
 | 
			
		||||
        return $logZ;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public function &createVariableToMessageBinding(Variable &$variable)
 | 
			
		||||
    {
 | 
			
		||||
        $newDistribution = GaussianDistribution::fromPrecisionMean(0, 0);
 | 
			
		||||
        $binding = &parent::createVariableToMessageBindingWithMessage($variable,
 | 
			
		||||
                                                      new Message(
 | 
			
		||||
                                                          $newDistribution,
 | 
			
		||||
                                                          sprintf("message from %s to %s", $this, $variable)));
 | 
			
		||||
        return $binding;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
?>
 | 
			
		||||
							
								
								
									
										85
									
								
								Skills/TrueSkill/Factors/GaussianGreaterThanFactor.php
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										85
									
								
								Skills/TrueSkill/Factors/GaussianGreaterThanFactor.php
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,85 @@
 | 
			
		||||
<?php
 | 
			
		||||
namespace Moserware\Skills\TrueSkill\Factors;
 | 
			
		||||
 | 
			
		||||
require_once(dirname(__FILE__) . "/../../FactorGraphs/Message.php");
 | 
			
		||||
require_once(dirname(__FILE__) . "/../../FactorGraphs/Variable.php");
 | 
			
		||||
require_once(dirname(__FILE__) . "/../../Numerics/GaussianDistribution.php");
 | 
			
		||||
require_once(dirname(__FILE__) . "/../TruncatedGaussianCorrectionFunctions.php");
 | 
			
		||||
require_once(dirname(__FILE__) . "/GaussianFactor.php");
 | 
			
		||||
 | 
			
		||||
use Moserware\Numerics\GaussianDistribution;
 | 
			
		||||
use Moserware\Skills\TrueSkill\TruncatedGaussianCorrectionFunctions;
 | 
			
		||||
use Moserware\Skills\FactorGraphs\Message;
 | 
			
		||||
use Moserware\Skills\FactorGraphs\Variable;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Factor representing a team difference that has exceeded the draw margin.
 | 
			
		||||
 *
 | 
			
		||||
 * See the accompanying math paper for more details.
 | 
			
		||||
 */
 | 
			
		||||
class GaussianGreaterThanFactor extends GaussianFactor
 | 
			
		||||
{
 | 
			
		||||
    private $_epsilon;
 | 
			
		||||
 | 
			
		||||
    public function __construct($epsilon, Variable &$variable)
 | 
			
		||||
    {
 | 
			
		||||
        parent::__construct(\sprintf("%s > %.2f", $variable, $epsilon));
 | 
			
		||||
        $this->_epsilon = $epsilon;
 | 
			
		||||
        $this->createVariableToMessageBinding($variable);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public function getLogNormalization()
 | 
			
		||||
    {
 | 
			
		||||
        $vars = &$this->getVariables();
 | 
			
		||||
        $marginal = &$vars[0]->getValue();
 | 
			
		||||
        $messages = &$this->getMessages();
 | 
			
		||||
        $message = &$messages[0]->getValue();
 | 
			
		||||
        $messageFromVariable = GaussianDistribution::divide($marginal, $message);
 | 
			
		||||
        return -GaussianDistribution::logProductNormalization($messageFromVariable, $message)
 | 
			
		||||
               +
 | 
			
		||||
               log(
 | 
			
		||||
                   GaussianDistribution::cumulativeTo(($messageFromVariable->getMean() - $this->_epsilon)/
 | 
			
		||||
                                                     $messageFromVariable->getStandardDeviation()));
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected function updateMessageVariable(Message &$message, Variable &$variable)
 | 
			
		||||
    {
 | 
			
		||||
        $oldMarginal = clone $variable->getValue();
 | 
			
		||||
        $oldMessage = clone $message->getValue();
 | 
			
		||||
        $messageFromVar = GaussianDistribution::divide($oldMarginal, $oldMessage);
 | 
			
		||||
 | 
			
		||||
        $c = $messageFromVar->getPrecision();
 | 
			
		||||
        $d = $messageFromVar->getPrecisionMean();
 | 
			
		||||
 | 
			
		||||
        $sqrtC = sqrt($c);
 | 
			
		||||
 | 
			
		||||
        $dOnSqrtC = $d/$sqrtC;
 | 
			
		||||
 | 
			
		||||
        $epsilsonTimesSqrtC = $this->_epsilon*$sqrtC;
 | 
			
		||||
        $d = $messageFromVar->getPrecisionMean();
 | 
			
		||||
 | 
			
		||||
        $denom = 1.0 - TruncatedGaussianCorrectionFunctions::wExceedsMargin($dOnSqrtC, $epsilsonTimesSqrtC);
 | 
			
		||||
 | 
			
		||||
        $newPrecision = $c/$denom;
 | 
			
		||||
        $newPrecisionMean = ($d +
 | 
			
		||||
                             $sqrtC*
 | 
			
		||||
                             TruncatedGaussianCorrectionFunctions::vExceedsMargin($dOnSqrtC, $epsilsonTimesSqrtC))/
 | 
			
		||||
                             $denom;
 | 
			
		||||
 | 
			
		||||
        $newMarginal = GaussianDistribution::fromPrecisionMean($newPrecisionMean, $newPrecision);
 | 
			
		||||
 | 
			
		||||
        $newMessage = GaussianDistribution::divide(
 | 
			
		||||
                              GaussianDistribution::multiply($oldMessage, $newMarginal),
 | 
			
		||||
                              $oldMarginal);
 | 
			
		||||
 | 
			
		||||
        // Update the message and marginal
 | 
			
		||||
        $message->setValue($newMessage);
 | 
			
		||||
 | 
			
		||||
        $variable->setValue($newMarginal);
 | 
			
		||||
 | 
			
		||||
        // Return the difference in the new marginal
 | 
			
		||||
        return GaussianDistribution::subtract($newMarginal, $oldMarginal);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
?>
 | 
			
		||||
							
								
								
									
										87
									
								
								Skills/TrueSkill/Factors/GaussianLikelihoodFactor.php
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										87
									
								
								Skills/TrueSkill/Factors/GaussianLikelihoodFactor.php
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,87 @@
 | 
			
		||||
<?php
 | 
			
		||||
namespace Moserware\Skills\TrueSkill\Factors;
 | 
			
		||||
 | 
			
		||||
require_once(dirname(__FILE__) . "/../../FactorGraphs/Message.php");
 | 
			
		||||
require_once(dirname(__FILE__) . "/../../FactorGraphs/Variable.php");
 | 
			
		||||
require_once(dirname(__FILE__) . "/../../Numerics/GaussianDistribution.php");
 | 
			
		||||
require_once(dirname(__FILE__) . "/GaussianFactor.php");
 | 
			
		||||
 | 
			
		||||
use Moserware\Numerics\GaussianDistribution;
 | 
			
		||||
use Moserware\Skills\FactorGraphs\Message;
 | 
			
		||||
use Moserware\Skills\FactorGraphs\Variable;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Connects two variables and adds uncertainty.
 | 
			
		||||
 * 
 | 
			
		||||
 * See the accompanying math paper for more details.
 | 
			
		||||
 */
 | 
			
		||||
class GaussianLikelihoodFactor extends GaussianFactor
 | 
			
		||||
{
 | 
			
		||||
    private $_precision;
 | 
			
		||||
 | 
			
		||||
    public function __construct($betaSquared, Variable &$variable1, Variable &$variable2)
 | 
			
		||||
    {
 | 
			
		||||
        parent::__construct(sprintf("Likelihood of %s going to %s", $variable2, $variable1));
 | 
			
		||||
        $this->_precision = 1.0/$betaSquared;
 | 
			
		||||
        $this->createVariableToMessageBinding($variable1);
 | 
			
		||||
        $this->createVariableToMessageBinding($variable2);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public function getLogNormalization()
 | 
			
		||||
    {
 | 
			
		||||
        $vars = &$this->getVariables();
 | 
			
		||||
        $messages = &$this->getMessages();
 | 
			
		||||
 | 
			
		||||
        return GaussianDistribution::logRatioNormalization(
 | 
			
		||||
                $vars[0]->getValue(),
 | 
			
		||||
                $messages[0]->getValue());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private function updateHelper(Message &$message1, Message &$message2,
 | 
			
		||||
                                  Variable &$variable1, Variable &$variable2)
 | 
			
		||||
    {        
 | 
			
		||||
        $message1Value = clone $message1->getValue();
 | 
			
		||||
        $message2Value = clone $message2->getValue();        
 | 
			
		||||
        
 | 
			
		||||
        $marginal1 = clone $variable1->getValue();
 | 
			
		||||
        $marginal2 = clone $variable2->getValue();
 | 
			
		||||
 | 
			
		||||
        $a = $this->_precision/($this->_precision + $marginal2->getPrecision() - $message2Value->getPrecision());
 | 
			
		||||
 | 
			
		||||
        $newMessage = GaussianDistribution::fromPrecisionMean(
 | 
			
		||||
            $a*($marginal2->getPrecisionMean() - $message2Value->getPrecisionMean()),
 | 
			
		||||
            $a*($marginal2->getPrecision() - $message2Value->getPrecision()));
 | 
			
		||||
 | 
			
		||||
        $oldMarginalWithoutMessage = GaussianDistribution::divide($marginal1, $message1Value);
 | 
			
		||||
 | 
			
		||||
        $newMarginal = GaussianDistribution::multiply($oldMarginalWithoutMessage, $newMessage);
 | 
			
		||||
 | 
			
		||||
        // Update the message and marginal
 | 
			
		||||
 | 
			
		||||
        $message1->setValue($newMessage);
 | 
			
		||||
        $variable1->setValue($newMarginal);
 | 
			
		||||
 | 
			
		||||
        // Return the difference in the new marginal
 | 
			
		||||
        return GaussianDistribution::subtract($newMarginal, $marginal1);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public function updateMessageIndex($messageIndex)
 | 
			
		||||
    {
 | 
			
		||||
        $messages = &$this->getMessages();
 | 
			
		||||
        $vars = &$this->getVariables();       
 | 
			
		||||
 | 
			
		||||
        switch ($messageIndex)
 | 
			
		||||
        {
 | 
			
		||||
            case 0:
 | 
			
		||||
                return $this->updateHelper($messages[0], $messages[1],
 | 
			
		||||
                                           $vars[0], $vars[1]);
 | 
			
		||||
            case 1:
 | 
			
		||||
                return $this->updateHelper($messages[1], $messages[0],
 | 
			
		||||
                                           $vars[1], $vars[0]);
 | 
			
		||||
            default:
 | 
			
		||||
                throw new Exception();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
?>
 | 
			
		||||
							
								
								
									
										48
									
								
								Skills/TrueSkill/Factors/GaussianPriorFactor.php
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										48
									
								
								Skills/TrueSkill/Factors/GaussianPriorFactor.php
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,48 @@
 | 
			
		||||
<?php
 | 
			
		||||
namespace Moserware\Skills\TrueSkill\Factors;
 | 
			
		||||
 | 
			
		||||
require_once(dirname(__FILE__) . "/../../FactorGraphs/Message.php");
 | 
			
		||||
require_once(dirname(__FILE__) . "/../../FactorGraphs/Variable.php");
 | 
			
		||||
require_once(dirname(__FILE__) . "/../../Numerics/GaussianDistribution.php");
 | 
			
		||||
require_once(dirname(__FILE__) . "/GaussianFactor.php");
 | 
			
		||||
 | 
			
		||||
use Moserware\Numerics\GaussianDistribution;
 | 
			
		||||
use Moserware\Skills\FactorGraphs\Message;
 | 
			
		||||
use Moserware\Skills\FactorGraphs\Variable;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Supplies the factor graph with prior information.
 | 
			
		||||
 *
 | 
			
		||||
 * See the accompanying math paper for more details.
 | 
			
		||||
 */
 | 
			
		||||
class GaussianPriorFactor extends GaussianFactor
 | 
			
		||||
{
 | 
			
		||||
    private $_newMessage;
 | 
			
		||||
 | 
			
		||||
    public function __construct($mean, $variance, Variable &$variable)
 | 
			
		||||
    {
 | 
			
		||||
        parent::__construct(sprintf("Prior value going to %s", $variable));
 | 
			
		||||
        $this->_newMessage = new GaussianDistribution($mean, sqrt($variance));
 | 
			
		||||
        $newMessage = new Message(GaussianDistribution::fromPrecisionMean(0, 0),
 | 
			
		||||
                                  sprintf("message from %s to %s", $this, $variable));
 | 
			
		||||
 | 
			
		||||
        $this->createVariableToMessageBindingWithMessage($variable, $newMessage);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected function updateMessageVariable(Message &$message, Variable &$variable)
 | 
			
		||||
    {
 | 
			
		||||
        $oldMarginal = clone $variable->getValue();
 | 
			
		||||
        $oldMessage = $message;
 | 
			
		||||
        $newMarginal =
 | 
			
		||||
            GaussianDistribution::fromPrecisionMean(
 | 
			
		||||
                $oldMarginal->getPrecisionMean() + $this->_newMessage->getPrecisionMean() - $oldMessage->getValue()->getPrecisionMean(),
 | 
			
		||||
                $oldMarginal->getPrecision() + $this->_newMessage->getPrecision() - $oldMessage->getValue()->getPrecision());
 | 
			
		||||
 | 
			
		||||
        $variable->setValue($newMarginal);
 | 
			
		||||
        $newMessage = &$this->_newMessage;
 | 
			
		||||
        $message->setValue($newMessage);
 | 
			
		||||
        return GaussianDistribution::subtract($oldMarginal, $newMarginal);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
?>
 | 
			
		||||
							
								
								
									
										272
									
								
								Skills/TrueSkill/Factors/GaussianWeightedSumFactor.php
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										272
									
