trueskill/Skills/TrueSkill/Layers/PlayerPriorValuesToSkillsLayer.php
2010-10-14 21:51:43 -04:00

88 lines
3.4 KiB
PHP

<?php
namespace Moserware\Skills\TrueSkill\Layers;
require_once(dirname(__FILE__) . "/../../Rating.php");
require_once(dirname(__FILE__) . "/../../FactorGraphs/Schedule.php");
require_once(dirname(__FILE__) . "/../../FactorGraphs/Variable.php");
require_once(dirname(__FILE__) . "/../../Numerics/BasicMath.php");
require_once(dirname(__FILE__) . "/../TrueSkillFactorGraph.php");
require_once(dirname(__FILE__) . "/../Factors/GaussianPriorFactor.php");
require_once(dirname(__FILE__) . "/TrueSkillFactorGraphLayer.php");
use Moserware\Skills\Rating;
use Moserware\Skills\FactorGraphs\ScheduleLoop;
use Moserware\Skills\FactorGraphs\ScheduleSequence;
use Moserware\Skills\FactorGraphs\ScheduleStep;
use Moserware\Skills\FactorGraphs\Variable;
use Moserware\Numerics\GaussianDistribution;
use Moserware\Skills\TrueSkill\TrueSkillFactorGraph;
use Moserware\Skills\TrueSkill\Factors\GaussianPriorFactor;
// We intentionally have no Posterior schedule since the only purpose here is to
// start the process.
class PlayerPriorValuesToSkillsLayer extends TrueSkillFactorGraphLayer
{
private $_teams;
public function __construct(TrueSkillFactorGraph &$parentGraph, array &$teams)
{
parent::__construct($parentGraph);
$this->_teams = $teams;
}
public function buildLayer()
{
$teams = &$this->_teams;
foreach ($teams as &$currentTeam)
{
$localCurrentTeam = &$currentTeam;
$currentTeamSkills = array();
$currentTeamAllPlayers = $localCurrentTeam->getAllPlayers();
foreach ($currentTeamAllPlayers as &$currentTeamPlayer)
{
$localCurrentTeamPlayer = &$currentTeamPlayer;
$currentTeamPlayerRating = $currentTeam->getRating($localCurrentTeamPlayer);
$playerSkill = &$this->createSkillOutputVariable($localCurrentTeamPlayer);
$priorFactor = &$this->createPriorFactor($localCurrentTeamPlayer, $currentTeamPlayerRating, $playerSkill);
$this->addLayerFactor($priorFactor);
$currentTeamSkills[] = $playerSkill;
}
$outputVariablesGroups = &$this->getOutputVariablesGroups();
$outputVariablesGroups[] = $currentTeamSkills;
}
}
public function createPriorSchedule()
{
$localFactors = &$this->getLocalFactors();
return $this->scheduleSequence(
array_map(
function(&$prior)
{
return new ScheduleStep("Prior to Skill Step", $prior, 0);
},
$localFactors),
"All priors");
}
private function createPriorFactor(&$player, Rating &$priorRating, Variable &$skillsVariable)
{
return new GaussianPriorFactor($priorRating->getMean(),
square($priorRating->getStandardDeviation()) +
square($this->getParentFactorGraph()->getGameInfo()->getDynamicsFactor()),
$skillsVariable);
}
private function &createSkillOutputVariable(&$key)
{
$parentFactorGraph = &$this->getParentFactorGraph();
$variableFactory = &$parentFactorGraph->getVariableFactory();
$skillOutputVariable = &$variableFactory->createKeyedVariable($key, $key . "'s skill");
return $skillOutputVariable;
}
}
?>