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rector: codingStyle
This commit is contained in:
@ -30,7 +30,7 @@ class BasicBench
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$team1 = new Team($p1, $gameInfo->getDefaultRating());
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$team2 = new Team($p2, $gameInfo->getDefaultRating());
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for ($i = 0; $i < 10; $i++) {
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for ($i = 0; $i < 10; ++$i) {
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$teams = Teams::concat($team1, $team2);
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$calculator = new TwoPlayerTrueSkillCalculator();
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@ -61,7 +61,7 @@ class BasicBench
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$team1 = new Team($p1, $gameInfo->getDefaultRating());
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$team2 = new Team($p2, $gameInfo->getDefaultRating());
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for ($i = 0; $i < 10; $i++) {
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for ($i = 0; $i < 10; ++$i) {
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$teams = Teams::concat($team1, $team2);
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$calculator = new TwoTeamTrueSkillCalculator();
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@ -92,7 +92,7 @@ class BasicBench
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$team1 = new Team($p1, $gameInfo->getDefaultRating());
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$team2 = new Team($p2, $gameInfo->getDefaultRating());
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for ($i = 0; $i < 10; $i++) {
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for ($i = 0; $i < 10; ++$i) {
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$teams = Teams::concat($team1, $team2);
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$calculator = new FactorGraphTrueSkillCalculator();
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@ -125,7 +125,7 @@ class BasicBench
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$team2 = new Team($p2, $gameInfo->getDefaultRating());
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$team3 = new Team($p3, $gameInfo->getDefaultRating());
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for ($i = 0; $i < 10; $i++) {
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for ($i = 0; $i < 10; ++$i) {
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$teams = Teams::concat($team1, $team2, $team3);
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$calculator = new FactorGraphTrueSkillCalculator();
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@ -20,8 +20,8 @@ $team2 = new Team($p2, $gameInfo->getDefaultRating());
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$team3 = new Team($p3, $gameInfo->getDefaultRating());
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for($i = 0; $i < 5; $i++) {
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echo "Iteration: $i\n";
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for($i = 0; $i < 5; ++$i) {
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echo "Iteration: " . $i . PHP_EOL;
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$teams = Teams::concat($team1, $team2, $team3);
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$calculator = new FactorGraphTrueSkillCalculator();
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@ -19,8 +19,8 @@ $team1 = new Team($p1, $gameInfo->getDefaultRating());
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$team2 = new Team($p2, $gameInfo->getDefaultRating());
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for($i = 0; $i < 5; $i++) {
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echo "Iteration: $i\n";
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for($i = 0; $i < 5; ++$i) {
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echo "Iteration: " . $i . PHP_EOL;
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$teams = Teams::concat($team1, $team2);
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$calculator = new TwoPlayerTrueSkillCalculator();
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@ -14,7 +14,7 @@ return RectorConfig::configure()
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])
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// uncomment to reach your current PHP version
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->withPhpSets()
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->withPreparedSets(deadCode: true, codeQuality: true, typeDeclarations : true)
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->withPreparedSets(deadCode: true, codeQuality: true, codingStyle: true, typeDeclarations : true)
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->withSkip([
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LocallyCalledStaticMethodToNonStaticRector::class,
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]);;
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@ -18,6 +18,7 @@ abstract class FactorGraphLayer
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* @var array<int,array<int,object>>
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*/
