rector: codingStyle

This commit is contained in:
Jens True 2024-02-21 13:48:37 +00:00
parent f3e5912ebb
commit 0184d0432b
24 changed files with 86 additions and 76 deletions

@ -30,7 +30,7 @@ class BasicBench
$team1 = new Team($p1, $gameInfo->getDefaultRating());
$team2 = new Team($p2, $gameInfo->getDefaultRating());
for ($i = 0; $i < 10; $i++) {
for ($i = 0; $i < 10; ++$i) {
$teams = Teams::concat($team1, $team2);
$calculator = new TwoPlayerTrueSkillCalculator();
@ -61,7 +61,7 @@ class BasicBench
$team1 = new Team($p1, $gameInfo->getDefaultRating());
$team2 = new Team($p2, $gameInfo->getDefaultRating());
for ($i = 0; $i < 10; $i++) {
for ($i = 0; $i < 10; ++$i) {
$teams = Teams::concat($team1, $team2);
$calculator = new TwoTeamTrueSkillCalculator();
@ -92,7 +92,7 @@ class BasicBench
$team1 = new Team($p1, $gameInfo->getDefaultRating());
$team2 = new Team($p2, $gameInfo->getDefaultRating());
for ($i = 0; $i < 10; $i++) {
for ($i = 0; $i < 10; ++$i) {
$teams = Teams::concat($team1, $team2);
$calculator = new FactorGraphTrueSkillCalculator();
@ -125,7 +125,7 @@ class BasicBench
$team2 = new Team($p2, $gameInfo->getDefaultRating());
$team3 = new Team($p3, $gameInfo->getDefaultRating());
for ($i = 0; $i < 10; $i++) {
for ($i = 0; $i < 10; ++$i) {
$teams = Teams::concat($team1, $team2, $team3);
$calculator = new FactorGraphTrueSkillCalculator();

@ -20,8 +20,8 @@ $team2 = new Team($p2, $gameInfo->getDefaultRating());
$team3 = new Team($p3, $gameInfo->getDefaultRating());
for($i = 0; $i < 5; $i++) {
echo "Iteration: $i\n";
for($i = 0; $i < 5; ++$i) {
echo "Iteration: " . $i . PHP_EOL;
$teams = Teams::concat($team1, $team2, $team3);
$calculator = new FactorGraphTrueSkillCalculator();

@ -19,8 +19,8 @@ $team1 = new Team($p1, $gameInfo->getDefaultRating());
$team2 = new Team($p2, $gameInfo->getDefaultRating());
for($i = 0; $i < 5; $i++) {
echo "Iteration: $i\n";
for($i = 0; $i < 5; ++$i) {
echo "Iteration: " . $i . PHP_EOL;
$teams = Teams::concat($team1, $team2);
$calculator = new TwoPlayerTrueSkillCalculator();

@ -14,7 +14,7 @@ return RectorConfig::configure()
])
// uncomment to reach your current PHP version
->withPhpSets()
->withPreparedSets(deadCode: true, codeQuality: true, typeDeclarations : true)
->withPreparedSets(deadCode: true, codeQuality: true, codingStyle: true, typeDeclarations : true)
->withSkip([
LocallyCalledStaticMethodToNonStaticRector::class,
]);;

@ -18,6 +18,7 @@ abstract class FactorGraphLayer
* @var array<int,array<int,object>>
*/
private array $outputVariablesGroups = [];
/**
* @var array<int,array<int,object>>
*/

@ -25,12 +25,12 @@ class FactorList
$listCount = count($this->list);
for ($i = 0; $i < $listCount; $i++) {
for ($i = 0; $i < $listCount; ++$i) {
$f = $this->list[$i];
$numberOfMessages = $f->getNumberOfMessages();
for ($j = 0; $j < $numberOfMessages; $j++) {
for ($j = 0; $j < $numberOfMessages; ++$j) {
$sumLogZ += $f->sendMessageIndex($j);
}
}