								
								Skills/TrueSkill/Factors/GaussianWeightedSumFactor.php
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,272 @@
 | 
			
		||||
<?php
 | 
			
		||||
namespace Moserware\Skills\TrueSkill\Factors;
 | 
			
		||||
 | 
			
		||||
require_once(dirname(__FILE__) . "/../../Guard.php");
 | 
			
		||||
require_once(dirname(__FILE__) . "/../../FactorGraphs/Message.php");
 | 
			
		||||
require_once(dirname(__FILE__) . "/../../FactorGraphs/Variable.php");
 | 
			
		||||
require_once(dirname(__FILE__) . "/../../Numerics/GaussianDistribution.php");
 | 
			
		||||
require_once(dirname(__FILE__) . "/../../Numerics/BasicMath.php");
 | 
			
		||||
require_once(dirname(__FILE__) . "/GaussianFactor.php");
 | 
			
		||||
 | 
			
		||||
use Moserware\Numerics\GaussianDistribution;
 | 
			
		||||
use Moserware\Skills\Guard;
 | 
			
		||||
use Moserware\Skills\FactorGraphs\Message;
 | 
			
		||||
use Moserware\Skills\FactorGraphs\Variable;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Factor that sums together multiple Gaussians.
 | 
			
		||||
 *  
 | 
			
		||||
 * See the accompanying math paper for more details.s
 | 
			
		||||
 */
 | 
			
		||||
class GaussianWeightedSumFactor extends GaussianFactor
 | 
			
		||||
{
 | 
			
		||||
    private $_variableIndexOrdersForWeights = array();
 | 
			
		||||
 | 
			
		||||
    // This following is used for convenience, for example, the first entry is [0, 1, 2]
 | 
			
		||||
    // corresponding to v[0] = a1*v[1] + a2*v[2]
 | 
			
		||||
    private $_weights;
 | 
			
		||||
    private $_weightsSquared;
 | 
			
		||||
 | 
			
		||||
    public function __construct(Variable &$sumVariable, array &$variablesToSum, array &$variableWeights = null)
 | 
			
		||||
    {
 | 
			
		||||
        parent::__construct(self::createName($sumVariable, $variablesToSum, $variableWeights));
 | 
			
		||||
        $this->_weights = array();
 | 
			
		||||
        $this->_weightsSquared = array();
 | 
			
		||||
 | 
			
		||||
        // The first weights are a straightforward copy
 | 
			
		||||
        // v_0 = a_1*v_1 + a_2*v_2 + ... + a_n * v_n
 | 
			
		||||
        $variableWeightsLength = count($variableWeights);
 | 
			
		||||
        $this->_weights[0] = \array_fill(0, count($variableWeights), 0);
 | 
			
		||||
        
 | 
			
		||||
        for($i = 0; $i < $variableWeightsLength; $i++)
 | 
			
		||||
        {
 | 
			
		||||
            $weight = &$variableWeights[$i];
 | 
			
		||||
            $this->_weights[0][$i] = $weight;
 | 
			
		||||
            $this->_weightsSquared[0][$i] = square($weight);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        $variablesToSumLength = count($variablesToSum);
 | 
			
		||||
 | 
			
		||||
        // 0..n-1
 | 
			
		||||
        $this->_variableIndexOrdersForWeights[0] = array();
 | 
			
		||||
        for($i = 0; $i < ($variablesToSumLength + 1); $i++)
 | 
			
		||||
        {
 | 
			
		||||
            $this->_variableIndexOrdersForWeights[0][] = $i;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        $variableWeightsLength = count($variableWeights);
 | 
			
		||||
 | 
			
		||||
        // The rest move the variables around and divide out the constant.
 | 
			
		||||
        // For example:
 | 
			
		||||
        // v_1 = (-a_2 / a_1) * v_2 + (-a3/a1) * v_3 + ... + (1.0 / a_1) * v_0
 | 
			
		||||
        // By convention, we'll put the v_0 term at the end
 | 
			
		||||
 | 
			
		||||
        $weightsLength = $variableWeightsLength + 1;
 | 
			
		||||
        for ($weightsIndex = 1; $weightsIndex < $weightsLength; $weightsIndex++)
 | 
			
		||||
        {
 | 
			
		||||
            $currentWeights = \array_fill(0, $variableWeightsLength, 0);
 | 
			
		||||
            
 | 
			
		||||
            $variableIndices = \array_fill(0, $variableWeightsLength + 1, 0);
 | 
			
		||||
            $variableIndices[0] = $weightsIndex;
 | 
			
		||||
 | 
			
		||||
            $currentWeightsSquared = \array_fill(0, $variableWeightsLength, 0);
 | 
			
		||||
 | 
			
		||||
            // keep a single variable to keep track of where we are in the array.
 | 
			
		||||
            // This is helpful since we skip over one of the spots
 | 
			
		||||
            $currentDestinationWeightIndex = 0;            
 | 
			
		||||
 | 
			
		||||
            for ($currentWeightSourceIndex = 0;
 | 
			
		||||
                 $currentWeightSourceIndex < $variableWeightsLength;
 | 
			
		||||
                 $currentWeightSourceIndex++)
 | 
			
		||||
            {
 | 
			
		||||
                if ($currentWeightSourceIndex == ($weightsIndex - 1))
 | 
			
		||||
                {
 | 
			
		||||
                    continue;
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                $currentWeight = (-$variableWeights[$currentWeightSourceIndex]/$variableWeights[$weightsIndex - 1]);
 | 
			
		||||
 | 
			
		||||
                if ($variableWeights[$weightsIndex - 1] == 0)
 | 
			
		||||
                {
 | 
			
		||||
                    // HACK: Getting around division by zero
 | 
			
		||||
                    $currentWeight = 0;
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                $currentWeights[$currentDestinationWeightIndex] = $currentWeight;
 | 
			
		||||
                $currentWeightsSquared[$currentDestinationWeightIndex] = $currentWeight*$currentWeight;
 | 
			
		||||
 | 
			
		||||
                $variableIndices[$currentDestinationWeightIndex + 1] = $currentWeightSourceIndex + 1;
 | 
			
		||||
                $currentDestinationWeightIndex++;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            // And the final one
 | 
			
		||||
            $finalWeight = 1.0/$variableWeights[$weightsIndex - 1];
 | 
			
		||||
 | 
			
		||||
            if ($variableWeights[$weightsIndex - 1] == 0)
 | 
			
		||||
            {
 | 
			
		||||
                // HACK: Getting around division by zero
 | 
			
		||||
                $finalWeight = 0;
 | 
			
		||||
            }
 | 
			
		||||
            $currentWeights[$currentDestinationWeightIndex] = $finalWeight;
 | 
			
		||||
            $currentWeightsSquared[$currentDestinationWeightIndex] = square($finalWeight);
 | 
			
		||||
            $variableIndices[count($variableWeights)] = 0;
 | 
			
		||||
            $this->_variableIndexOrdersForWeights[] = $variableIndices;
 | 
			
		||||
 | 
			
		||||
            $this->_weights[$weightsIndex] = $currentWeights;
 | 
			
		||||
            $this->_weightsSquared[$weightsIndex] = $currentWeightsSquared;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        $this->createVariableToMessageBinding($sumVariable);
 | 
			
		||||
 | 
			
		||||
        foreach ($variablesToSum as &$currentVariable)
 | 
			
		||||
        {
 | 
			
		||||
            $localCurrentVariable = &$currentVariable;
 | 
			
		||||
            $this->createVariableToMessageBinding($localCurrentVariable);
 | 
			
		||||
        }        
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public function getLogNormalization()
 | 
			
		||||
    {
 | 
			
		||||
        $vars = &$this->getVariables();
 | 
			
		||||
        $messages = &$this->getMessages();
 | 
			
		||||
 | 
			
		||||
        $result = 0.0;
 | 
			
		||||
 | 
			
		||||
        // We start at 1 since offset 0 has the sum
 | 
			
		||||
        $varCount = count($vars);
 | 
			
		||||
        for ($i = 1; $i < $varCount; $i++)
 | 
			
		||||
        {
 | 
			
		||||
            $result += GaussianDistribution::logRatioNormalization($vars[$i]->getValue(), $messages[$i]->getValue());
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        return $result;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private function updateHelper(array &$weights, array &$weightsSquared,
 | 
			
		||||
                                  array &$messages,
 | 
			
		||||
                                  array &$variables)
 | 
			
		||||
    {
 | 
			
		||||
        // Potentially look at http://mathworld.wolfram.com/NormalSumDistribution.html for clues as
 | 
			
		||||
        // to what it's doing
 | 
			
		||||
 | 
			
		||||
        $message0 = clone $messages[0]->getValue();
 | 
			
		||||
        $marginal0 = clone $variables[0]->getValue();
 | 
			
		||||
 | 
			
		||||
        // The math works out so that 1/newPrecision = sum of a_i^2 /marginalsWithoutMessages[i]
 | 
			
		||||
        $inverseOfNewPrecisionSum = 0.0;
 | 
			
		||||
        $anotherInverseOfNewPrecisionSum = 0.0;
 | 
			
		||||
        $weightedMeanSum = 0.0;
 | 
			
		||||
        $anotherWeightedMeanSum = 0.0;
 | 
			
		||||
 | 
			
		||||
        $weightsSquaredLength = count($weightsSquared);
 | 
			
		||||
 | 
			
		||||
        for ($i = 0; $i < $weightsSquaredLength; $i++)
 | 
			
		||||
        {
 | 
			
		||||
            // These flow directly from the paper
 | 
			
		||||
 | 
			
		||||
            $inverseOfNewPrecisionSum += $weightsSquared[$i]/
 | 
			
		||||
                                         ($variables[$i + 1]->getValue()->getPrecision() - $messages[$i + 1]->getValue()->getPrecision());
 | 
			
		||||
 | 
			
		||||
            $diff = GaussianDistribution::divide($variables[$i + 1]->getValue(), $messages[$i + 1]->getValue());
 | 
			
		||||
            $anotherInverseOfNewPrecisionSum += $weightsSquared[$i]/$diff->getPrecision();
 | 
			
		||||
 | 
			
		||||
            $weightedMeanSum += $weights[$i]
 | 
			
		||||
                                *
 | 
			
		||||
                                ($variables[$i + 1]->getValue()->getPrecisionMean() - $messages[$i + 1]->getValue()->getPrecisionMean())
 | 
			
		||||
                                /
 | 
			
		||||
                                ($variables[$i + 1]->getValue()->getPrecision() - $messages[$i + 1]->getValue()->getPrecision());
 | 
			
		||||
 | 
			
		||||
            $anotherWeightedMeanSum += $weights[$i]*$diff->getPrecisionMean()/$diff->getPrecision();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        $newPrecision = 1.0/$inverseOfNewPrecisionSum;
 | 
			
		||||
        $anotherNewPrecision = 1.0/$anotherInverseOfNewPrecisionSum;
 | 
			
		||||
 | 
			
		||||
        $newPrecisionMean = $newPrecision*$weightedMeanSum;
 | 
			
		||||
        $anotherNewPrecisionMean = $anotherNewPrecision*$anotherWeightedMeanSum;
 | 
			
		||||
 | 
			
		||||
        $newMessage = GaussianDistribution::fromPrecisionMean($newPrecisionMean, $newPrecision);
 | 
			
		||||
        $oldMarginalWithoutMessage = GaussianDistribution::divide($marginal0, $message0);
 | 
			
		||||
 | 
			
		||||
        $newMarginal = GaussianDistribution::multiply($oldMarginalWithoutMessage, $newMessage);
 | 
			
		||||
 | 
			
		||||
        // Update the message and marginal
 | 
			
		||||
 | 
			
		||||
        $messages[0]->setValue($newMessage);
 | 
			
		||||
        $variables[0]->setValue($newMarginal);
 | 
			
		||||
 | 
			
		||||
        // Return the difference in the new marginal
 | 
			
		||||
        $finalDiff = GaussianDistribution::subtract($newMarginal, $marginal0);
 | 
			
		||||
        return $finalDiff;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public function updateMessageIndex($messageIndex)
 | 
			
		||||
    {        
 | 
			
		||||
        $allMessages = &$this->getMessages();
 | 
			
		||||
        $allVariables = &$this->getVariables();
 | 
			
		||||
 | 
			
		||||
        Guard::argumentIsValidIndex($messageIndex, count($allMessages), "messageIndex");
 | 
			
		||||
 | 
			
		||||
        $updatedMessages = array();
 | 
			
		||||
        $updatedVariables = array();
 | 
			
		||||
 | 
			
		||||
        $indicesToUse = &$this->_variableIndexOrdersForWeights[$messageIndex];
 | 
			
		||||
 | 
			
		||||
        // The tricky part here is that we have to put the messages and variables in the same
 | 
			
		||||
        // order as the weights. Thankfully, the weights and messages share the same index numbers,
 | 
			
		||||
        // so we just need to make sure they're consistent
 | 
			
		||||
        $allMessagesCount = count($allMessages);
 | 
			
		||||
        for ($i = 0; $i < $allMessagesCount; $i++)
 | 
			
		||||
        {
 | 
			
		||||
            $updatedMessages[] = &$allMessages[$indicesToUse[$i]];
 | 
			
		||||
            $updatedVariables[] = &$allVariables[$indicesToUse[$i]];
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        return $this->updateHelper($this->_weights[$messageIndex],
 | 
			
		||||
                                   $this->_weightsSquared[$messageIndex],
 | 
			
		||||
                                   $updatedMessages,
 | 
			
		||||
                                   $updatedVariables);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private static function createName($sumVariable, $variablesToSum, $weights)
 | 
			
		||||
    {
 | 
			
		||||
        // TODO: Perf? Use PHP equivalent of StringBuilder? implode on arrays?
 | 
			
		||||
        $result = (string)$sumVariable;
 | 
			
		||||
        $result .= ' = ';
 | 
			
		||||
        
 | 
			
		||||
        $totalVars = count($variablesToSum);
 | 
			
		||||
        for($i = 0; $i < $totalVars; $i++)
 | 
			
		||||
        {
 | 
			
		||||
            $isFirst = ($i == 0);
 | 
			
		||||
            
 | 
			
		||||
            if($isFirst && ($weights[$i] < 0))
 | 
			
		||||
            {
 | 
			
		||||
                $result .= '-';
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            $absValue = sprintf("%.2f", \abs($weights[$i])); // 0.00?
 | 
			
		||||
            $result .= $absValue;
 | 
			
		||||
            $result .= "*[";
 | 
			
		||||
            $result .= (string)$variablesToSum[$i];
 | 
			
		||||
            $result .= ']';
 | 
			
		||||
            
 | 
			
		||||
            $isLast = ($i == ($totalVars - 1));
 | 
			
		||||
            
 | 
			
		||||
            if(!$isLast)
 | 
			
		||||
            {
 | 
			
		||||
                if($weights[$i + 1] >= 0)
 | 
			
		||||
                {
 | 
			
		||||
                    $result .= ' + ';
 | 
			
		||||
                }
 | 
			
		||||
                else
 | 
			
		||||
                {
 | 
			
		||||
                    $result .= ' - ';
 | 
			
		||||
                }
 | 
			
		||||
            }                
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        return $result;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
?>
 | 
			
		||||
							
								
								