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private array $outputVariablesGroups = [];
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/**
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* @var array<int,array<int,object>>
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*/
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@ -25,12 +25,12 @@ class FactorList
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$listCount = count($this->list);
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for ($i = 0; $i < $listCount; $i++) {
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for ($i = 0; $i < $listCount; ++$i) {
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$f = $this->list[$i];
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$numberOfMessages = $f->getNumberOfMessages();
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for ($j = 0; $j < $numberOfMessages; $j++) {
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for ($j = 0; $j < $numberOfMessages; ++$j) {
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$sumLogZ += $f->sendMessageIndex($j);
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}
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}
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@ -15,8 +15,8 @@ class DiagonalMatrix extends Matrix
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parent::__construct($diagonalCount, $diagonalCount);
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for ($currentRow = 0; $currentRow < $diagonalCount; $currentRow++) {
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for ($currentCol = 0; $currentCol < $diagonalCount; $currentCol++) {
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for ($currentRow = 0; $currentRow < $diagonalCount; ++$currentRow) {
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for ($currentCol = 0; $currentCol < $diagonalCount; ++$currentCol) {
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if ($currentRow === $currentCol) {
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$this->setValue($currentRow, $currentCol, $diagonalValues[$currentRow]);
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} else {
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@ -15,10 +15,11 @@ class GaussianDistribution implements \Stringable
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//sqrt(2*pi)
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//from https://www.wolframalpha.com/input?i=sqrt%282*pi%29
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private const M_SQRT_2_PI = 2.5066282746310005024157652848110452530069867406099383166299235763;
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//log(sqrt(2*pi))
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//From https://www.wolframalpha.com/input?i=log%28sqrt%282*pi%29%29
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private const M_LOG_SQRT_2_PI = 0.9189385332046727417803297364056176398613974736377834128171515404;
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// precision and precisionMean are used because they make multiplying and dividing simpler
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// (the the accompanying math paper for more details)
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private float $precision;
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@ -209,7 +210,7 @@ class GaussianDistribution implements \Stringable
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$d = 0.0;
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$dd = 0.0;
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for ($j = $ncof - 1; $j > 0; $j--) {
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for ($j = $ncof - 1; $j > 0; --$j) {
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$tmp = $d;
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$d = $ty * $d - $dd + $coefficients[$j];
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$dd = $tmp;
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@ -227,6 +228,7 @@ class GaussianDistribution implements \Stringable
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if ($p >= 2.0) {
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return -100;
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}
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if ($p <= 0.0) {
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return 100;
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}
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@ -235,7 +237,7 @@ class GaussianDistribution implements \Stringable
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$t = sqrt(-2 * log($pp / 2.0)); // Initial guess
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$x = -M_SQRT1_2 * ((2.30753 + $t * 0.27061) / (1.0 + $t * (0.99229 + $t * 0.04481)) - $t);
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for ($j = 0; $j < 2; $j++) {
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for ($j = 0; $j < 2; ++$j) {
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$err = GaussianDistribution::errorFunctionCumulativeTo($x) - $pp;
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$x += $err / (M_2_SQRTPI * exp(-BasicMath::square($x)) - $x * $err); // Halley
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}
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@ -25,10 +25,10 @@ class Matrix