@ -15,8 +15,8 @@ class DiagonalMatrix extends Matrix
parent::__construct($diagonalCount, $diagonalCount);
for ($currentRow = 0; $currentRow < $diagonalCount; $currentRow++) {
for ($currentCol = 0; $currentCol < $diagonalCount; $currentCol++) {
for ($currentRow = 0; $currentRow < $diagonalCount; ++$currentRow) {
for ($currentCol = 0; $currentCol < $diagonalCount; ++$currentCol) {
if ($currentRow === $currentCol) {
$this->setValue($currentRow, $currentCol, $diagonalValues[$currentRow]);
} else {

@ -15,10 +15,11 @@ class GaussianDistribution implements \Stringable
//sqrt(2*pi)
//from https://www.wolframalpha.com/input?i=sqrt%282*pi%29
private const M_SQRT_2_PI = 2.5066282746310005024157652848110452530069867406099383166299235763;
//log(sqrt(2*pi))
//From https://www.wolframalpha.com/input?i=log%28sqrt%282*pi%29%29
private const M_LOG_SQRT_2_PI = 0.9189385332046727417803297364056176398613974736377834128171515404;
// precision and precisionMean are used because they make multiplying and dividing simpler
// (the the accompanying math paper for more details)
private float $precision;
@ -209,7 +210,7 @@ class GaussianDistribution implements \Stringable
$d = 0.0;
$dd = 0.0;
for ($j = $ncof - 1; $j > 0; $j--) {
for ($j = $ncof - 1; $j > 0; --$j) {
$tmp = $d;
$d = $ty * $d - $dd + $coefficients[$j];
$dd = $tmp;
@ -227,6 +228,7 @@ class GaussianDistribution implements \Stringable
if ($p >= 2.0) {
return -100;
}
if ($p <= 0.0) {
return 100;
}
@ -235,7 +237,7 @@ class GaussianDistribution implements \Stringable
$t = sqrt(-2 * log($pp / 2.0)); // Initial guess
$x = -M_SQRT1_2 * ((2.30753 + $t * 0.27061) / (1.0 + $t * (0.99229 + $t * 0.04481)) - $t);
for ($j = 0; $j < 2; $j++) {
for ($j = 0; $j < 2; ++$j) {
$err = GaussianDistribution::errorFunctionCumulativeTo($x) - $pp;
$x += $err / (M_2_SQRTPI * exp(-BasicMath::square($x)) - $x * $err); // Halley
}