									
										84
									
								
								Skills/TrueSkill/Factors/GaussianWithinFactor.php
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										84
									
								
								Skills/TrueSkill/Factors/GaussianWithinFactor.php
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,84 @@
 | 
			
		||||
<?php
 | 
			
		||||
namespace Moserware\Skills\TrueSkill\Factors;
 | 
			
		||||
 | 
			
		||||
require_once(dirname(__FILE__) . "/../TruncatedGaussianCorrectionFunctions.php");
 | 
			
		||||
require_once(dirname(__FILE__) . "/../../FactorGraphs/Message.php");
 | 
			
		||||
require_once(dirname(__FILE__) . "/../../FactorGraphs/Variable.php");
 | 
			
		||||
require_once(dirname(__FILE__) . "/../../Numerics/GaussianDistribution.php");
 | 
			
		||||
require_once(dirname(__FILE__) . "/GaussianFactor.php");
 | 
			
		||||
 | 
			
		||||
use Moserware\Numerics\GaussianDistribution;
 | 
			
		||||
use Moserware\Skills\TrueSkill\TruncatedGaussianCorrectionFunctions;
 | 
			
		||||
use Moserware\Skills\FactorGraphs\Message;
 | 
			
		||||
use Moserware\Skills\FactorGraphs\Variable;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Factor representing a team difference that has not exceeded the draw margin.
 | 
			
		||||
 *
 | 
			
		||||
 * See the accompanying math paper for more details.
 | 
			
		||||
 */
 | 
			
		||||
class GaussianWithinFactor extends GaussianFactor
 | 
			
		||||
{
 | 
			
		||||
    private $_epsilon;
 | 
			
		||||
 | 
			
		||||
    public function __construct($epsilon, Variable &$variable)
 | 
			
		||||
    {
 | 
			
		||||
        parent::__construct(sprintf("%s <= %.2f", $variable, $epsilon));
 | 
			
		||||
        $this->_epsilon = $epsilon;
 | 
			
		||||
        $this->createVariableToMessageBinding($variable);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public function getLogNormalization()
 | 
			
		||||
    {
 | 
			
		||||
        $variables = &$this->getVariables();
 | 
			
		||||
        $marginal = &$variables[0]->getValue();
 | 
			
		||||
 | 
			
		||||
        $messages = &$this->getMessages();
 | 
			
		||||
        $message = &$messages[0]->getValue();
 | 
			
		||||
        $messageFromVariable = GaussianDistribution::divide($marginal, $message);
 | 
			
		||||
        $mean = $messageFromVariable->getMean();
 | 
			
		||||
        $std = $messageFromVariable->getStandardDeviation();
 | 
			
		||||
        $z = GaussianDistribution::cumulativeTo(($this->_epsilon - $mean)/$std)
 | 
			
		||||
             -
 | 
			
		||||
             GaussianDistribution::cumulativeTo((-$this->_epsilon - $mean)/$std);
 | 
			
		||||
 | 
			
		||||
        return -GaussianDistribution::logProductNormalization($messageFromVariable, $message) + log($z);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected function updateMessageVariable(Message &$message, Variable &$variable)
 | 
			
		||||
    {
 | 
			
		||||
        $oldMarginal = clone $variable->getValue();
 | 
			
		||||
        $oldMessage = clone $message->getValue();
 | 
			
		||||
        $messageFromVariable = GaussianDistribution::divide($oldMarginal, $oldMessage);
 | 
			
		||||
 | 
			
		||||
        $c = $messageFromVariable->getPrecision();
 | 
			
		||||
        $d = $messageFromVariable->getPrecisionMean();
 | 
			
		||||
 | 
			
		||||
        $sqrtC = sqrt($c);
 | 
			
		||||
        $dOnSqrtC = $d/$sqrtC;
 | 
			
		||||
 | 
			
		||||
        $epsilonTimesSqrtC = $this->_epsilon*$sqrtC;
 | 
			
		||||
        $d = $messageFromVariable->getPrecisionMean();
 | 
			
		||||
 | 
			
		||||
        $denominator = 1.0 - TruncatedGaussianCorrectionFunctions::wWithinMargin($dOnSqrtC, $epsilonTimesSqrtC);
 | 
			
		||||
        $newPrecision = $c/$denominator;
 | 
			
		||||
        $newPrecisionMean = ($d +
 | 
			
		||||
                                   $sqrtC*
 | 
			
		||||
                                   TruncatedGaussianCorrectionFunctions::vWithinMargin($dOnSqrtC, $epsilonTimesSqrtC))/
 | 
			
		||||
                                  $denominator;
 | 
			
		||||
 | 
			
		||||
        $newMarginal = GaussianDistribution::fromPrecisionMean($newPrecisionMean, $newPrecision);
 | 
			
		||||
        $newMessage = GaussianDistribution::divide(
 | 
			
		||||
                        GaussianDistribution::multiply($oldMessage, $newMarginal),
 | 
			
		||||
                        $oldMarginal);
 | 
			
		||||
 | 
			
		||||
        // Update the message and marginal
 | 
			
		||||
        $message->setValue($newMessage);
 | 
			
		||||
        $variable->setValue($newMarginal);
 | 
			
		||||
 | 
			
		||||
        // Return the difference in the new marginal
 | 
			
		||||
        return GaussianDistribution::subtract($newMarginal, $oldMarginal);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
?>
 | 
			
		||||
							
								
								
									
										189
									
								
								Skills/TrueSkill/Layers/IteratedTeamDifferencesInnerLayer.php
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										189
									
								
								Skills/TrueSkill/Layers/IteratedTeamDifferencesInnerLayer.php
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,189 @@
 | 
			
		||||
<?php
 | 
			
		||||
namespace Moserware\Skills\TrueSkill\Layers;
 | 
			
		||||
 | 
			
		||||
require_once(dirname(__FILE__) . "/../../FactorGraphs/Schedule.php");
 | 
			
		||||
require_once(dirname(__FILE__) . "/../TrueSkillFactorGraph.php");
 | 
			
		||||
require_once(dirname(__FILE__) . "/TrueSkillFactorGraphLayer.php");
 | 
			
		||||
require_once(dirname(__FILE__) . "/TeamPerformancesToTeamPerformanceDifferencesLayer.php");
 | 
			
		||||
require_once(dirname(__FILE__) . "/TeamDifferencesComparisonLayer.php");
 | 
			
		||||
 | 
			
		||||
use Moserware\Skills\FactorGraphs\ScheduleLoop;
 | 
			
		||||
use Moserware\Skills\FactorGraphs\ScheduleSequence;
 | 
			
		||||
use Moserware\Skills\FactorGraphs\ScheduleStep;
 | 
			
		||||
use Moserware\Skills\TrueSkill\TrueSkillFactorGraph;
 | 
			
		||||
 | 
			
		||||
// The whole purpose of this is to do a loop on the bottom
 | 
			
		||||
class IteratedTeamDifferencesInnerLayer extends TrueSkillFactorGraphLayer
 | 
			
		||||
{
 | 
			
		||||
    private $_TeamDifferencesComparisonLayer;
 | 
			
		||||
    private $_TeamPerformancesToTeamPerformanceDifferencesLayer;
 | 
			
		||||
 | 
			
		||||
    public function __construct(TrueSkillFactorGraph &$parentGraph,
 | 
			
		||||
                                TeamPerformancesToTeamPerformanceDifferencesLayer &$teamPerformancesToPerformanceDifferences,
 | 
			
		||||
                                TeamDifferencesComparisonLayer &$teamDifferencesComparisonLayer)
 | 
			
		||||
    {
 | 
			
		||||
        parent::__construct($parentGraph);
 | 
			
		||||
        $this->_TeamPerformancesToTeamPerformanceDifferencesLayer = $teamPerformancesToPerformanceDifferences;
 | 
			
		||||
        $this->_TeamDifferencesComparisonLayer = $teamDifferencesComparisonLayer;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public function &getLocalFactors()
 | 
			
		||||
    {
 | 
			
		||||
        $localFactors =
 | 
			
		||||
            \array_merge($this->_TeamPerformancesToTeamPerformanceDifferencesLayer->getLocalFactors(),
 | 
			
		||||
                         $this->_TeamDifferencesComparisonLayer->getLocalFactors());
 | 
			
		||||
        return $localFactors;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public function buildLayer()
 | 
			
		||||
    {
 | 
			
		||||
        $inputVariablesGroups = &$this->getInputVariablesGroups();
 | 
			
		||||
        $this->_TeamPerformancesToTeamPerformanceDifferencesLayer->setInputVariablesGroups($inputVariablesGroups);
 | 
			
		||||
        $this->_TeamPerformancesToTeamPerformanceDifferencesLayer->buildLayer();
 | 
			
		||||
 | 
			
		||||
        $teamDifferencesOutputVariablesGroups = &$this->_TeamPerformancesToTeamPerformanceDifferencesLayer->getOutputVariablesGroups();
 | 
			
		||||
        $this->_TeamDifferencesComparisonLayer->setInputVariablesGroups($teamDifferencesOutputVariablesGroups);
 | 
			
		||||
        $this->_TeamDifferencesComparisonLayer->buildLayer();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public function createPriorSchedule()
 | 
			
		||||
    {        
 | 
			
		||||
        switch (count($this->getInputVariablesGroups()))
 | 
			
		||||
        {
 | 
			
		||||
            case 0:
 | 
			
		||||
            case 1:
 | 
			
		||||
                throw new InvalidOperationException();
 | 
			
		||||
            case 2:
 | 
			
		||||
                $loop = $this->createTwoTeamInnerPriorLoopSchedule();
 | 
			
		||||
                break;
 | 
			
		||||
            default:
 | 
			
		||||
                $loop = $this->createMultipleTeamInnerPriorLoopSchedule();
 | 
			
		||||
                break;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // When dealing with differences, there are always (n-1) differences, so add in the 1
 | 
			
		||||
        $totalTeamDifferences = count($this->_TeamPerformancesToTeamPerformanceDifferencesLayer->getLocalFactors());
 | 
			
		||||
        $totalTeams = $totalTeamDifferences + 1;
 | 
			
		||||
 | 
			
		||||
        $localFactors = &$this->_TeamPerformancesToTeamPerformanceDifferencesLayer->getLocalFactors();
 | 
			
		||||
 | 
			
		||||
        $firstDifferencesFactor = &$localFactors[0];
 | 
			
		||||
        $lastDifferencesFactor = &$localFactors[$totalTeamDifferences - 1];
 | 
			
		||||
        $innerSchedule = new ScheduleSequence(
 | 
			
		||||
            "inner schedule",
 | 
			
		||||
            array(
 | 
			
		||||
                    $loop,
 | 
			
		||||
                    new ScheduleStep(
 | 
			
		||||
                        "teamPerformanceToPerformanceDifferenceFactors[0] @ 1",
 | 
			
		||||
                        $firstDifferencesFactor, 1),
 | 
			
		||||
                    new ScheduleStep(
 | 
			
		||||
                        sprintf("teamPerformanceToPerformanceDifferenceFactors[teamTeamDifferences = %d - 1] @ 2", $totalTeamDifferences),
 | 
			
		||||
                        $lastDifferencesFactor, 2)
 | 
			
		||||
                )
 | 
			
		||||
            );
 | 
			
		||||
 | 
			
		||||
        return $innerSchedule;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private function createTwoTeamInnerPriorLoopSchedule()
 | 
			
		||||
    {
 | 
			
		||||
        $teamPerformancesToTeamPerformanceDifferencesLayerLocalFactors = &$this->_TeamPerformancesToTeamPerformanceDifferencesLayer->getLocalFactors();
 | 
			
		||||
        $teamDifferencesComparisonLayerLocalFactors = &$this->_TeamDifferencesComparisonLayer->getLocalFactors();
 | 
			
		||||
 | 
			
		||||
        $firstPerfToTeamDiff = &$teamPerformancesToTeamPerformanceDifferencesLayerLocalFactors[0];
 | 
			
		||||
        $firstTeamDiffComparison = &$teamDifferencesComparisonLayerLocalFactors[0];
 | 
			
		||||
        $itemsToSequence = array(
 | 
			
		||||
                    new ScheduleStep(
 | 
			
		||||
                        "send team perf to perf differences",
 | 
			
		||||
                        $firstPerfToTeamDiff,
 | 
			
		||||
                        0),
 | 
			
		||||
                    new ScheduleStep(
 | 
			
		||||
                        "send to greater than or within factor",
 | 
			
		||||
                        $firstTeamDiffComparison,
 | 
			
		||||
                        0)
 | 
			
		||||
                );
 | 
			
		||||
 | 
			
		||||
        return $this->scheduleSequence(
 | 
			
		||||
            $itemsToSequence,
 | 
			
		||||
            "loop of just two teams inner sequence");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private function createMultipleTeamInnerPriorLoopSchedule()
 | 
			