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$data = [];
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$result = new Matrix($rows, $columns, $data);
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for ($currentColumn = 0; $currentColumn < $columns; $currentColumn++) {
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for ($currentColumn = 0; $currentColumn < $columns; ++$currentColumn) {
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$currentColumnData = $columnValues[$currentColumn];
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for ($currentRow = 0; $currentRow < $rows; $currentRow++) {
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for ($currentRow = 0; $currentRow < $rows; ++$currentRow) {
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$result->setValue($currentRow, $currentColumn, $currentColumnData[$currentRow]);
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}
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}
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@ -41,8 +41,8 @@ class Matrix
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$result = new Matrix($rows, $cols);
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$currentIndex = 0;
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for ($currentRow = 0; $currentRow < $rows; $currentRow++) {
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for ($currentCol = 0; $currentCol < $cols; $currentCol++) {
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for ($currentRow = 0; $currentRow < $rows; ++$currentRow) {
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for ($currentCol = 0; $currentCol < $cols; ++$currentCol) {
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$result->setValue($currentRow, $currentCol, $args[$currentIndex++]);
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}
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}
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@ -76,8 +76,8 @@ class Matrix
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$transposeMatrix = [];
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$rowMatrixData = $this->matrixRowData;
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for ($currentRowTransposeMatrix = 0; $currentRowTransposeMatrix < $this->columnCount; $currentRowTransposeMatrix++) {
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for ($currentColumnTransposeMatrix = 0; $currentColumnTransposeMatrix < $this->rowCount; $currentColumnTransposeMatrix++) {
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for ($currentRowTransposeMatrix = 0; $currentRowTransposeMatrix < $this->columnCount; ++$currentRowTransposeMatrix) {
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for ($currentColumnTransposeMatrix = 0; $currentColumnTransposeMatrix < $this->rowCount; ++$currentColumnTransposeMatrix) {
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$transposeMatrix[$currentRowTransposeMatrix][$currentColumnTransposeMatrix] =
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$rowMatrixData[$currentColumnTransposeMatrix][$currentRowTransposeMatrix];
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}
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@ -126,7 +126,7 @@ class Matrix
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$result = 0.0;
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// I expand along the first row
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for ($currentColumn = 0; $currentColumn < $this->columnCount; $currentColumn++) {
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for ($currentColumn = 0; $currentColumn < $this->columnCount; ++$currentColumn) {
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$firstRowColValue = $this->matrixRowData[0][$currentColumn];
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$cofactor = $this->getCofactor(0, $currentColumn);
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$itemToAdd = $firstRowColValue * $cofactor;
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@ -168,8 +168,8 @@ class Matrix
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// The idea is that it's the transpose of the cofactors
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$result = [];
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for ($currentColumn = 0; $currentColumn < $this->columnCount; $currentColumn++) {
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for ($currentRow = 0; $currentRow < $this->rowCount; $currentRow++) {
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for ($currentColumn = 0; $currentColumn < $this->columnCount; ++$currentColumn) {
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for ($currentRow = 0; $currentRow < $this->rowCount; ++$currentRow) {
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$result[$currentColumn][$currentRow] = $this->getCofactor($currentRow, $currentColumn);
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}
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}
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@ -197,8 +197,8 @@ class Matrix
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$columns = $matrix->getColumnCount();
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$newValues = [];
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for ($currentRow = 0; $currentRow < $rows; $currentRow++) {