@ -25,10 +25,10 @@ class Matrix
$data = [];
$result = new Matrix($rows, $columns, $data);
for ($currentColumn = 0; $currentColumn < $columns; $currentColumn++) {
for ($currentColumn = 0; $currentColumn < $columns; ++$currentColumn) {
$currentColumnData = $columnValues[$currentColumn];
for ($currentRow = 0; $currentRow < $rows; $currentRow++) {
for ($currentRow = 0; $currentRow < $rows; ++$currentRow) {
$result->setValue($currentRow, $currentColumn, $currentColumnData[$currentRow]);
}
}
@ -41,8 +41,8 @@ class Matrix
$result = new Matrix($rows, $cols);
$currentIndex = 0;
for ($currentRow = 0; $currentRow < $rows; $currentRow++) {
for ($currentCol = 0; $currentCol < $cols; $currentCol++) {
for ($currentRow = 0; $currentRow < $rows; ++$currentRow) {
for ($currentCol = 0; $currentCol < $cols; ++$currentCol) {
$result->setValue($currentRow, $currentCol, $args[$currentIndex++]);
}
}
@ -76,8 +76,8 @@ class Matrix
$transposeMatrix = [];
$rowMatrixData = $this->matrixRowData;
for ($currentRowTransposeMatrix = 0; $currentRowTransposeMatrix < $this->columnCount; $currentRowTransposeMatrix++) {
for ($currentColumnTransposeMatrix = 0; $currentColumnTransposeMatrix < $this->rowCount; $currentColumnTransposeMatrix++) {
for ($currentRowTransposeMatrix = 0; $currentRowTransposeMatrix < $this->columnCount; ++$currentRowTransposeMatrix) {
for ($currentColumnTransposeMatrix = 0; $currentColumnTransposeMatrix < $this->rowCount; ++$currentColumnTransposeMatrix) {
$transposeMatrix[$currentRowTransposeMatrix][$currentColumnTransposeMatrix] =
$rowMatrixData[$currentColumnTransposeMatrix][$currentRowTransposeMatrix];
}
@ -126,7 +126,7 @@ class Matrix
$result = 0.0;
// I expand along the first row
for ($currentColumn = 0; $currentColumn < $this->columnCount; $currentColumn++) {
for ($currentColumn = 0; $currentColumn < $this->columnCount; ++$currentColumn) {
$firstRowColValue = $this->matrixRowData[0][$currentColumn];
$cofactor = $this->getCofactor(0, $currentColumn);
$itemToAdd = $firstRowColValue * $cofactor;
@ -168,8 +168,8 @@ class Matrix
// The idea is that it's the transpose of the cofactors
$result = [];
for ($currentColumn = 0; $currentColumn < $this->columnCount; $currentColumn++) {
for ($currentRow = 0; $currentRow < $this->rowCount; $currentRow++) {
for ($currentColumn = 0; $currentColumn < $this->columnCount; ++$currentColumn) {
for ($currentRow = 0; $currentRow < $this->rowCount; ++$currentRow) {
$result[$currentColumn][$currentRow] = $this->getCofactor($currentRow, $currentColumn);
}
}
@ -197,8 +197,8 @@ class Matrix
$columns = $matrix->getColumnCount();
$newValues = [];
for ($currentRow = 0; $currentRow < $rows; $currentRow++) {
for ($currentColumn = 0; $currentColumn < $columns; $currentColumn++) {
for ($currentRow = 0; $currentRow < $rows; ++$currentRow) {
for ($currentColumn = 0; $currentColumn < $columns; ++$currentColumn) {
$newValues[$currentRow][$currentColumn] = $scalarValue * $matrix->getValue($currentRow, $currentColumn);
}
}
@ -216,8 +216,8 @@ class Matrix
$resultMatrix = [];
for ($currentRow = 0; $currentRow < $left->getRowCount(); $currentRow++) {
for ($currentColumn = 0; $currentColumn < $right->getColumnCount(); $currentColumn++) {
for ($currentRow = 0; $currentRow < $left->getRowCount(); ++$currentRow) {
for ($currentColumn = 0; $currentColumn < $right->getColumnCount(); ++$currentColumn) {
$resultMatrix[$currentRow][$currentColumn] =
$left->getValue($currentRow, $currentColumn)
+
@ -242,11 +242,11 @@ class Matrix
$resultMatrix = [];
for ($currentRow = 0; $currentRow < $resultRows; $currentRow++) {
for ($currentColumn = 0; $currentColumn < $resultColumns; $currentColumn++) {
for ($currentRow = 0; $currentRow < $resultRows; ++$currentRow) {
for ($currentColumn = 0; $currentColumn < $resultColumns; ++$currentColumn) {
$productValue = 0;
for ($vectorIndex = 0; $vectorIndex < $left->getColumnCount(); $vectorIndex++) {
for ($vectorIndex = 0; $vectorIndex < $left->getColumnCount(); ++$vectorIndex) {
$leftValue = $left->getValue($currentRow, $vectorIndex);
$rightValue = $right->getValue($vectorIndex, $currentColumn);
$vectorIndexProduct = $leftValue * $rightValue;
@ -269,24 +269,24 @@ class Matrix
$actualRow = 0;
for ($currentRow = 0; $currentRow < $this->rowCount; $currentRow++) {
for ($currentRow = 0; $currentRow < $this->rowCount; ++$currentRow) {
if ($currentRow == $rowToRemove) {
continue;
}
$actualCol = 0;
for ($currentColumn = 0; $currentColumn < $this->columnCount; $currentColumn++) {
for ($currentColumn = 0; $currentColumn < $this->columnCount; ++$currentColumn) {
if ($currentColumn == $columnToRemove) {
continue;
}
$result[$actualRow][$actualCol] = $this->matrixRowData[$currentRow][$currentColumn];
$actualCol++;
++$actualCol;
}
$actualRow++;
++$actualRow;
}
return new Matrix($this->rowCount - 1, $this->columnCount - 1, $result);
@ -312,8 +312,8 @@ class Matrix
return FALSE;
}
for ($currentRow = 0; $currentRow < $this->rowCount; $currentRow++) {
for ($currentColumn = 0; $currentColumn < $this->columnCount; $currentColumn++) {
for ($currentRow = 0; $currentRow < $this->rowCount; ++$currentRow) {
for ($currentColumn = 0; $currentColumn < $this->columnCount; ++$currentColumn) {
$delta =
abs(
$this->matrixRowData[$currentRow][$currentColumn] -