		||||
    {
 | 
			
		||||
        $totalTeamDifferences = count($this->_TeamPerformancesToTeamPerformanceDifferencesLayer->getLocalFactors());
 | 
			
		||||
 | 
			
		||||
        $forwardScheduleList = array();
 | 
			
		||||
 | 
			
		||||
        for ($i = 0; $i < $totalTeamDifferences - 1; $i++)
 | 
			
		||||
        {
 | 
			
		||||
            $teamPerformancesToTeamPerformanceDifferencesLayerLocalFactors = &$this->_TeamPerformancesToTeamPerformanceDifferencesLayer->getLocalFactors();
 | 
			
		||||
            $teamDifferencesComparisonLayerLocalFactors = &$this->_TeamDifferencesComparisonLayer->getLocalFactors();
 | 
			
		||||
 | 
			
		||||
            $currentTeamPerfToTeamPerfDiff = &$teamPerformancesToTeamPerformanceDifferencesLayerLocalFactors[$i];
 | 
			
		||||
            $currentTeamDiffComparison = &$teamDifferencesComparisonLayerLocalFactors[$i];
 | 
			
		||||
 | 
			
		||||
            $currentForwardSchedulePiece =
 | 
			
		||||
                $this->scheduleSequence(
 | 
			
		||||
                    array(
 | 
			
		||||
                            new ScheduleStep(
 | 
			
		||||
                                sprintf("team perf to perf diff %d", $i),
 | 
			
		||||
                                $currentTeamPerfToTeamPerfDiff, 0),
 | 
			
		||||
                            new ScheduleStep(
 | 
			
		||||
                                sprintf("greater than or within result factor %d", $i),
 | 
			
		||||
                                $currentTeamDiffComparison, 0),
 | 
			
		||||
                            new ScheduleStep(
 | 
			
		||||
                                sprintf("team perf to perf diff factors [%d], 2", $i),
 | 
			
		||||
                                $currentTeamPerfToTeamPerfDiff, 2)
 | 
			
		||||
                        ), sprintf("current forward schedule piece %d", $i));
 | 
			
		||||
 | 
			
		||||
            $forwardScheduleList[] = $currentForwardSchedulePiece;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        $forwardSchedule = new ScheduleSequence("forward schedule", $forwardScheduleList);
 | 
			
		||||
 | 
			
		||||
        $backwardScheduleList = array();
 | 
			
		||||
 | 
			
		||||
        for ($i = 0; $i < $totalTeamDifferences - 1; $i++)
 | 
			
		||||
        {
 | 
			
		||||
            $teamPerformancesToTeamPerformanceDifferencesLayerLocalFactors = &$this->_TeamPerformancesToTeamPerformanceDifferencesLayer->getLocalFactors();
 | 
			
		||||
            $teamDifferencesComparisonLayerLocalFactors = &$this->_TeamDifferencesComparisonLayer->getLocalFactors();
 | 
			
		||||
 | 
			
		||||
            $differencesFactor = &$teamPerformancesToTeamPerformanceDifferencesLayerLocalFactors[$totalTeamDifferences - 1 - $i];
 | 
			
		||||
            $comparisonFactor = &$teamDifferencesComparisonLayerLocalFactors[$totalTeamDifferences - 1 - $i];
 | 
			
		||||
            $performancesToDifferencesFactor = &$teamPerformancesToTeamPerformanceDifferencesLayerLocalFactors[$totalTeamDifferences - 1 - $i];
 | 
			
		||||
 | 
			
		||||
            $currentBackwardSchedulePiece = new ScheduleSequence(
 | 
			
		||||
                "current backward schedule piece",
 | 
			
		||||
                array(
 | 
			
		||||
                        new ScheduleStep(
 | 
			
		||||
                            sprintf("teamPerformanceToPerformanceDifferenceFactors[totalTeamDifferences - 1 - %d] @ 0", $i),
 | 
			
		||||
                            $differencesFactor, 0),
 | 
			
		||||
                        new ScheduleStep(
 | 
			
		||||
                            sprintf("greaterThanOrWithinResultFactors[totalTeamDifferences - 1 - %d] @ 0", $i),
 | 
			
		||||
                            $comparisonFactor, 0),
 | 
			
		||||
                        new ScheduleStep(
 | 
			
		||||
                            sprintf("teamPerformanceToPerformanceDifferenceFactors[totalTeamDifferences - 1 - %d] @ 1", $i),
 | 
			
		||||
                            $performancesToDifferencesFactor, 1)
 | 
			
		||||
                ));
 | 
			
		||||
            $backwardScheduleList[] = $currentBackwardSchedulePiece;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        $backwardSchedule = new ScheduleSequence("backward schedule", $backwardScheduleList);
 | 
			
		||||
 | 
			
		||||
        $forwardBackwardScheduleToLoop =
 | 
			
		||||
            new ScheduleSequence(
 | 
			
		||||
                "forward Backward Schedule To Loop",
 | 
			
		||||
                array($forwardSchedule, $backwardSchedule));
 | 
			
		||||
 | 
			
		||||
        $initialMaxDelta = 0.0001;
 | 
			
		||||
 | 
			
		||||
        $loop = new ScheduleLoop(
 | 
			
		||||
            sprintf("loop with max delta of %f", $initialMaxDelta),
 | 
			
		||||
            $forwardBackwardScheduleToLoop,
 | 
			
		||||
            $initialMaxDelta);
 | 
			
		||||
 | 
			
		||||
        return $loop;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
?>
 | 
			
		||||
@@ -0,0 +1,106 @@
 | 
			
		||||
<?php
 | 
			
		||||
namespace Moserware\Skills\TrueSkill\Layers;
 | 
			
		||||
 | 
			
		||||
require_once(dirname(__FILE__) . "/../../PartialPlay.php");
 | 
			
		||||
require_once(dirname(__FILE__) . "/../../FactorGraphs/Schedule.php");
 | 
			
		||||
require_once(dirname(__FILE__) . "/../Factors/GaussianWeightedSumFactor.php");
 | 
			
		||||
require_once(dirname(__FILE__) . "/../TrueSkillFactorGraph.php");
 | 
			
		||||
require_once(dirname(__FILE__) . "/TrueSkillFactorGraphLayer.php");
 | 
			
		||||
require_once(dirname(__FILE__) . "/TeamPerformancesToTeamPerformanceDifferencesLayer.php");
 | 
			
		||||
require_once(dirname(__FILE__) . "/TeamDifferencesComparisonLayer.php");
 | 
			
		||||
 | 
			
		||||
use Moserware\Skills\PartialPlay;
 | 
			
		||||
use Moserware\Skills\FactorGraphs\ScheduleLoop;
 | 
			
		||||
use Moserware\Skills\FactorGraphs\ScheduleSequence;
 | 
			
		||||
use Moserware\Skills\FactorGraphs\ScheduleStep;
 | 
			
		||||
use Moserware\Skills\TrueSkill\Factors\GaussianWeightedSumFactor;
 | 
			
		||||
use Moserware\Skills\TrueSkill\TrueSkillFactorGraph;
 | 
			
		||||
 | 
			
		||||
class PlayerPerformancesToTeamPerformancesLayer extends TrueSkillFactorGraphLayer
 | 
			
		||||
{
 | 
			
		||||
    public function __construct(TrueSkillFactorGraph &$parentGraph)
 | 
			
		||||
    {
 | 
			
		||||
        parent::__construct($parentGraph);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public function buildLayer()
 | 
			
		||||
    {
 | 
			
		||||
        $inputVariablesGroups = &$this->getInputVariablesGroups();
 | 
			
		||||
        foreach ($inputVariablesGroups as &$currentTeam)
 | 
			
		||||
        {
 | 
			
		||||
            $localCurrentTeam = &$currentTeam;
 | 
			
		||||
            $teamPerformance = &$this->createOutputVariable($localCurrentTeam);
 | 
			
		||||
            $newSumFactor = $this->createPlayerToTeamSumFactor($localCurrentTeam, $teamPerformance);
 | 
			
		||||
            
 | 
			
		||||
            $this->addLayerFactor($newSumFactor);
 | 
			
		||||
 | 
			
		||||
            // REVIEW: Does it make sense to have groups of one?
 | 
			
		||||
            $outputVariablesGroups = &$this->getOutputVariablesGroups();
 | 
			
		||||
            $outputVariablesGroups[] = array($teamPerformance);
 | 
			
		||||
        }        
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public function createPriorSchedule()
 | 
			
		||||
    {
 | 
			
		||||
        $localFactors = &$this->getLocalFactors();
 | 
			
		||||
 | 
			
		||||
        $sequence = &$this->scheduleSequence(
 | 
			
		||||
                                            array_map(
 | 
			
		||||
                                                    function($weightedSumFactor)
 | 
			
		||||
                                                    {
 | 
			
		||||
                                                        return new ScheduleStep("Perf to Team Perf Step", $weightedSumFactor, 0);
 | 
			
		||||
                                                    },
 | 
			
		||||
                                                    $localFactors),
 | 
			
		||||
                                            "all player perf to team perf schedule");
 | 
			
		||||
        return $sequence;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected function createPlayerToTeamSumFactor(&$teamMembers, &$sumVariable)
 | 
			
		||||
    {
 | 
			
		||||
        $weights = array_map(
 | 
			
		||||
                        function($v)
 | 
			
		||||
                        {
 | 
			
		||||
                            $player = &$v->getKey();
 | 
			
		||||
                            return PartialPlay::getPartialPlayPercentage($player);
 | 
			
		||||
                        },
 | 
			
		||||
                        $teamMembers);
 | 
			
		||||
 | 
			
		||||
        return new GaussianWeightedSumFactor(
 | 
			
		||||
                $sumVariable,
 | 
			
		||||
                $teamMembers,
 | 
			
		||||
                $weights);
 | 
			
		||||
                                                 
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public function createPosteriorSchedule()
 | 
			
		||||
    {        
 | 
			
		||||
        $allFactors = array();
 | 
			
		||||
        $localFactors = &$this->getLocalFactors();
 | 
			
		||||
        foreach($localFactors as &$currentFactor)
 | 
			
		||||
        {
 | 
			
		||||
            $localCurrentFactor = &$currentFactor;
 | 
			
		||||
            $numberOfMessages = $localCurrentFactor->getNumberOfMessages();
 | 
			
		||||
            for($currentIteration = 1; $currentIteration < $numberOfMessages; $currentIteration++)
 | 
			
		||||
            {
 | 
			
		||||
                $allFactors[] = new ScheduleStep("team sum perf @" . $currentIteration,
 | 
			
		||||
                                                 $localCurrentFactor, $currentIteration);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        return $this->scheduleSequence($allFactors, "all of the team's sum iterations");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private function &createOutputVariable(&$team)
 | 
			
		||||
    {
 | 
			
		||||
        $memberNames = \array_map(function ($currentPlayer)
 | 
			
		||||
                                  {
 | 
			
		||||
                                        return (string)($currentPlayer->getKey());
 | 
			
		||||
                                  },
 | 
			
		||||
                                  $team);
 | 
			
		||||
 | 
			
		||||
        $teamMemberNames = \join(", ", $memberNames);
 | 
			
		||||
        $outputVariable = &$this->getParentFactorGraph()->getVariableFactory()->createBasicVariable("Team[" . $teamMemberNames . "]'s performance");
 | 
			
		||||
        return $outputVariable;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
?>
 | 
			
		||||
							
								
								
									
										87
									
								
								Skills/TrueSkill/Layers/PlayerPriorValuesToSkillsLayer.php
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										87
									