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for ($currentColumn = 0; $currentColumn < $columns; $currentColumn++) {
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for ($currentRow = 0; $currentRow < $rows; ++$currentRow) {
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for ($currentColumn = 0; $currentColumn < $columns; ++$currentColumn) {
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$newValues[$currentRow][$currentColumn] = $scalarValue * $matrix->getValue($currentRow, $currentColumn);
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}
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}
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@ -216,8 +216,8 @@ class Matrix
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$resultMatrix = [];
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for ($currentRow = 0; $currentRow < $left->getRowCount(); $currentRow++) {
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for ($currentColumn = 0; $currentColumn < $right->getColumnCount(); $currentColumn++) {
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for ($currentRow = 0; $currentRow < $left->getRowCount(); ++$currentRow) {
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for ($currentColumn = 0; $currentColumn < $right->getColumnCount(); ++$currentColumn) {
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$resultMatrix[$currentRow][$currentColumn] =
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$left->getValue($currentRow, $currentColumn)
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+
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@ -242,11 +242,11 @@ class Matrix
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$resultMatrix = [];
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for ($currentRow = 0; $currentRow < $resultRows; $currentRow++) {
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for ($currentColumn = 0; $currentColumn < $resultColumns; $currentColumn++) {
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for ($currentRow = 0; $currentRow < $resultRows; ++$currentRow) {
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for ($currentColumn = 0; $currentColumn < $resultColumns; ++$currentColumn) {
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$productValue = 0;
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for ($vectorIndex = 0; $vectorIndex < $left->getColumnCount(); $vectorIndex++) {
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for ($vectorIndex = 0; $vectorIndex < $left->getColumnCount(); ++$vectorIndex) {
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$leftValue = $left->getValue($currentRow, $vectorIndex);
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$rightValue = $right->getValue($vectorIndex, $currentColumn);
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$vectorIndexProduct = $leftValue * $rightValue;
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@ -269,24 +269,24 @@ class Matrix
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$actualRow = 0;
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for ($currentRow = 0; $currentRow < $this->rowCount; $currentRow++) {
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for ($currentRow = 0; $currentRow < $this->rowCount; ++$currentRow) {
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if ($currentRow == $rowToRemove) {
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continue;
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}
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$actualCol = 0;
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for ($currentColumn = 0; $currentColumn < $this->columnCount; $currentColumn++) {
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for ($currentColumn = 0; $currentColumn < $this->columnCount; ++$currentColumn) {
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if ($currentColumn == $columnToRemove) {
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continue;
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}
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$result[$actualRow][$actualCol] = $this->matrixRowData[$currentRow][$currentColumn];
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$actualCol++;
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++$actualCol;
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}
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$actualRow++;
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++$actualRow;
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}
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return new Matrix($this->rowCount - 1, $this->columnCount - 1, $result);
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@ -312,8 +312,8 @@ class Matrix
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return FALSE;
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}
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for ($currentRow = 0; $currentRow < $this->rowCount; $currentRow++) {
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for ($currentColumn = 0; $currentColumn < $this->columnCount; $currentColumn++) {
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for ($currentRow = 0; $currentRow < $this->rowCount; ++$currentRow) {