@ -13,8 +13,8 @@ class SquareMatrix extends Matrix
$matrixData = [];
$allValuesIndex = 0;
for ($currentRow = 0; $currentRow < $size; $currentRow++) {
for ($currentColumn = 0; $currentColumn < $size; $currentColumn++) {
for ($currentRow = 0; $currentRow < $size; ++$currentRow) {
for ($currentColumn = 0; $currentColumn < $size; ++$currentColumn) {
$matrixData[$currentRow][$currentColumn] = $allValues[$allValuesIndex++];
}
}

@ -15,6 +15,7 @@ class Vector extends Matrix
foreach ($vectorValues as $currentVectorValue) {
$columnValues[] = [$currentVectorValue];
}
parent::__construct(count($vectorValues), 1, $columnValues);
}
}

@ -70,7 +70,8 @@ abstract class SkillCalculator
if (! $playersPerTeam->isInRange($currentTeam->count())) {
throw new Exception('Player count is not in range');
}
$countOfTeams++;
++$countOfTeams;
}
if (! $totalTeams->isInRange($countOfTeams)) {

@ -29,6 +29,7 @@ class FactorGraphTrueSkillCalculator extends SkillCalculator
{
parent::__construct(SkillCalculatorSupportedOptions::PARTIAL_PLAY | SkillCalculatorSupportedOptions::PARTIAL_UPDATE, TeamsRange::atLeast(2), PlayersRange::atLeast(1));
}
/**
* {@inheritdoc}
*/
@ -51,6 +52,7 @@ class FactorGraphTrueSkillCalculator extends SkillCalculator
return $factorGraph->getUpdatedRatings();
}
/**
* {@inheritdoc}
*/
@ -104,7 +106,7 @@ class FactorGraphTrueSkillCalculator extends SkillCalculator
return new Vector(
self::getPlayerRatingValues(
$teamAssignmentsList,
fn (Rating $rating): float => $rating->getMean()
static fn(Rating $rating): float => $rating->getMean()
)
);
}
@ -119,7 +121,7 @@ class FactorGraphTrueSkillCalculator extends SkillCalculator
return new DiagonalMatrix(
self::getPlayerRatingValues(
$teamAssignmentsList,
fn (Rating $rating): float => BasicMath::square($rating->getStandardDeviation())
static fn(Rating $rating): float => BasicMath::square($rating->getStandardDeviation())
)
);
}
@ -171,7 +173,7 @@ class FactorGraphTrueSkillCalculator extends SkillCalculator
$currentColumn = 0;
for ($i = 0; $i < count($teamAssignmentsList) - 1; $i++) {
for ($i = 0; $i < count($teamAssignmentsList) - 1; ++$i) {
$currentTeam = $teamAssignmentsList[$i];
// Need to add in 0's for all the previous players, since they're not
@ -181,7 +183,7 @@ class FactorGraphTrueSkillCalculator extends SkillCalculator
foreach ($currentTeam->getAllPlayers() as $currentPlayer) {
$playerAssignments[$currentColumn][] = PartialPlay::getPartialPlayPercentage($currentPlayer);
// indicates the player is on the team
$totalPreviousPlayers++;
++$totalPreviousPlayers;
}
$rowsRemaining = $totalPlayers - $totalPreviousPlayers;
@ -190,15 +192,15 @@ class FactorGraphTrueSkillCalculator extends SkillCalculator
foreach ($nextTeam->getAllPlayers() as $nextTeamPlayer) {
// Add a -1 * playing time to represent the difference
$playerAssignments[$currentColumn][] = -1 * PartialPlay::getPartialPlayPercentage($nextTeamPlayer);
$rowsRemaining--;
--$rowsRemaining;
}
for ($ixAdditionalRow = 0; $ixAdditionalRow < $rowsRemaining; $ixAdditionalRow++) {
for ($ixAdditionalRow = 0; $ixAdditionalRow < $rowsRemaining; ++$ixAdditionalRow) {
// Pad with zeros
$playerAssignments[$currentColumn][] = 0;
}
$currentColumn++;
++$currentColumn;
}
return Matrix::fromColumnValues($totalPlayers, count($teamAssignmentsList) - 1, $playerAssignments);