								
								Skills/TrueSkill/Layers/PlayerPriorValuesToSkillsLayer.php
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,87 @@
 | 
			
		||||
<?php
 | 
			
		||||
namespace Moserware\Skills\TrueSkill\Layers;
 | 
			
		||||
 | 
			
		||||
require_once(dirname(__FILE__) . "/../../Rating.php");
 | 
			
		||||
require_once(dirname(__FILE__) . "/../../FactorGraphs/Schedule.php");
 | 
			
		||||
require_once(dirname(__FILE__) . "/../../FactorGraphs/Variable.php");
 | 
			
		||||
require_once(dirname(__FILE__) . "/../../Numerics/BasicMath.php");
 | 
			
		||||
require_once(dirname(__FILE__) . "/../TrueSkillFactorGraph.php");
 | 
			
		||||
require_once(dirname(__FILE__) . "/../Factors/GaussianPriorFactor.php");
 | 
			
		||||
require_once(dirname(__FILE__) . "/TrueSkillFactorGraphLayer.php");
 | 
			
		||||
 | 
			
		||||
use Moserware\Skills\Rating;
 | 
			
		||||
use Moserware\Skills\FactorGraphs\ScheduleLoop;
 | 
			
		||||
use Moserware\Skills\FactorGraphs\ScheduleSequence;
 | 
			
		||||
use Moserware\Skills\FactorGraphs\ScheduleStep;
 | 
			
		||||
use Moserware\Skills\FactorGraphs\Variable;
 | 
			
		||||
use Moserware\Numerics\GaussianDistribution;
 | 
			
		||||
use Moserware\Skills\TrueSkill\TrueSkillFactorGraph;
 | 
			
		||||
use Moserware\Skills\TrueSkill\Factors\GaussianPriorFactor;
 | 
			
		||||
 | 
			
		||||
// We intentionally have no Posterior schedule since the only purpose here is to
 | 
			
		||||
// start the process.
 | 
			
		||||
class PlayerPriorValuesToSkillsLayer extends TrueSkillFactorGraphLayer
 | 
			
		||||
{
 | 
			
		||||
    private $_teams;
 | 
			
		||||
 | 
			
		||||
    public function __construct(TrueSkillFactorGraph &$parentGraph, array &$teams)
 | 
			
		||||
    {
 | 
			
		||||
        parent::__construct($parentGraph);
 | 
			
		||||
        $this->_teams = $teams;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public function buildLayer()
 | 
			
		||||
    {
 | 
			
		||||
        $teams = &$this->_teams;
 | 
			
		||||
        foreach ($teams as &$currentTeam)
 | 
			
		||||
        {
 | 
			
		||||
            $localCurrentTeam = &$currentTeam;
 | 
			
		||||
            $currentTeamSkills = array();
 | 
			
		||||
 | 
			
		||||
            $currentTeamAllPlayers = $localCurrentTeam->getAllPlayers();
 | 
			
		||||
            foreach ($currentTeamAllPlayers as &$currentTeamPlayer)
 | 
			
		||||
            {
 | 
			
		||||
                $localCurrentTeamPlayer = &$currentTeamPlayer;
 | 
			
		||||
                $currentTeamPlayerRating = $currentTeam->getRating($localCurrentTeamPlayer);
 | 
			
		||||
                $playerSkill = &$this->createSkillOutputVariable($localCurrentTeamPlayer);
 | 
			
		||||
                $priorFactor = &$this->createPriorFactor($localCurrentTeamPlayer, $currentTeamPlayerRating, $playerSkill);
 | 
			
		||||
                $this->addLayerFactor($priorFactor);
 | 
			
		||||
                $currentTeamSkills[] = $playerSkill;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            $outputVariablesGroups = &$this->getOutputVariablesGroups();
 | 
			
		||||
            $outputVariablesGroups[] = $currentTeamSkills;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public function createPriorSchedule()
 | 
			
		||||
    {
 | 
			
		||||
        $localFactors = &$this->getLocalFactors();
 | 
			
		||||
        return $this->scheduleSequence(
 | 
			
		||||
                array_map(
 | 
			
		||||
                        function(&$prior)
 | 
			
		||||
                        {
 | 
			
		||||
                            return new ScheduleStep("Prior to Skill Step", $prior, 0);
 | 
			
		||||
                        },
 | 
			
		||||
                        $localFactors),
 | 
			
		||||
                 "All priors");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private function createPriorFactor(&$player, Rating &$priorRating, Variable &$skillsVariable)
 | 
			
		||||
    {
 | 
			
		||||
        return new GaussianPriorFactor($priorRating->getMean(),
 | 
			
		||||
                                       square($priorRating->getStandardDeviation()) +
 | 
			
		||||
                                       square($this->getParentFactorGraph()->getGameInfo()->getDynamicsFactor()),
 | 
			
		||||
                                       $skillsVariable);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private function &createSkillOutputVariable(&$key)
 | 
			
		||||
    {
 | 
			
		||||
        $parentFactorGraph = &$this->getParentFactorGraph();
 | 
			
		||||
        $variableFactory = &$parentFactorGraph->getVariableFactory();
 | 
			
		||||
        $skillOutputVariable = &$variableFactory->createKeyedVariable($key, $key . "'s skill");
 | 
			
		||||
        return $skillOutputVariable;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
?>
 | 
			
		||||
							
								
								
									
										84
									
								
								Skills/TrueSkill/Layers/PlayerSkillsToPerformancesLayer.php
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										84
									
								
								Skills/TrueSkill/Layers/PlayerSkillsToPerformancesLayer.php
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,84 @@
 | 
			
		||||
<?php
 | 
			
		||||
namespace Moserware\Skills\TrueSkill\Layers;
 | 
			
		||||
 | 
			
		||||
require_once(dirname(__FILE__) . "/../../FactorGraphs/Schedule.php");
 | 
			
		||||
require_once(dirname(__FILE__) . "/../../FactorGraphs/Variable.php");
 | 
			
		||||
require_once(dirname(__FILE__) . "/../../Numerics/BasicMath.php");
 | 
			
		||||
require_once(dirname(__FILE__) . "/../TrueSkillFactorGraph.php");
 | 
			
		||||
require_once(dirname(__FILE__) . "/../Factors/GaussianLikelihoodFactor.php");
 | 
			
		||||
require_once(dirname(__FILE__) . "/TrueSkillFactorGraphLayer.php");
 | 
			
		||||
 | 
			
		||||
use Moserware\Skills\FactorGraphs\ScheduleStep;
 | 
			
		||||
use Moserware\Skills\FactorGraphs\KeyedVariable;
 | 
			
		||||
use Moserware\Skills\TrueSkill\TrueSkillFactorGraph;
 | 
			
		||||
use Moserware\Skills\TrueSkill\Factors\GaussianLikelihoodFactor;
 | 
			
		||||
 | 
			
		||||
class PlayerSkillsToPerformancesLayer extends TrueSkillFactorGraphLayer
 | 
			
		||||
{
 | 
			
		||||
    public function __construct(TrueSkillFactorGraph &$parentGraph)
 | 
			
		||||
    {
 | 
			
		||||
        parent::__construct($parentGraph);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public function buildLayer()
 | 
			
		||||
    {
 | 
			
		||||
        $inputVariablesGroups = &$this->getInputVariablesGroups();
 | 
			
		||||
        $outputVariablesGroups = &$this->getOutputVariablesGroups();
 | 
			
		||||
 | 
			
		||||
        foreach ($inputVariablesGroups as &$currentTeam)
 | 
			
		||||
        {
 | 
			
		||||
            $currentTeamPlayerPerformances = array();
 | 
			
		||||
 | 
			
		||||
            foreach ($currentTeam as &$playerSkillVariable)
 | 
			
		||||
            {
 | 
			
		||||
                $localPlayerSkillVariable = &$playerSkillVariable;
 | 
			
		||||
                $currentPlayer = &$localPlayerSkillVariable->getKey();
 | 
			
		||||
                $playerPerformance = &$this->createOutputVariable($currentPlayer);
 | 
			
		||||
                $newLikelihoodFactor = $this->createLikelihood($localPlayerSkillVariable, $playerPerformance);
 | 
			
		||||
                $this->addLayerFactor($newLikelihoodFactor);
 | 
			
		||||
                $currentTeamPlayerPerformances[] = $playerPerformance;
 | 
			
		||||
            }            
 | 
			
		||||
            
 | 
			
		||||
            $outputVariablesGroups[] = $currentTeamPlayerPerformances;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private function createLikelihood(KeyedVariable &$playerSkill, KeyedVariable &$playerPerformance)
 | 
			
		||||
    {
 | 
			
		||||
        return new GaussianLikelihoodFactor(square($this->getParentFactorGraph()->getGameInfo()->getBeta()), $playerPerformance, $playerSkill);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private function &createOutputVariable(&$key)
 | 
			
		||||
    {
 | 
			
		||||
        $outputVariable = &$this->getParentFactorGraph()->getVariableFactory()->createKeyedVariable($key, $key . "'s performance");
 | 
			
		||||
        return $outputVariable;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public function createPriorSchedule()
 | 
			
		||||
    {
 | 
			
		||||
        $localFactors = &$this->getLocalFactors();
 | 
			
		||||
        return $this->scheduleSequence(
 | 
			
		||||
                array_map(
 | 
			
		||||
                        function($likelihood)
 | 
			
		||||
                        {
 | 
			
		||||
                            return new ScheduleStep("Skill to Perf step", $likelihood, 0);
 | 
			
		||||
                        },
 | 
			
		||||
                        $localFactors),
 | 
			
		||||
                "All skill to performance sending");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public function createPosteriorSchedule()
 | 
			
		||||
    {
 | 
			
		||||
        $localFactors = &$this->getLocalFactors();
 | 
			
		||||
        return $this->scheduleSequence(
 | 
			
		||||
                array_map(
 | 
			
		||||
                        function($likelihood)
 | 
			
		||||
                        {
 | 
			
		||||
                            return new ScheduleStep("name", $likelihood, 1);                    
 | 
			
		||||
                        },
 | 
			
		||||
                        $localFactors),
 | 
			
		||||
                "All skill to performance sending");
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
?>
 | 
			
		||||
							
								
								
									
										48
									
								
								Skills/TrueSkill/Layers/TeamDifferencesComparisonLayer.php
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										48
									
								
								Skills/TrueSkill/Layers/TeamDifferencesComparisonLayer.php
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,48 @@
 | 
			
		||||
<?php
 | 
			
		||||
namespace Moserware\Skills\TrueSkill\Layers;
 | 
			
		||||
 | 
			
		||||
require_once(dirname(__FILE__) . "/../DrawMargin.php");
 | 
			
		||||
require_once(dirname(__FILE__) . "/../TrueSkillFactorGraph.php");
 | 
			
		||||
require_once(dirname(__FILE__) . "/../Factors/GaussianGreaterThanFactor.php");
 | 
			
		||||
require_once(dirname(__FILE__) . "/../Factors/GaussianWithinFactor.php");
 | 
			
		||||
require_once(dirname(__FILE__) . "/TrueSkillFactorGraphLayer.php");
 | 
			
		||||
 | 
			
		||||
use Moserware\Skills\TrueSkill\DrawMargin;
 | 
			
		||||
use Moserware\Skills\TrueSkill\TrueSkillFactorGraph;
 | 
			
		||||
use Moserware\Skills\TrueSkill\Factors\GaussianGreaterThanFactor;
 | 
			
		||||
use Moserware\Skills\TrueSkill\Factors\GaussianWithinFactor;
 | 
			
		||||
 | 
			
		||||
class TeamDifferencesComparisonLayer extends TrueSkillFactorGraphLayer
 | 
			
		||||
{
 | 
			
		||||
    private $_epsilon;
 | 
			
		||||
    private $_teamRanks;
 | 
			
		||||
 | 
			
		||||
    public function __construct(TrueSkillFactorGraph &$parentGraph, array &$teamRanks)
 | 
			
		||||
    {
 | 
			
		||||
        parent::__construct($parentGraph);
 | 
			
		||||
        $this->_teamRanks = $teamRanks;
 | 
			
		||||
        $gameInfo = &$this->getParentFactorGraph()->getGameInfo();
 | 
			
		||||
        $this->_epsilon = DrawMargin::getDrawMarginFromDrawProbability($gameInfo->getDrawProbability(), $gameInfo->getBeta());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public function buildLayer()
 | 
			
		||||
    {
 | 
			
		||||
        $inputVarGroups = &$this->getInputVariablesGroups();
 | 
			
		||||
        $inputVarGroupsCount = count($inputVarGroups);
 | 
			
		||||
 | 
			
		||||
        for ($i = 0; $i < $inputVarGroupsCount; $i++)
 | 
			
		||||
        {
 | 
			
		||||
            $isDraw = ($this->_teamRanks[$i] == $this->_teamRanks[$i + 1]);
 | 
			
		||||
            $teamDifference = &$inputVarGroups[$i][0];
 | 
			
		||||
 | 
			
		||||
            $factor =
 | 
			
		||||
                $isDraw
 | 
			
		||||
                    ? new GaussianWithinFactor($this->_epsilon, $teamDifference)
 | 
			
		||||
                    : new GaussianGreaterThanFactor($this->_epsilon, $teamDifference);
 | 
			
		||||
 | 
			
		||||
            $this->addLayerFactor($factor);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
?>
 | 
			
		||||
@@ -0,0 +1,56 @@
 | 
			
		||||
<?php
 | 
			
		||||
namespace Moserware\Skills\TrueSkill\Layers;
 | 
			
		||||
 | 
			
		||||
require_once(dirname(__FILE__) . "/../../FactorGraphs/Variable.php");
 | 
			
		||||
require_once(dirname(__FILE__) . "/../TrueSkillFactorGraph.php");
 | 
			
		||||
require_once(dirname(__FILE__) . "/../Factors/GaussianWeightedSumFactor.php");
 | 
			
		||||
require_once(dirname(__FILE__) . "/TrueSkillFactorGraphLayer.php");
 | 
			
		||||
 | 
			
		||||
use Moserware\Skills\FactorGraphs\Variable;
 | 
			
		||||
use Moserware\Skills\TrueSkill\DrawMargin;
 | 
			
		||||
use Moserware\Skills\TrueSkill\TrueSkillFactorGraph;
 | 
			
		||||
use Moserware\Skills\TrueSkill\Factors\GaussianWeightedSumFactor;
 | 
			
		||||
 | 
			
		||||
class TeamPerformancesToTeamPerformanceDifferencesLayer extends TrueSkillFactorGraphLayer
 | 
			
		||||
{
 | 
			
		||||
    public function __construct(TrueSkillFactorGraph &$parentGraph)
 | 
			
		||||
    {
 | 
			
		||||
        parent::__construct($parentGraph);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public function buildLayer()
 | 
			
		||||
    {
 | 
			
		||||
        $inputVariablesGroups = &$this->getInputVariablesGroups();
 | 
			
		||||
        $inputVariablesGroupsCount = count($inputVariablesGroups);
 | 
			
		||||
        $outputVariablesGroup = &$this->getOutputVariablesGroups();
 | 
			
		||||
 | 
			
		||||
        for ($i = 0; $i < $inputVariablesGroupsCount - 1; $i++)
 | 
			
		||||
        {
 | 
			
		||||
            $strongerTeam = &$inputVariablesGroups[$i][0];
 | 
			
		||||
            $weakerTeam = &$inputVariablesGroups[$i + 1][0];
 | 
			
		||||
 | 
			
		||||
            $currentDifference = &$this->createOutputVariable();
 | 
			
		||||
            $newDifferencesFactor = $this->createTeamPerformanceToDifferenceFactor($strongerTeam, $weakerTeam, $currentDifference);
 | 
			
		||||
            $this->addLayerFactor($newDifferencesFactor);
 | 
			
		||||
 | 
			
		||||
            // REVIEW: Does it make sense to have groups of one?            
 | 
			
		||||
            $outputVariablesGroup[] = array($currentDifference);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private function createTeamPerformanceToDifferenceFactor(
 | 
			
		||||
        Variable &$strongerTeam, Variable &$weakerTeam, Variable &$output)
 | 
			
		||||
    {
 | 
			
		||||
        $teams = array($strongerTeam, $weakerTeam);
 | 
			
		||||
        $weights = array(1.0, -1.0);
 | 
			
		||||
        return new GaussianWeightedSumFactor($output, $teams, $weights);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private function &createOutputVariable()
 | 
			
		||||
    {
 | 
			
		||||
        $outputVariable = &$this->getParentFactorGraph()->getVariableFactory()->createBasicVariable("Team performance difference");
 | 
			
		||||
        return $outputVariable;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
?>
 | 
			
		||||
							
								
								