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for ($currentColumn = 0; $currentColumn < $this->columnCount; ++$currentColumn) {
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$delta =
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abs(
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$this->matrixRowData[$currentRow][$currentColumn] -
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@ -13,8 +13,8 @@ class SquareMatrix extends Matrix
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$matrixData = [];
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$allValuesIndex = 0;
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for ($currentRow = 0; $currentRow < $size; $currentRow++) {
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for ($currentColumn = 0; $currentColumn < $size; $currentColumn++) {
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for ($currentRow = 0; $currentRow < $size; ++$currentRow) {
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for ($currentColumn = 0; $currentColumn < $size; ++$currentColumn) {
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$matrixData[$currentRow][$currentColumn] = $allValues[$allValuesIndex++];
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}
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}
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@ -15,6 +15,7 @@ class Vector extends Matrix
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foreach ($vectorValues as $currentVectorValue) {
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$columnValues[] = [$currentVectorValue];
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}
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parent::__construct(count($vectorValues), 1, $columnValues);
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}
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}
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@ -70,7 +70,8 @@ abstract class SkillCalculator
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if (! $playersPerTeam->isInRange($currentTeam->count())) {
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throw new Exception('Player count is not in range');
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}
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$countOfTeams++;
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++$countOfTeams;
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}
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if (! $totalTeams->isInRange($countOfTeams)) {
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@ -29,6 +29,7 @@ class FactorGraphTrueSkillCalculator extends SkillCalculator
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{
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parent::__construct(SkillCalculatorSupportedOptions::PARTIAL_PLAY | SkillCalculatorSupportedOptions::PARTIAL_UPDATE, TeamsRange::atLeast(2), PlayersRange::atLeast(1));
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}
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/**
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* {@inheritdoc}
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*/
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@ -51,6 +52,7 @@ class FactorGraphTrueSkillCalculator extends SkillCalculator
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return $factorGraph->getUpdatedRatings();
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}
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/**
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* {@inheritdoc}
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*/
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@ -104,7 +106,7 @@ class FactorGraphTrueSkillCalculator extends SkillCalculator
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return new Vector(
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self::getPlayerRatingValues(
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$teamAssignmentsList,
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fn (Rating $rating): float => $rating->getMean()
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static fn(Rating $rating): float => $rating->getMean()
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)
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);
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}
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@ -119,7 +121,7 @@ class FactorGraphTrueSkillCalculator extends SkillCalculator
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return new DiagonalMatrix(
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self::getPlayerRatingValues(
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$teamAssignmentsList,
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fn (Rating $rating): float => BasicMath::square($rating->getStandardDeviation())
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static fn(Rating $rating): float => BasicMath::square($rating->getStandardDeviation())
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)
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);
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}
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@ -171,7 +173,7 @@ class FactorGraphTrueSkillCalculator extends SkillCalculator
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$currentColumn = 0;