@ -30,6 +30,7 @@ class GaussianWeightedSumFactor extends GaussianFactor
* @var array<float[]> $weights
*/
private array $weights = [];
/**
* @var array<float[]> $weightsSquared
*/
@ -48,7 +49,7 @@ class GaussianWeightedSumFactor extends GaussianFactor
$variableWeightsLength = count($variableWeights);
$this->weights[0] = array_fill(0, count($variableWeights), 0);
for ($i = 0; $i < $variableWeightsLength; $i++) {
for ($i = 0; $i < $variableWeightsLength; ++$i) {
$weight = &$variableWeights[$i];
$this->weights[0][$i] = $weight;
$this->weightsSquared[0][$i] = BasicMath::square($weight);
@ -58,7 +59,7 @@ class GaussianWeightedSumFactor extends GaussianFactor
// 0..n-1
$this->variableIndexOrdersForWeights[0] = [];
for ($i = 0; $i < ($variablesToSumLength + 1); $i++) {
for ($i = 0; $i < ($variablesToSumLength + 1); ++$i) {
$this->variableIndexOrdersForWeights[0][] = $i;
}
@ -70,7 +71,7 @@ class GaussianWeightedSumFactor extends GaussianFactor
// By convention, we'll put the v_0 term at the end
$weightsLength = $variableWeightsLength + 1;
for ($weightsIndex = 1; $weightsIndex < $weightsLength; $weightsIndex++) {
for ($weightsIndex = 1; $weightsIndex < $weightsLength; ++$weightsIndex) {
$currentWeights = \array_fill(0, $variableWeightsLength, 0);
$variableIndices = \array_fill(0, $variableWeightsLength + 1, 0);
@ -82,7 +83,7 @@ class GaussianWeightedSumFactor extends GaussianFactor
// This is helpful since we skip over one of the spots
$currentDestinationWeightIndex = 0;
for ($currentWeightSourceIndex = 0; $currentWeightSourceIndex < $variableWeightsLength; $currentWeightSourceIndex++) {
for ($currentWeightSourceIndex = 0; $currentWeightSourceIndex < $variableWeightsLength; ++$currentWeightSourceIndex) {
if ($currentWeightSourceIndex === $weightsIndex - 1) {
continue;
}
@ -98,7 +99,7 @@ class GaussianWeightedSumFactor extends GaussianFactor
$currentWeightsSquared[$currentDestinationWeightIndex] = $currentWeight * $currentWeight;
$variableIndices[$currentDestinationWeightIndex + 1] = $currentWeightSourceIndex + 1;
$currentDestinationWeightIndex++;
++$currentDestinationWeightIndex;
}
// And the final one
@ -108,6 +109,7 @@ class GaussianWeightedSumFactor extends GaussianFactor
// HACK: Getting around division by zero
$finalWeight = 0;
}
$currentWeights[$currentDestinationWeightIndex] = $finalWeight;
$currentWeightsSquared[$currentDestinationWeightIndex] = BasicMath::square($finalWeight);
$variableIndices[count($variableWeights)] = 0;
@ -135,7 +137,7 @@ class GaussianWeightedSumFactor extends GaussianFactor
$counter = count($vars);
// We start at 1 since offset 0 has the sum
for ($i = 1; $i < $counter; $i++) {
for ($i = 1; $i < $counter; ++$i) {
$result += GaussianDistribution::logRatioNormalization($vars[$i]->getValue(), $messages[$i]->getValue());
}
@ -164,7 +166,7 @@ class GaussianWeightedSumFactor extends GaussianFactor
$weightsSquaredLength = count($weightsSquared);
for ($i = 0; $i < $weightsSquaredLength; $i++) {
for ($i = 0; $i < $weightsSquaredLength; ++$i) {
// These flow directly from the paper
$inverseOfNewPrecisionSum += $weightsSquared[$i] /
@ -221,7 +223,7 @@ class GaussianWeightedSumFactor extends GaussianFactor
// The tricky part here is that we have to put the messages and variables in the same
// order as the weights. Thankfully, the weights and messages share the same index numbers,
// so we just need to make sure they're consistent
for ($i = 0; $i < $counter; $i++) {
for ($i = 0; $i < $counter; ++$i) {
$updatedMessages[] = $allMessages[$indicesToUse[$i]];
$updatedVariables[] = $allVariables[$indicesToUse[$i]];
}
@ -245,7 +247,7 @@ class GaussianWeightedSumFactor extends GaussianFactor
$result .= ' = ';
$totalVars = count($variablesToSum);
for ($i = 0; $i < $totalVars; $i++) {
for ($i = 0; $i < $totalVars; ++$i) {
$isFirst = ($i == 0);
if ($isFirst && ($weights[$i] < 0)) {