									
										18
									
								
								Skills/TrueSkill/Layers/TrueSkillFactorGraphLayer.php
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										18
									
								
								Skills/TrueSkill/Layers/TrueSkillFactorGraphLayer.php
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,18 @@
 | 
			
		||||
<?php
 | 
			
		||||
namespace Moserware\Skills\TrueSkill\Layers;
 | 
			
		||||
 | 
			
		||||
require_once(dirname(__FILE__) . "/../../FactorGraphs/FactorGraphLayer.php");
 | 
			
		||||
require_once(dirname(__FILE__) . "/../TrueSkillFactorGraph.php");
 | 
			
		||||
 | 
			
		||||
use Moserware\Skills\FactorGraphs\FactorGraphLayer;
 | 
			
		||||
use Moserware\Skills\TrueSkill\TrueSkillFactorGraph;
 | 
			
		||||
 | 
			
		||||
abstract class TrueSkillFactorGraphLayer extends FactorGraphLayer
 | 
			
		||||
{
 | 
			
		||||
    public function __construct(TrueSkillFactorGraph &$parentGraph)
 | 
			
		||||
    {
 | 
			
		||||
        parent::__construct($parentGraph);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
?>
 | 
			
		||||
							
								
								
									
										159
									
								
								Skills/TrueSkill/TrueSkillFactorGraph.php
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										159
									
								
								Skills/TrueSkill/TrueSkillFactorGraph.php
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,159 @@
 | 
			
		||||
<?php
 | 
			
		||||
namespace Moserware\Skills\TrueSkill;
 | 
			
		||||
 | 
			
		||||
require_once(dirname(__FILE__) . '/../GameInfo.php');
 | 
			
		||||
require_once(dirname(__FILE__) . '/../Rating.php');
 | 
			
		||||
require_once(dirname(__FILE__) . '/../RatingContainer.php');
 | 
			
		||||
require_once(dirname(__FILE__) . '/../FactorGraphs/FactorGraph.php');
 | 
			
		||||
require_once(dirname(__FILE__) . '/../FactorGraphs/FactorList.php');
 | 
			
		||||
require_once(dirname(__FILE__) . '/../FactorGraphs/Schedule.php');
 | 
			
		||||
require_once(dirname(__FILE__) . '/../FactorGraphs/VariableFactory.php');
 | 
			
		||||
require_once(dirname(__FILE__) . '/../Numerics/GaussianDistribution.php');
 | 
			
		||||
require_once(dirname(__FILE__) . '/Layers/IteratedTeamDifferencesInnerLayer.php');
 | 
			
		||||
require_once(dirname(__FILE__) . '/Layers/PlayerPerformancesToTeamPerformancesLayer.php');
 | 
			
		||||
require_once(dirname(__FILE__) . '/Layers/PlayerPriorValuesToSkillsLayer.php');
 | 
			
		||||
require_once(dirname(__FILE__) . '/Layers/PlayerSkillsToPerformancesLayer.php');
 | 
			
		||||
require_once(dirname(__FILE__) . '/Layers/TeamDifferencesComparisonLayer.php');
 | 
			
		||||
require_once(dirname(__FILE__) . '/Layers/TeamPerformancesToTeamPerformanceDifferencesLayer.php');
 | 
			
		||||
 | 
			
		||||
use Moserware\Numerics\GaussianDistribution;
 | 
			
		||||
use Moserware\Skills\GameInfo;
 | 
			
		||||
use Moserware\Skills\Rating;
 | 
			
		||||
use Moserware\Skills\RatingContainer;
 | 
			
		||||
use Moserware\Skills\FactorGraphs\FactorGraph;
 | 
			
		||||
use Moserware\Skills\FactorGraphs\FactorList;
 | 
			
		||||
use Moserware\Skills\FactorGraphs\ScheduleSequence;
 | 
			
		||||
use Moserware\Skills\FactorGraphs\VariableFactory;
 | 
			
		||||
use Moserware\Skills\TrueSkill\Layers\IteratedTeamDifferencesInnerLayer;
 | 
			
		||||
use Moserware\Skills\TrueSkill\Layers\PlayerPerformancesToTeamPerformancesLayer;
 | 
			
		||||
use Moserware\Skills\TrueSkill\Layers\PlayerPriorValuesToSkillsLayer;
 | 
			
		||||
use Moserware\Skills\TrueSkill\Layers\PlayerSkillsToPerformancesLayer;
 | 
			
		||||
use Moserware\Skills\TrueSkill\Layers\TeamDifferencesComparisonLayer;
 | 
			
		||||
use Moserware\Skills\TrueSkill\Layers\TeamPerformancesToTeamPerformanceDifferencesLayer;
 | 
			
		||||
 | 
			
		||||
class TrueSkillFactorGraph extends FactorGraph
 | 
			
		||||
{
 | 
			
		||||
    private $_gameInfo;
 | 
			
		||||
    private $_layers;
 | 
			
		||||
    private $_priorLayer;    
 | 
			
		||||
 | 
			
		||||
    public function __construct(GameInfo &$gameInfo, array &$teams, array $teamRanks)
 | 
			
		||||
    {
 | 
			
		||||
        $this->_priorLayer = new PlayerPriorValuesToSkillsLayer($this, $teams);
 | 
			
		||||
        $this->_gameInfo = $gameInfo;
 | 
			
		||||
        $newFactory = new VariableFactory(
 | 
			
		||||
                                        function()
 | 
			
		||||
                                        {
 | 
			
		||||
                                            return GaussianDistribution::fromPrecisionMean(0, 0);
 | 
			
		||||
                                        });
 | 
			
		||||
                                        
 | 
			
		||||
        $this->setVariableFactory($newFactory);
 | 
			
		||||
        $this->_layers = array(
 | 
			
		||||
                              $this->_priorLayer,
 | 
			
		||||
                              new PlayerSkillsToPerformancesLayer($this),
 | 
			
		||||
                              new PlayerPerformancesToTeamPerformancesLayer($this),
 | 
			
		||||
                              new IteratedTeamDifferencesInnerLayer(
 | 
			
		||||
                                  $this,
 | 
			
		||||
                                  new TeamPerformancesToTeamPerformanceDifferencesLayer($this),
 | 
			
		||||
                                  new TeamDifferencesComparisonLayer($this, $teamRanks))
 | 
			
		||||
                              );
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public function getGameInfo()
 | 
			
		||||
    {
 | 
			
		||||
        return $this->_gameInfo;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public function buildGraph()
 | 
			
		||||
    {
 | 
			
		||||
        $lastOutput = null;
 | 
			
		||||
 | 
			
		||||
        $layers = &$this->_layers;
 | 
			
		||||
        foreach ($layers as &$currentLayer)
 | 
			
		||||
        {
 | 
			
		||||
            if ($lastOutput != null)
 | 
			
		||||
            {
 | 
			
		||||
                $currentLayer->setInputVariablesGroups($lastOutput);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            $currentLayer->buildLayer();
 | 
			
		||||
 | 
			
		||||
            $lastOutput = &$currentLayer->getOutputVariablesGroups();       
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public function runSchedule()
 | 
			
		||||
    {
 | 
			
		||||
        $fullSchedule = $this->createFullSchedule();
 | 
			
		||||
        $fullScheduleDelta = $fullSchedule->visit();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public function getProbabilityOfRanking()
 | 
			
		||||
    {
 | 
			
		||||
        $factorList = new FactorList();
 | 
			
		||||
 | 
			
		||||
        $layers = &$this->_layers;
 | 
			
		||||
        foreach ($layers as &$currentLayer)
 | 
			
		||||
        {
 | 
			
		||||
            $localFactors = &$currentLayer->getLocalFactors();
 | 
			
		||||
            foreach ($localFactors as &$currentFactor)
 | 
			
		||||
            {
 | 
			
		||||
                $localCurrentFactor = &$currentFactor;
 | 
			
		||||
                $factorList->addFactor($localCurrentFactor);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        $logZ = $factorList->getLogNormalization();
 | 
			
		||||
        return exp($logZ);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private function createFullSchedule()
 | 
			
		||||
    {
 | 
			
		||||
        $fullSchedule = array();
 | 
			
		||||
 | 
			
		||||
        $layers = &$this->_layers;
 | 
			
		||||
        foreach ($layers as &$currentLayer)
 | 
			
		||||
        {
 | 
			
		||||
            $currentPriorSchedule = $currentLayer->createPriorSchedule();
 | 
			
		||||
            if ($currentPriorSchedule != null)
 | 
			
		||||
            {
 | 
			
		||||
                $fullSchedule[] = $currentPriorSchedule;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        $allLayersReverse = \array_reverse($this->_layers);
 | 
			
		||||
 | 
			
		||||
        foreach ($allLayersReverse as &$currentLayer)
 | 
			
		||||
        {
 | 
			
		||||
            $currentPosteriorSchedule = $currentLayer->createPosteriorSchedule();
 | 
			
		||||
            if ($currentPosteriorSchedule != null)
 | 
			
		||||
            {
 | 
			
		||||
                $fullSchedule[] = $currentPosteriorSchedule;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        return new ScheduleSequence("Full schedule", $fullSchedule);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public function getUpdatedRatings()
 | 
			
		||||
    {
 | 
			
		||||
        $result = new RatingContainer();
 | 
			
		||||
 | 
			
		||||
        $priorLayerOutputVariablesGroups = &$this->_priorLayer->getOutputVariablesGroups();
 | 
			
		||||
        foreach ($priorLayerOutputVariablesGroups as &$currentTeam)
 | 
			
		||||
        {
 | 
			
		||||
            foreach ($currentTeam as &$currentPlayer)
 | 
			
		||||
            {
 | 
			
		||||
                $localCurrentPlayer = &$currentPlayer->getKey();                
 | 
			
		||||
                $newRating = new Rating($currentPlayer->getValue()->getMean(),
 | 
			
		||||
                                        $currentPlayer->getValue()->getStandardDeviation());
 | 
			
		||||
 | 
			
		||||
                $result->setRating($localCurrentPlayer, $newRating);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        return $result;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
?>
 | 
			
		||||
							
								
								
									
										133
									
								
								Skills/TrueSkill/TruncatedGaussianCorrectionFunctions.php
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										133
									
								
								Skills/TrueSkill/TruncatedGaussianCorrectionFunctions.php
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,133 @@
 | 
			
		||||
<?php
 | 
			
		||||
namespace Moserware\Skills\TrueSkill;
 | 
			
		||||
 | 
			
		||||
require_once(dirname(__FILE__) . '/../Numerics/GaussianDistribution.php');
 | 
			
		||||
 | 
			
		||||
use Moserware\Numerics\GaussianDistribution;
 | 
			
		||||
 | 
			
		||||
class TruncatedGaussianCorrectionFunctions
 | 
			
		||||
{
 | 
			
		||||
    // These functions from the bottom of page 4 of the TrueSkill paper.
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The "V" function where the team performance difference is greater than the draw margin.
 | 
			
		||||
     * 
 | 
			
		||||
     * In the reference F# implementation, this is referred to as "the additive
 | 
			
		||||
     * correction of a single-sided truncated Gaussian with unit variance."
 | 
			
		||||
     * 
 | 
			
		||||
     * @param number $drawMargin In the paper, it's referred to as just "ε".
 | 
			
		||||
     */
 | 
			
		||||
    public static function vExceedsMarginScaled($teamPerformanceDifference, $drawMargin, $c)
 | 
			
		||||
    {
 | 
			
		||||
        return self::vExceedsMargin($teamPerformanceDifference/$c, $drawMargin/$c);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static function vExceedsMargin($teamPerformanceDifference, $drawMargin)
 | 
			
		||||
    {
 | 
			
		||||
        $denominator = GaussianDistribution::cumulativeTo($teamPerformanceDifference - $drawMargin);
 | 
			
		||||
 | 
			
		||||
        if ($denominator < 2.222758749e-162)
 | 
			
		||||
        {
 | 
			
		||||
            return -$teamPerformanceDifference + $drawMargin;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        return GaussianDistribution::at($teamPerformanceDifference - $drawMargin)/$denominator;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The "W" function where the team performance difference is greater than the draw margin.
 | 
			
		||||
     * 
 | 
			
		||||
     * In the reference F# implementation, this is referred to as "the multiplicative
 | 
			
		||||
     * correction of a single-sided truncated Gaussian with unit variance."
 | 
			
		||||
     */
 | 
			
		||||
    
 | 
			
		||||
    public static function wExceedsMarginScaled($teamPerformanceDifference, $drawMargin, $c)
 | 
			
		||||
    {
 | 
			
		||||
        return self::wExceedsMargin($teamPerformanceDifference/$c, $drawMargin/$c);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static function wExceedsMargin($teamPerformanceDifference, $drawMargin)
 | 
			
		||||
    {
 | 
			
		||||
        $denominator = GaussianDistribution::cumulativeTo($teamPerformanceDifference - $drawMargin);
 | 
			