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for ($i = 0; $i < count($teamAssignmentsList) - 1; $i++) {
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for ($i = 0; $i < count($teamAssignmentsList) - 1; ++$i) {
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$currentTeam = $teamAssignmentsList[$i];
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// Need to add in 0's for all the previous players, since they're not
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@ -181,7 +183,7 @@ class FactorGraphTrueSkillCalculator extends SkillCalculator
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foreach ($currentTeam->getAllPlayers() as $currentPlayer) {
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$playerAssignments[$currentColumn][] = PartialPlay::getPartialPlayPercentage($currentPlayer);
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// indicates the player is on the team
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$totalPreviousPlayers++;
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++$totalPreviousPlayers;
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}
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$rowsRemaining = $totalPlayers - $totalPreviousPlayers;
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@ -190,15 +192,15 @@ class FactorGraphTrueSkillCalculator extends SkillCalculator
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foreach ($nextTeam->getAllPlayers() as $nextTeamPlayer) {
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// Add a -1 * playing time to represent the difference
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$playerAssignments[$currentColumn][] = -1 * PartialPlay::getPartialPlayPercentage($nextTeamPlayer);
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$rowsRemaining--;
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--$rowsRemaining;
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}
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||||
for ($ixAdditionalRow = 0; $ixAdditionalRow < $rowsRemaining; $ixAdditionalRow++) {
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||||
for ($ixAdditionalRow = 0; $ixAdditionalRow < $rowsRemaining; ++$ixAdditionalRow) {
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||||
// Pad with zeros
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||||
$playerAssignments[$currentColumn][] = 0;
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||||
}
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||||
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||||
$currentColumn++;
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||||
++$currentColumn;
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}
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||||
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||||
return Matrix::fromColumnValues($totalPlayers, count($teamAssignmentsList) - 1, $playerAssignments);
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|
@ -30,6 +30,7 @@ class GaussianWeightedSumFactor extends GaussianFactor
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||||
* @var array<float[]> $weights
|
||||
*/
|
||||
private array $weights = [];
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||||
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||||
/**
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||||
* @var array<float[]> $weightsSquared
|
||||
*/
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||||
@ -48,7 +49,7 @@ class GaussianWeightedSumFactor extends GaussianFactor
|
||||
$variableWeightsLength = count($variableWeights);
|
||||
$this->weights[0] = array_fill(0, count($variableWeights), 0);
|
||||
|
||||
for ($i = 0; $i < $variableWeightsLength; $i++) {
|
||||
for ($i = 0; $i < $variableWeightsLength; ++$i) {
|
||||
$weight = &$variableWeights[$i];
|
||||
$this->weights[0][$i] = $weight;
|
||||
$this->weightsSquared[0][$i] = BasicMath::square($weight);
|
||||
@ -58,7 +59,7 @@ class GaussianWeightedSumFactor extends GaussianFactor
|
||||
|
||||
// 0..n-1
|
||||
$this->variableIndexOrdersForWeights[0] = [];
|
||||
for ($i = 0; $i < ($variablesToSumLength + 1); $i++) {
|
||||
for ($i = 0; $i < ($variablesToSumLength + 1); ++$i) {
|
||||
$this->variableIndexOrdersForWeights[0][] = $i;
|
||||
}
|
||||
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||||
@ -70,7 +71,7 @@ class GaussianWeightedSumFactor extends GaussianFactor
|
||||
// By convention, we'll put the v_0 term at the end
|
||||
|
||||
$weightsLength = $variableWeightsLength + 1;
|
||||
for ($weightsIndex = 1; $weightsIndex < $weightsLength; $weightsIndex++) {
|
||||
for ($weightsIndex = 1; $weightsIndex < $weightsLength; ++$weightsIndex) {
|
||||
$currentWeights = \array_fill(0, $variableWeightsLength, 0);
|
||||
|
||||
$variableIndices = \array_fill(0, $variableWeightsLength + 1, 0);
|
||||
@ -82,7 +83,7 @@ class GaussianWeightedSumFactor extends GaussianFactor
|
||||
// This is helpful since we skip over one of the spots
|
||||
$currentDestinationWeightIndex = 0;
|
||||
|
||||
for ($currentWeightSourceIndex = 0; $currentWeightSourceIndex < $variableWeightsLength; $currentWeightSourceIndex++) {
|
||||
for ($currentWeightSourceIndex = 0; $currentWeightSourceIndex < $variableWeightsLength; ++$currentWeightSourceIndex) {
|
||||