@ -113,7 +113,7 @@ class IteratedTeamDifferencesInnerLayer extends TrueSkillFactorGraphLayer
$forwardScheduleList = [];
for ($i = 0; $i < $totalTeamDifferences - 1; $i++) {
for ($i = 0; $i < $totalTeamDifferences - 1; ++$i) {
$teamPerformancesToTeamPerformanceDifferencesLayerLocalFactors = $this->TeamPerformancesToTeamPerformanceDifferencesLayer->getLocalFactors();
$teamDifferencesComparisonLayerLocalFactors = $this->TeamDifferencesComparisonLayer->getLocalFactors();
@ -149,7 +149,7 @@ class IteratedTeamDifferencesInnerLayer extends TrueSkillFactorGraphLayer
$backwardScheduleList = [];
for ($i = 0; $i < $totalTeamDifferences - 1; $i++) {
for ($i = 0; $i < $totalTeamDifferences - 1; ++$i) {
$teamPerformancesToTeamPerformanceDifferencesLayerLocalFactors = $this->TeamPerformancesToTeamPerformanceDifferencesLayer->getLocalFactors();
$teamDifferencesComparisonLayerLocalFactors = $this->TeamDifferencesComparisonLayer->getLocalFactors();

@ -37,7 +37,7 @@ class PlayerPerformancesToTeamPerformancesLayer extends TrueSkillFactorGraphLaye
return $this->scheduleSequence(
array_map(
fn ($weightedSumFactor): ScheduleStep => new ScheduleStep('Perf to Team Perf Step', $weightedSumFactor, 0),
static fn($weightedSumFactor): ScheduleStep => new ScheduleStep('Perf to Team Perf Step', $weightedSumFactor, 0),
$localFactors
),
'all player perf to team perf schedule'
@ -50,9 +50,8 @@ class PlayerPerformancesToTeamPerformancesLayer extends TrueSkillFactorGraphLaye
protected function createPlayerToTeamSumFactor(array $teamMembers, Variable $sumVariable): GaussianWeightedSumFactor
{
$weights = array_map(
function ($v): float {
static function ($v): float {
$player = $v->getKey();
return PartialPlay::getPartialPlayPercentage($player);
},
$teamMembers
@ -72,7 +71,7 @@ class PlayerPerformancesToTeamPerformancesLayer extends TrueSkillFactorGraphLaye
foreach ($localFactors as $currentFactor) {
$localCurrentFactor = $currentFactor;
$numberOfMessages = $localCurrentFactor->getNumberOfMessages();
for ($currentIteration = 1; $currentIteration < $numberOfMessages; $currentIteration++) {
for ($currentIteration = 1; $currentIteration < $numberOfMessages; ++$currentIteration) {
$allFactors[] = new ScheduleStep(
'team sum perf @' . $currentIteration,
$localCurrentFactor,
@ -89,7 +88,7 @@ class PlayerPerformancesToTeamPerformancesLayer extends TrueSkillFactorGraphLaye
*/
private function createOutputVariable(array $team): Variable
{
$memberNames = array_map(fn ($currentPlayer): string => (string)($currentPlayer->getKey()), $team);
$memberNames = array_map(static fn($currentPlayer): string => (string)($currentPlayer->getKey()), $team);
$teamMemberNames = \implode(', ', $memberNames);