		||||
 | 
			
		||||
        if ($denominator < 2.222758749e-162)
 | 
			
		||||
        {
 | 
			
		||||
            if ($teamPerformanceDifference < 0.0)
 | 
			
		||||
            {
 | 
			
		||||
                return 1.0;
 | 
			
		||||
            }
 | 
			
		||||
            return 0.0;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        $vWin = self::vExceedsMargin($teamPerformanceDifference, $drawMargin);
 | 
			
		||||
        return $vWin*($vWin + $teamPerformanceDifference - $drawMargin);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // the additive correction of a double-sided truncated Gaussian with unit variance
 | 
			
		||||
    public static function vWithinMarginScaled($teamPerformanceDifference, $drawMargin, $c)
 | 
			
		||||
    {
 | 
			
		||||
        return self::vWithinMargin($teamPerformanceDifference/$c, $drawMargin/$c);
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    // from F#:
 | 
			
		||||
    public static function vWithinMargin($teamPerformanceDifference, $drawMargin)
 | 
			
		||||
    {
 | 
			
		||||
        $teamPerformanceDifferenceAbsoluteValue = abs($teamPerformanceDifference);
 | 
			
		||||
        $denominator =
 | 
			
		||||
            GaussianDistribution::cumulativeTo($drawMargin - $teamPerformanceDifferenceAbsoluteValue) -
 | 
			
		||||
            GaussianDistribution::cumulativeTo(-$drawMargin - $teamPerformanceDifferenceAbsoluteValue);
 | 
			
		||||
 | 
			
		||||
        if ($denominator < 2.222758749e-162)
 | 
			
		||||
        {
 | 
			
		||||
            if ($teamPerformanceDifference < 0.0)
 | 
			
		||||
            {
 | 
			
		||||
                return -$teamPerformanceDifference - $drawMargin;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            return -$teamPerformanceDifference + $drawMargin;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        $numerator = GaussianDistribution::at(-$drawMargin - $teamPerformanceDifferenceAbsoluteValue) -
 | 
			
		||||
                     GaussianDistribution::at($drawMargin - $teamPerformanceDifferenceAbsoluteValue);
 | 
			
		||||
 | 
			
		||||
        if ($teamPerformanceDifference < 0.0)
 | 
			
		||||
        {
 | 
			
		||||
            return -$numerator/$denominator;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        return $numerator/$denominator;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // the multiplicative correction of a double-sided truncated Gaussian with unit variance
 | 
			
		||||
    public static function wWithinMarginScaled($teamPerformanceDifference, $drawMargin, $c)
 | 
			
		||||
    {
 | 
			
		||||
        return self::wWithinMargin($teamPerformanceDifference/$c, $drawMargin/$c);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // From F#:
 | 
			
		||||
    public static function wWithinMargin($teamPerformanceDifference, $drawMargin)
 | 
			
		||||
    {
 | 
			
		||||
        $teamPerformanceDifferenceAbsoluteValue = abs($teamPerformanceDifference);
 | 
			
		||||
        $denominator = GaussianDistribution::cumulativeTo($drawMargin - $teamPerformanceDifferenceAbsoluteValue)
 | 
			
		||||
                       -
 | 
			
		||||
                       GaussianDistribution::cumulativeTo(-$drawMargin - $teamPerformanceDifferenceAbsoluteValue);
 | 
			
		||||
 | 
			
		||||
        if ($denominator < 2.222758749e-162)
 | 
			
		||||
        {
 | 
			
		||||
            return 1.0;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        $vt = self::vWithinMargin($teamPerformanceDifferenceAbsoluteValue, $drawMargin);
 | 
			
		||||
 | 
			
		||||
        return $vt*$vt +
 | 
			
		||||
               (
 | 
			
		||||
                   ($drawMargin - $teamPerformanceDifferenceAbsoluteValue)
 | 
			
		||||
                   *
 | 
			
		||||
                   GaussianDistribution::at(
 | 
			
		||||
                       $drawMargin - $teamPerformanceDifferenceAbsoluteValue)
 | 
			
		||||
                   - (-$drawMargin - $teamPerformanceDifferenceAbsoluteValue)
 | 
			
		||||
                     *
 | 
			
		||||
                     GaussianDistribution::at(-$drawMargin - $teamPerformanceDifferenceAbsoluteValue))/$denominator;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
?>
 | 
			
		||||
							
								
								
									
										181
									
								
								Skills/TrueSkill/TwoPlayerTrueSkillCalculator.php
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										181
									
								
								Skills/TrueSkill/TwoPlayerTrueSkillCalculator.php
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,181 @@
 | 
			
		||||
<?php
 | 
			
		||||
 | 
			
		||||
namespace Moserware\Skills\TrueSkill;
 | 
			
		||||
 | 
			
		||||
require_once(dirname(__FILE__) . "/../GameInfo.php");
 | 
			
		||||
require_once(dirname(__FILE__) . "/../Guard.php");
 | 
			
		||||
require_once(dirname(__FILE__) . "/../PairwiseComparison.php");
 | 
			
		||||
require_once(dirname(__FILE__) . "/../RankSorter.php");
 | 
			
		||||
require_once(dirname(__FILE__) . "/../Rating.php");
 | 
			
		||||
require_once(dirname(__FILE__) . "/../RatingContainer.php");
 | 
			
		||||
require_once(dirname(__FILE__) . "/../SkillCalculator.php");
 | 
			
		||||
 | 
			
		||||
require_once(dirname(__FILE__) . "/../PlayersRange.php");
 | 
			
		||||
require_once(dirname(__FILE__) . "/../TeamsRange.php");
 | 
			
		||||
 | 
			
		||||
require_once(dirname(__FILE__) . "/../Numerics/BasicMath.php");
 | 
			
		||||
 | 
			
		||||
require_once(dirname(__FILE__) . "/DrawMargin.php");
 | 
			
		||||
require_once(dirname(__FILE__) . "/TruncatedGaussianCorrectionFunctions.php");
 | 
			
		||||
 | 
			
		||||
use Moserware\Skills\GameInfo;
 | 
			
		||||
use Moserware\Skills\Guard;
 | 
			
		||||
use Moserware\Skills\PairwiseComparison;
 | 
			
		||||
use Moserware\Skills\RankSorter;
 | 
			
		||||
use Moserware\Skills\Rating;
 | 
			
		||||
use Moserware\Skills\RatingContainer;
 | 
			
		||||
use Moserware\Skills\SkillCalculator;
 | 
			
		||||
use Moserware\Skills\SkillCalculatorSupportedOptions;
 | 
			
		||||
 | 
			
		||||
use Moserware\Skills\PlayersRange;
 | 
			
		||||
use Moserware\Skills\TeamsRange;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Calculates the new ratings for only two players.
 | 
			
		||||
 * 
 | 
			
		||||
 * When you only have two players, a lot of the math simplifies. The main purpose of this class
 | 
			
		||||
 * is to show the bare minimum of what a TrueSkill implementation should have.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
class TwoPlayerTrueSkillCalculator extends SkillCalculator
 | 
			
		||||
{
 | 
			
		||||
    public function __construct()
 | 
			
		||||
    {
 | 
			
		||||
        parent::__construct(SkillCalculatorSupportedOptions::NONE, TeamsRange::exactly(2), PlayersRange::exactly(1));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public function calculateNewRatings(GameInfo &$gameInfo,
 | 
			
		||||
                                        array $teams,
 | 
			
		||||
                                        array $teamRanks)
 | 
			
		||||
    {
 | 
			
		||||
        // Basic argument checking
 | 
			
		||||
        Guard::argumentNotNull($gameInfo, "gameInfo");
 | 
			
		||||
        $this->validateTeamCountAndPlayersCountPerTeam($teams);
 | 
			
		||||
 | 
			
		||||
        // Make sure things are in order
 | 
			
		||||
        RankSorter::sort($teams, $teamRanks);
 | 
			
		||||
        
 | 
			
		||||
        // Since we verified that each team has one player, we know the player is the first one
 | 
			
		||||
        $winningTeamPlayers = $teams[0]->getAllPlayers();
 | 
			
		||||
        $winner = $winningTeamPlayers[0];
 | 
			
		||||
        $winnerPreviousRating = $teams[0]->getRating($winner);
 | 
			
		||||
        
 | 
			
		||||
        $losingTeamPlayers = $teams[1]->getAllPlayers();
 | 
			
		||||
        $loser = $losingTeamPlayers[0];
 | 
			
		||||
        $loserPreviousRating = $teams[1]->getRating($loser);
 | 
			
		||||
 | 
			
		||||
        $wasDraw = ($teamRanks[0] == $teamRanks[1]);
 | 
			
		||||
 | 
			
		||||
        $results = new RatingContainer();
 | 
			
		||||
 | 
			
		||||
        $results->setRating($winner, self::calculateNewRating($gameInfo,
 | 
			
		||||
                                                              $winnerPreviousRating,
 | 
			
		||||
                                                              $loserPreviousRating,
 | 
			
		||||
                                                              $wasDraw ? PairwiseComparison::DRAW
 | 
			
		||||
                                                                       : PairwiseComparison::WIN));
 | 
			
		||||
 | 
			
		||||
        $results->setRating($loser, self::calculateNewRating($gameInfo,
 | 
			
		||||
                                                             $loserPreviousRating,
 | 
			
		||||
                                                             $winnerPreviousRating,
 | 
			
		||||
                                                             $wasDraw ? PairwiseComparison::DRAW
 | 
			
		||||
                                                                      : PairwiseComparison::LOSE));
 | 
			
		||||
 | 
			
		||||
        // And we're done!
 | 
			
		||||
        return $results;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private static function calculateNewRating(GameInfo $gameInfo, Rating $selfRating, Rating $opponentRating, $comparison)
 | 
			
		||||
    {
 | 
			
		||||
        $drawMargin = DrawMargin::getDrawMarginFromDrawProbability($gameInfo->getDrawProbability(),
 | 
			
		||||
                                                                   $gameInfo->getBeta());
 | 
			
		||||
 | 
			
		||||
        $c =
 | 
			
		||||
            sqrt(
 | 
			
		||||
                square($selfRating->getStandardDeviation())
 | 
			
		||||
                +
 | 
			
		||||
                square($opponentRating->getStandardDeviation())
 | 
			
		||||
                +
 | 
			
		||||
                2*square($gameInfo->getBeta()));
 | 
			
		||||
 | 
			
		||||
        $winningMean = $selfRating->getMean();
 | 
			
		||||
        $losingMean = $opponentRating->getMean();
 | 
			
		||||
 | 
			
		||||
        switch ($comparison)
 | 
			
		||||
        {
 | 
			
		||||
            case PairwiseComparison::WIN:
 | 
			
		||||
            case PairwiseComparison::DRAW:
 | 
			
		||||
                // NOP
 | 
			
		||||
                break;
 | 
			
		||||
            case PairwiseComparison::LOSE:
 | 
			
		||||
                $winningMean = $opponentRating->getMean();
 | 
			
		||||
                $losingMean = $selfRating->getMean();
 | 
			
		||||
                break;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        $meanDelta = $winningMean - $losingMean;
 | 
			
		||||
 | 
			
		||||
        if ($comparison != PairwiseComparison::DRAW)
 | 
			
		||||
        {
 | 
			
		||||
            // non-draw case
 | 
			
		||||
            $v = TruncatedGaussianCorrectionFunctions::vExceedsMarginScaled($meanDelta, $drawMargin, $c);
 | 
			
		||||
            $w = TruncatedGaussianCorrectionFunctions::wExceedsMarginScaled($meanDelta, $drawMargin, $c);
 | 
			
		||||
            $rankMultiplier = (int) $comparison;
 | 
			
		||||
        }
 | 
			
		||||
        else
 | 
			
		||||
        {
 | 
			
		||||
            $v = TruncatedGaussianCorrectionFunctions::vWithinMarginScaled($meanDelta, $drawMargin, $c);
 | 
			
		||||
            $w = TruncatedGaussianCorrectionFunctions::wWithinMarginScaled($meanDelta, $drawMargin, $c);
 | 
			
		||||
            $rankMultiplier = 1;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        $meanMultiplier = (square($selfRating->getStandardDeviation()) + square($gameInfo->getDynamicsFactor()))/$c;
 | 
			
		||||
 | 
			
		||||
        $varianceWithDynamics = square($selfRating->getStandardDeviation()) + square($gameInfo->getDynamicsFactor());
 | 
			
		||||
        $stdDevMultiplier = $varianceWithDynamics/square($c);
 | 
			
		||||
 | 
			
		||||
        $newMean = $selfRating->getMean() + ($rankMultiplier*$meanMultiplier*$v);
 | 
			
		||||
        $newStdDev = sqrt($varianceWithDynamics*(1 - $w*$stdDevMultiplier));
 | 
			
		||||
 | 
			
		||||
        return new Rating($newMean, $newStdDev);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * {@inheritdoc }
 | 
			
		||||
     */
 | 
			
		||||
    public function calculateMatchQuality(GameInfo &$gameInfo, array &$teams)
 | 
			
		||||
    {
 | 
			
		||||
        Guard::argumentNotNull($gameInfo, "gameInfo");
 | 
			
		||||
        $this->validateTeamCountAndPlayersCountPerTeam($teams);
 | 
			
		||||
 | 
			
		||||
        $team1 = $teams[0];
 | 
			
		||||
        $team2 = $teams[1];
 | 
			
		||||
 | 
			
		||||
        $team1Ratings = $team1->getAllRatings();
 | 
			
		||||
        $team2Ratings = $team2->getAllRatings();
 | 
			
		||||
 | 
			
		||||
        $player1Rating = $team1Ratings[0];
 | 
			
		||||
        $player2Rating = $team2Ratings[0];
 | 
			
		||||
 | 
			
		||||
        // We just use equation 4.1 found on page 8 of the TrueSkill 2006 paper:
 | 
			
		||||
        $betaSquared = square($gameInfo->getBeta());
 | 
			
		||||
        $player1SigmaSquared = square($player1Rating->getStandardDeviation());
 | 
			
		||||
        $player2SigmaSquared = square($player2Rating->getStandardDeviation());
 | 
			
		||||
 | 
			
		||||
        // This is the square root part of the equation:
 | 
			
		||||
        $sqrtPart =
 | 
			
		||||
            sqrt(
 | 
			
		||||
                (2*$betaSquared)
 | 
			
		||||
                /
 | 
			
		||||
                (2*$betaSquared + $player1SigmaSquared + $player2SigmaSquared));
 | 
			
		||||
 | 
			
		||||
        // This is the exponent part of the equation:
 | 
			
		||||
        $expPart =
 | 
			
		||||
            exp(
 | 
			
		||||
                (-1*square($player1Rating->getMean() - $player2Rating->getMean()))
 | 
			
		||||
                /
 | 
			
		||||
                (2*(2*$betaSquared + $player1SigmaSquared + $player2SigmaSquared)));
 | 
			
		||||
 | 
			
		||||
        return $sqrtPart*$expPart;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
?>
 | 
			
		||||
							
								
								