if ($currentWeightSourceIndex === $weightsIndex - 1) {
|
||||
continue;
|
||||
}
|
||||
@ -98,7 +99,7 @@ class GaussianWeightedSumFactor extends GaussianFactor
|
||||
$currentWeightsSquared[$currentDestinationWeightIndex] = $currentWeight * $currentWeight;
|
||||
|
||||
$variableIndices[$currentDestinationWeightIndex + 1] = $currentWeightSourceIndex + 1;
|
||||
$currentDestinationWeightIndex++;
|
||||
++$currentDestinationWeightIndex;
|
||||
}
|
||||
|
||||
// And the final one
|
||||
@ -108,6 +109,7 @@ class GaussianWeightedSumFactor extends GaussianFactor
|
||||
// HACK: Getting around division by zero
|
||||
$finalWeight = 0;
|
||||
}
|
||||
|
||||
$currentWeights[$currentDestinationWeightIndex] = $finalWeight;
|
||||
$currentWeightsSquared[$currentDestinationWeightIndex] = BasicMath::square($finalWeight);
|
||||
$variableIndices[count($variableWeights)] = 0;
|
||||
@ -135,7 +137,7 @@ class GaussianWeightedSumFactor extends GaussianFactor
|
||||
$counter = count($vars);
|
||||
|
||||
// We start at 1 since offset 0 has the sum
|
||||
for ($i = 1; $i < $counter; $i++) {
|
||||
for ($i = 1; $i < $counter; ++$i) {
|
||||
$result += GaussianDistribution::logRatioNormalization($vars[$i]->getValue(), $messages[$i]->getValue());
|
||||
}
|
||||
|
||||
@ -164,7 +166,7 @@ class GaussianWeightedSumFactor extends GaussianFactor
|
||||
|
||||
$weightsSquaredLength = count($weightsSquared);
|
||||
|
||||
for ($i = 0; $i < $weightsSquaredLength; $i++) {
|
||||
for ($i = 0; $i < $weightsSquaredLength; ++$i) {
|
||||
// These flow directly from the paper
|
||||
|
||||
$inverseOfNewPrecisionSum += $weightsSquared[$i] /
|
||||
@ -221,7 +223,7 @@ class GaussianWeightedSumFactor extends GaussianFactor
|
||||
// The tricky part here is that we have to put the messages and variables in the same
|
||||
// order as the weights. Thankfully, the weights and messages share the same index numbers,
|
||||
// so we just need to make sure they're consistent
|
||||
for ($i = 0; $i < $counter; $i++) {
|
||||
for ($i = 0; $i < $counter; ++$i) {
|
||||
$updatedMessages[] = $allMessages[$indicesToUse[$i]];
|
||||
$updatedVariables[] = $allVariables[$indicesToUse[$i]];
|
||||
}
|
||||
@ -245,7 +247,7 @@ class GaussianWeightedSumFactor extends GaussianFactor
|
||||
$result .= ' = ';
|
||||
|
||||
$totalVars = count($variablesToSum);
|
||||
for ($i = 0; $i < $totalVars; $i++) {
|
||||
for ($i = 0; $i < $totalVars; ++$i) {
|
||||
$isFirst = ($i == 0);
|
||||
|
||||
if ($isFirst && ($weights[$i] < 0)) {
|
||||
|
@ -113,7 +113,7 @@ class IteratedTeamDifferencesInnerLayer extends TrueSkillFactorGraphLayer
|
||||
|
||||
$forwardScheduleList = [];
|
||||
|
||||
for ($i = 0; $i < $totalTeamDifferences - 1; $i++) {
|
||||
for ($i = 0; $i < $totalTeamDifferences - 1; ++$i) {
|
||||
$teamPerformancesToTeamPerformanceDifferencesLayerLocalFactors = $this->TeamPerformancesToTeamPerformanceDifferencesLayer->getLocalFactors();
|
||||
$teamDifferencesComparisonLayerLocalFactors = $this->TeamDifferencesComparisonLayer->getLocalFactors();
|
||||
|
||||
@ -149,7 +149,7 @@ class IteratedTeamDifferencesInnerLayer extends TrueSkillFactorGraphLayer
|
||||
|
||||
$backwardScheduleList = [];
|
||||
|
||||
for ($i = 0; $i < $totalTeamDifferences - 1; $i++) {
|
||||
for ($i = 0; $i < $totalTeamDifferences - 1; ++$i) {
|
||||
$teamPerformancesToTeamPerformanceDifferencesLayerLocalFactors = $this->TeamPerformancesToTeamPerformanceDifferencesLayer->getLocalFactors();
|
||||
$teamDifferencesComparisonLayerLocalFactors = $this->TeamDifferencesComparisonLayer->getLocalFactors();
|
||||
|
||||
|
@ -37,7 +37,7 @@ class PlayerPerformancesToTeamPerformancesLayer extends TrueSkillFactorGraphLaye
|
||||
|
||||
return $this->scheduleSequence(
|
||||
array_map(
|
||||
fn ($weightedSumFactor): ScheduleStep => new ScheduleStep('Perf to Team Perf Step', $weightedSumFactor, 0),
|
||||
static fn($weightedSumFactor): ScheduleStep => new ScheduleStep('Perf to Team Perf Step', $weightedSumFactor, 0),
|
||||
$localFactors
|
||||
),
|
||||
'all player perf to team perf schedule'
|
||||
@ -50,9 +50,8 @@ class PlayerPerformancesToTeamPerformancesLayer extends TrueSkillFactorGraphLaye
|
||||
protected function createPlayerToTeamSumFactor(array $teamMembers, Variable $sumVariable): GaussianWeightedSumFactor
|
||||
{
|
||||
$weights = array_map(
|
||||
function ($v): float {
|
||||
static function ($v): float {
|
||||
$player = $v->getKey();
|
||||
|
||||
return PartialPlay::getPartialPlayPercentage($player);
|
||||
},
|
||||
$teamMembers
|
||||
@ -72,7 +71,7 @@ class PlayerPerformancesToTeamPerformancesLayer extends TrueSkillFactorGraphLaye
|
||||
foreach ($localFactors as $currentFactor) {
|
||||
$localCurrentFactor = $currentFactor;
|
||||
$numberOfMessages = $localCurrentFactor->getNumberOfMessages();
|
||||
for ($currentIteration = 1; $currentIteration < $numberOfMessages; $currentIteration++) {
|
||||
for ($currentIteration = 1; $currentIteration < $numberOfMessages; ++$currentIteration) {
|
||||
$allFactors[] = new ScheduleStep(
|
||||
'team sum perf @' . $currentIteration,
|
||||
$localCurrentFactor,
|
||||
@ -89,7 +88,7 @@ class PlayerPerformancesToTeamPerformancesLayer extends TrueSkillFactorGraphLaye
|
||||
*/
|
||||
private function createOutputVariable(array $team): Variable
|
||||
{
|
||||
$memberNames = array_map(fn ($currentPlayer): string => (string)($currentPlayer->getKey()), $team);