									
										226
									
								
								Skills/TrueSkill/TwoTeamTrueSkillCalculator.php
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										226
									
								
								Skills/TrueSkill/TwoTeamTrueSkillCalculator.php
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,226 @@
 | 
			
		||||
<?php
 | 
			
		||||
 | 
			
		||||
namespace Moserware\Skills\TrueSkill;
 | 
			
		||||
 | 
			
		||||
require_once(dirname(__FILE__) . "/../GameInfo.php");
 | 
			
		||||
require_once(dirname(__FILE__) . "/../Guard.php");
 | 
			
		||||
require_once(dirname(__FILE__) . "/../PairwiseComparison.php");
 | 
			
		||||
require_once(dirname(__FILE__) . "/../RankSorter.php");
 | 
			
		||||
require_once(dirname(__FILE__) . "/../Rating.php");
 | 
			
		||||
require_once(dirname(__FILE__) . "/../RatingContainer.php");
 | 
			
		||||
require_once(dirname(__FILE__) . "/../SkillCalculator.php");
 | 
			
		||||
 | 
			
		||||
require_once(dirname(__FILE__) . "/../Team.php");
 | 
			
		||||
 | 
			
		||||
require_once(dirname(__FILE__) . "/../PlayersRange.php");
 | 
			
		||||
require_once(dirname(__FILE__) . "/../TeamsRange.php");
 | 
			
		||||
 | 
			
		||||
require_once(dirname(__FILE__) . "/../Numerics/BasicMath.php");
 | 
			
		||||
 | 
			
		||||
require_once(dirname(__FILE__) . "/DrawMargin.php");
 | 
			
		||||
require_once(dirname(__FILE__) . "/TruncatedGaussianCorrectionFunctions.php");
 | 
			
		||||
 | 
			
		||||
use Moserware\Skills\GameInfo;
 | 
			
		||||
use Moserware\Skills\Guard;
 | 
			
		||||
use Moserware\Skills\PairwiseComparison;
 | 
			
		||||
use Moserware\Skills\RankSorter;
 | 
			
		||||
use Moserware\Skills\Rating;
 | 
			
		||||
use Moserware\Skills\RatingContainer;
 | 
			
		||||
use Moserware\Skills\SkillCalculator;
 | 
			
		||||
use Moserware\Skills\SkillCalculatorSupportedOptions;
 | 
			
		||||
 | 
			
		||||
use Moserware\Skills\PlayersRange;
 | 
			
		||||
use Moserware\Skills\TeamsRange;
 | 
			
		||||
 | 
			
		||||
use Moserware\Skills\Team;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Calculates new ratings for only two teams where each team has 1 or more players.
 | 
			
		||||
 * 
 | 
			
		||||
 * When you only have two teams, the math is still simple: no factor graphs are used yet.
 | 
			
		||||
 */
 | 
			
		||||
class TwoTeamTrueSkillCalculator extends SkillCalculator
 | 
			
		||||
{
 | 
			
		||||
    public function __construct()
 | 
			
		||||
    {
 | 
			
		||||
        parent::__construct(SkillCalculatorSupportedOptions::NONE, TeamsRange::exactly(2), PlayersRange::atLeast(1));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public function calculateNewRatings(GameInfo &$gameInfo,
 | 
			
		||||
                                        array $teams,
 | 
			
		||||
                                        array $teamRanks)
 | 
			
		||||
    {
 | 
			
		||||
        Guard::argumentNotNull($gameInfo, "gameInfo");
 | 
			
		||||
        $this->validateTeamCountAndPlayersCountPerTeam($teams);
 | 
			
		||||
 | 
			
		||||
        RankSorter::sort($teams, $teamRanks);
 | 
			
		||||
 | 
			
		||||
        $team1 = $teams[0];
 | 
			
		||||
        $team2 = $teams[1];
 | 
			
		||||
 | 
			
		||||
        $wasDraw = ($teamRanks[0] == $teamRanks[1]);
 | 
			
		||||
 | 
			
		||||
        $results = new RatingContainer();
 | 
			
		||||
 | 
			
		||||
        self::updatePlayerRatings($gameInfo,
 | 
			
		||||
                                  $results,
 | 
			
		||||
                                  $team1,
 | 
			
		||||
                                  $team2,
 | 
			
		||||
                                  $wasDraw ? PairwiseComparison::DRAW : PairwiseComparison::WIN);
 | 
			
		||||
 | 
			
		||||
        self::updatePlayerRatings($gameInfo,
 | 
			
		||||
                                  $results,
 | 
			
		||||
                                  $team2,
 | 
			
		||||
                                  $team1,
 | 
			
		||||
                                  $wasDraw ? PairwiseComparison::DRAW : PairwiseComparison::LOSE);
 | 
			
		||||
 | 
			
		||||
        return $results;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private static function updatePlayerRatings(GameInfo $gameInfo,
 | 
			
		||||
                                                RatingContainer &$newPlayerRatings,
 | 
			
		||||
                                                Team $selfTeam,
 | 
			
		||||
                                                Team $otherTeam,
 | 
			
		||||
                                                $selfToOtherTeamComparison)
 | 
			
		||||
    {
 | 
			
		||||
        $drawMargin = DrawMargin::getDrawMarginFromDrawProbability($gameInfo->getDrawProbability(),
 | 
			
		||||
                                                                   $gameInfo->getBeta());
 | 
			
		||||
 | 
			
		||||
        $betaSquared = square($gameInfo->getBeta());
 | 
			
		||||
        $tauSquared = square($gameInfo->getDynamicsFactor());
 | 
			
		||||
 | 
			
		||||
        $totalPlayers = $selfTeam->count() + $otherTeam->count();
 | 
			
		||||
 | 
			
		||||
        $meanGetter =
 | 
			
		||||
            function($currentRating)
 | 
			
		||||
            {
 | 
			
		||||
                return $currentRating->getMean();
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
        $selfMeanSum = sum($selfTeam->getAllRatings(), $meanGetter);
 | 
			
		||||
        $otherTeamMeanSum = sum($otherTeam->getAllRatings(), $meanGetter);
 | 
			
		||||
 | 
			
		||||
        $varianceGetter =
 | 
			
		||||
            function($currentRating)
 | 
			
		||||
            {
 | 
			
		||||
                return square($currentRating->getStandardDeviation());
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
        $c = sqrt(
 | 
			
		||||
                  sum($selfTeam->getAllRatings(), $varianceGetter)
 | 
			
		||||
                  +
 | 
			
		||||
                  sum($otherTeam->getAllRatings(), $varianceGetter)
 | 
			
		||||
                  +
 | 
			
		||||
                  $totalPlayers*$betaSquared);
 | 
			
		||||
 | 
			
		||||
        $winningMean = $selfMeanSum;
 | 
			
		||||
        $losingMean = $otherTeamMeanSum;
 | 
			
		||||
 | 
			
		||||
        switch ($selfToOtherTeamComparison)
 | 
			
		||||
        {
 | 
			
		||||
            case PairwiseComparison::WIN:
 | 
			
		||||
            case PairwiseComparison::DRAW:
 | 
			
		||||
                // NOP
 | 
			
		||||
                break;
 | 
			
		||||
            case PairwiseComparison::LOSE:
 | 
			
		||||
                $winningMean = $otherTeamMeanSum;
 | 
			
		||||
                $losingMean = $selfMeanSum;
 | 
			
		||||
                break;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        $meanDelta = $winningMean - $losingMean;
 | 
			
		||||
 | 
			
		||||
        if ($selfToOtherTeamComparison != PairwiseComparison::DRAW)
 | 
			
		||||
        {
 | 
			
		||||
            // non-draw case
 | 
			
		||||
            $v = TruncatedGaussianCorrectionFunctions::vExceedsMarginScaled($meanDelta, $drawMargin, $c);
 | 
			
		||||
            $w = TruncatedGaussianCorrectionFunctions::wExceedsMarginScaled($meanDelta, $drawMargin, $c);
 | 
			
		||||
            $rankMultiplier = (int) $selfToOtherTeamComparison;
 | 
			
		||||
        }
 | 
			
		||||
        else
 | 
			
		||||
        {
 | 
			
		||||
            // assume draw
 | 
			
		||||
            $v = TruncatedGaussianCorrectionFunctions::vWithinMarginScaled($meanDelta, $drawMargin, $c);
 | 
			
		||||
            $w = TruncatedGaussianCorrectionFunctions::wWithinMarginScaled($meanDelta, $drawMargin, $c);
 | 
			
		||||
            $rankMultiplier = 1;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        $selfTeamAllPlayers = &$selfTeam->getAllPlayers();
 | 
			
		||||
        foreach ($selfTeamAllPlayers as &$selfTeamCurrentPlayer)
 | 
			
		||||
        {
 | 
			
		||||
            $localSelfTeamCurrentPlayer = &$selfTeamCurrentPlayer;
 | 
			
		||||
            $previousPlayerRating = $selfTeam->getRating($localSelfTeamCurrentPlayer);
 | 
			
		||||
 | 
			
		||||
            $meanMultiplier = (square($previousPlayerRating->getStandardDeviation()) + $tauSquared)/$c;
 | 
			
		||||
            $stdDevMultiplier = (square($previousPlayerRating->getStandardDeviation()) + $tauSquared)/square($c);
 | 
			
		||||
 | 
			
		||||
            $playerMeanDelta = ($rankMultiplier*$meanMultiplier*$v);
 | 
			
		||||
            $newMean = $previousPlayerRating->getMean() + $playerMeanDelta;
 | 
			
		||||
 | 
			
		||||
            $newStdDev =
 | 
			
		||||
                sqrt((square($previousPlayerRating->getStandardDeviation()) + $tauSquared)*(1 - $w*$stdDevMultiplier));
 | 
			
		||||
 | 
			
		||||
            $newPlayerRatings->setRating($localSelfTeamCurrentPlayer, new Rating($newMean, $newStdDev));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * {@inheritdoc }
 | 
			
		||||
     */
 | 
			
		||||
    public function calculateMatchQuality(GameInfo &$gameInfo,
 | 
			
		||||
                                          array &$teams)
 | 
			
		||||
    {
 | 
			
		||||
        Guard::argumentNotNull($gameInfo, "gameInfo");
 | 
			
		||||
        $this->validateTeamCountAndPlayersCountPerTeam($teams);
 | 
			
		||||
 | 
			
		||||
        // We've verified that there's just two teams
 | 
			
		||||
        $team1Ratings = $teams[0]->getAllRatings();
 | 
			
		||||
        $team1Count = count($team1Ratings);
 | 
			
		||||
 | 
			
		||||
        $team2Ratings = $teams[1]->getAllRatings();
 | 
			
		||||
        $team2Count = count($team2Ratings);
 | 
			
		||||
 | 
			
		||||
        $totalPlayers = $team1Count + $team2Count;
 | 
			
		||||
 | 
			
		||||
        $betaSquared = square($gameInfo->getBeta());
 | 
			
		||||
 | 
			
		||||
        $meanGetter =
 | 
			
		||||
            function($currentRating)
 | 
			
		||||
            {
 | 
			
		||||
                return $currentRating->getMean();
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
        $varianceGetter =
 | 
			
		||||
            function($currentRating)
 | 
			
		||||
            {
 | 
			
		||||
                return square($currentRating->getStandardDeviation());
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
        $team1MeanSum = sum($team1Ratings, $meanGetter);
 | 
			
		||||
        $team1StdDevSquared = sum($team1Ratings, $varianceGetter);
 | 
			
		||||
 | 
			
		||||
        $team2MeanSum = sum($team2Ratings, $meanGetter);
 | 
			
		||||
        $team2SigmaSquared = sum($team2Ratings, $varianceGetter);
 | 
			
		||||
 | 
			
		||||
        // This comes from equation 4.1 in the TrueSkill paper on page 8
 | 
			
		||||
        // The equation was broken up into the part under the square root sign and
 | 
			
		||||
        // the exponential part to make the code easier to read.
 | 
			
		||||
 | 
			
		||||
        $sqrtPart
 | 
			
		||||
            = sqrt(
 | 
			
		||||
                ($totalPlayers*$betaSquared)
 | 
			
		||||
                /
 | 
			
		||||
                ($totalPlayers*$betaSquared + $team1StdDevSquared + $team2SigmaSquared)
 | 
			
		||||
                );
 | 
			
		||||
 | 
			
		||||
        $expPart
 | 
			
		||||
            = exp(
 | 
			
		||||
                (-1*square($team1MeanSum - $team2MeanSum))
 | 
			
		||||
                /
 | 
			
		||||
                (2*($totalPlayers*$betaSquared + $team1StdDevSquared + $team2SigmaSquared))
 | 
			
		||||
                );
 | 
			
		||||
 | 
			
		||||
        return $expPart*$sqrtPart;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
?>
 | 
			
		||||
		Reference in New Issue
	
	Block a user