|
||||
$memberNames = array_map(static fn($currentPlayer): string => (string)($currentPlayer->getKey()), $team);
|
||||
|
||||
$teamMemberNames = \implode(', ', $memberNames);
|
||||
|
||||
|
@ -55,7 +55,7 @@ class PlayerPriorValuesToSkillsLayer extends TrueSkillFactorGraphLayer
|
||||
|
||||
return $this->scheduleSequence(
|
||||
array_map(
|
||||
fn ($prior): ScheduleStep => new ScheduleStep('Prior to Skill Step', $prior, 0),
|
||||
static fn($prior): ScheduleStep => new ScheduleStep('Prior to Skill Step', $prior, 0),
|
||||
$localFactors
|
||||
),
|
||||
'All priors'
|
||||
|
@ -53,7 +53,7 @@ class PlayerSkillsToPerformancesLayer extends TrueSkillFactorGraphLayer
|
||||
|
||||
return $this->scheduleSequence(
|
||||
array_map(
|
||||
fn ($likelihood): ScheduleStep => new ScheduleStep('Skill to Perf step', $likelihood, 0),
|
||||
static fn($likelihood): ScheduleStep => new ScheduleStep('Skill to Perf step', $likelihood, 0),
|
||||
$localFactors
|
||||
),
|
||||
'All skill to performance sending'
|
||||
@ -66,7 +66,7 @@ class PlayerSkillsToPerformancesLayer extends TrueSkillFactorGraphLayer
|
||||
|
||||
return $this->scheduleSequence(
|
||||
array_map(
|
||||
fn ($likelihood): ScheduleStep => new ScheduleStep('name', $likelihood, 1),
|
||||
static fn($likelihood): ScheduleStep => new ScheduleStep('name', $likelihood, 1),
|
||||
$localFactors
|
||||
),
|
||||
'All skill to performance sending'
|
||||
|
@ -28,7 +28,7 @@ class TeamDifferencesComparisonLayer extends TrueSkillFactorGraphLayer
|
||||
$inputVarGroups = $this->getInputVariablesGroups();
|
||||
$inputVarGroupsCount = count($inputVarGroups);
|
||||
|
||||
for ($i = 0; $i < $inputVarGroupsCount; $i++) {
|
||||
for ($i = 0; $i < $inputVarGroupsCount; ++$i) {
|
||||
$isDraw = ($this->teamRanks[$i] == $this->teamRanks[$i + 1]);
|
||||
$teamDifference = $inputVarGroups[$i][0];
|
||||
|
||||
|
@ -15,7 +15,7 @@ class TeamPerformancesToTeamPerformanceDifferencesLayer extends TrueSkillFactorG
|
||||
$inputVariablesGroupsCount = count($inputVariablesGroups);
|
||||
$outputVariablesGroup = &$this->getOutputVariablesGroups();
|
||||
|
||||
for ($i = 0; $i < $inputVariablesGroupsCount - 1; $i++) {
|
||||
for ($i = 0; $i < $inputVariablesGroupsCount - 1; ++$i) {
|
||||
$strongerTeam = $inputVariablesGroups[$i][0];
|
||||
$weakerTeam = $inputVariablesGroups[$i + 1][0];
|
||||
|
||||
|
@ -39,7 +39,7 @@ class TrueSkillFactorGraph extends FactorGraph
|
||||
{
|
||||
$this->priorLayer = new PlayerPriorValuesToSkillsLayer($this, $teams);
|
||||
$newFactory = new VariableFactory(
|
||||
fn (): GaussianDistribution => GaussianDistribution::fromPrecisionMean(0, 0)
|
||||
static fn(): GaussianDistribution => GaussianDistribution::fromPrecisionMean(0, 0)
|
||||
);
|
||||
|
||||
$this->setVariableFactory($newFactory);
|
||||
|
@ -28,6 +28,7 @@ class TwoTeamTrueSkillCalculator extends SkillCalculator
|
||||
{
|
||||
parent::__construct(SkillCalculatorSupportedOptions::NONE, TeamsRange::exactly(2), PlayersRange::atLeast(1));
|
||||
}
|
||||
|
||||
/**
|
||||
* {@inheritdoc}
|
||||
*/
|
||||
@ -82,12 +83,12 @@ class TwoTeamTrueSkillCalculator extends SkillCalculator
|
||||
|
||||
$totalPlayers = $selfTeam->count() + $otherTeam->count();
|
||||
|
||||
$meanGetter = fn (Rating $currentRating): float => $currentRating->getMean();
|
||||
$meanGetter = static fn(Rating $currentRating): float => $currentRating->getMean();
|
||||
|
||||
$selfMeanSum = BasicMath::sum($selfTeam->getAllRatings(), $meanGetter);
|
||||
$otherTeamMeanSum = BasicMath::sum($otherTeam->getAllRatings(), $meanGetter);
|
||||
|
||||
$varianceGetter = fn (Rating $currentRating): float => BasicMath::square($currentRating->getStandardDeviation());
|
||||
$varianceGetter = static fn(Rating $currentRating): float => BasicMath::square($currentRating->getStandardDeviation());
|
||||
|
||||
$c = sqrt(
|
||||
BasicMath::sum($selfTeam->getAllRatings(), $varianceGetter)
|
||||
@ -163,9 +164,9 @@ class TwoTeamTrueSkillCalculator extends SkillCalculator
|
||||
|
||||
$betaSquared = BasicMath::square($gameInfo->getBeta());
|
||||
|
||||
$meanGetter = fn (Rating $currentRating): float => $currentRating->getMean();
|
||||
$meanGetter = static fn(Rating $currentRating): float => $currentRating->getMean();
|
||||
|
||||
$varianceGetter = fn (Rating $currentRating): float => BasicMath::square($currentRating->getStandardDeviation());
|
||||
$varianceGetter = static fn(Rating $currentRating): float => BasicMath::square($currentRating->getStandardDeviation());
|
||||
|
||||
$team1MeanSum = BasicMath::sum($team1Ratings, $meanGetter);
|
||||
$team1StdDevSquared = BasicMath::sum($team1Ratings, $varianceGetter);
|
||||
|
@ -20,8 +20,8 @@ class BasicMathTest extends TestCase
|
||||
{
|
||||
$arr = [1, 1, 1, 1];
|
||||
|
||||
$func_return = fn(float $f): float => $f;
|
||||
$func_double = fn(float $f): float => $f * 2;
|
||||
$func_return = static fn(float $f): float => $f;
|
||||
$func_double = static fn(float $f): float => $f * 2;
|
||||
$this->assertEquals(4, BasicMath::sum($arr, $func_return));
|
||||
$this->assertEquals(8, BasicMath::sum($arr, $func_double));
|
||||
}
|
||||
|
@ -265,4 +265,5 @@ class MatrixTest extends TestCase
|
||||
Matrix::multiply($m1, $m2);
|
||||
}
|
||||
}
|
||||
|
||||
// phpcs:enable
|
||||
|
Reference in New Issue
Block a user