@ -55,7 +55,7 @@ class PlayerPriorValuesToSkillsLayer extends TrueSkillFactorGraphLayer
return $this->scheduleSequence(
array_map(
fn ($prior): ScheduleStep => new ScheduleStep('Prior to Skill Step', $prior, 0),
static fn($prior): ScheduleStep => new ScheduleStep('Prior to Skill Step', $prior, 0),
$localFactors
),
'All priors'

@ -53,7 +53,7 @@ class PlayerSkillsToPerformancesLayer extends TrueSkillFactorGraphLayer
return $this->scheduleSequence(
array_map(
fn ($likelihood): ScheduleStep => new ScheduleStep('Skill to Perf step', $likelihood, 0),
static fn($likelihood): ScheduleStep => new ScheduleStep('Skill to Perf step', $likelihood, 0),
$localFactors
),
'All skill to performance sending'
@ -66,7 +66,7 @@ class PlayerSkillsToPerformancesLayer extends TrueSkillFactorGraphLayer
return $this->scheduleSequence(
array_map(
fn ($likelihood): ScheduleStep => new ScheduleStep('name', $likelihood, 1),
static fn($likelihood): ScheduleStep => new ScheduleStep('name', $likelihood, 1),
$localFactors
),
'All skill to performance sending'

@ -28,7 +28,7 @@ class TeamDifferencesComparisonLayer extends TrueSkillFactorGraphLayer
$inputVarGroups = $this->getInputVariablesGroups();
$inputVarGroupsCount = count($inputVarGroups);
for ($i = 0; $i < $inputVarGroupsCount; $i++) {
for ($i = 0; $i < $inputVarGroupsCount; ++$i) {
$isDraw = ($this->teamRanks[$i] == $this->teamRanks[$i + 1]);
$teamDifference = $inputVarGroups[$i][0];

@ -15,7 +15,7 @@ class TeamPerformancesToTeamPerformanceDifferencesLayer extends TrueSkillFactorG
$inputVariablesGroupsCount = count($inputVariablesGroups);
$outputVariablesGroup = &$this->getOutputVariablesGroups();
for ($i = 0; $i < $inputVariablesGroupsCount - 1; $i++) {
for ($i = 0; $i < $inputVariablesGroupsCount - 1; ++$i) {
$strongerTeam = $inputVariablesGroups[$i][0];
$weakerTeam = $inputVariablesGroups[$i + 1][0];

@ -39,7 +39,7 @@ class TrueSkillFactorGraph extends FactorGraph
{
$this->priorLayer = new PlayerPriorValuesToSkillsLayer($this, $teams);
$newFactory = new VariableFactory(
fn (): GaussianDistribution => GaussianDistribution::fromPrecisionMean(0, 0)
static fn(): GaussianDistribution => GaussianDistribution::fromPrecisionMean(0, 0)
);
$this->setVariableFactory($newFactory);

@ -28,6 +28,7 @@ class TwoTeamTrueSkillCalculator extends SkillCalculator
{
parent::__construct(SkillCalculatorSupportedOptions::NONE, TeamsRange::exactly(2), PlayersRange::atLeast(1));
}
/**
* {@inheritdoc}
*/
@ -82,12 +83,12 @@ class TwoTeamTrueSkillCalculator extends SkillCalculator
$totalPlayers = $selfTeam->count() + $otherTeam->count();
$meanGetter = fn (Rating $currentRating): float => $currentRating->getMean();
$meanGetter = static fn(Rating $currentRating): float => $currentRating->getMean();
$selfMeanSum = BasicMath::sum($selfTeam->getAllRatings(), $meanGetter);
$otherTeamMeanSum = BasicMath::sum($otherTeam->getAllRatings(), $meanGetter);
$varianceGetter = fn (Rating $currentRating): float => BasicMath::square($currentRating->getStandardDeviation());
$varianceGetter = static fn(Rating $currentRating): float => BasicMath::square($currentRating->getStandardDeviation());
$c = sqrt(
BasicMath::sum($selfTeam->getAllRatings(), $varianceGetter)
@ -163,9 +164,9 @@ class TwoTeamTrueSkillCalculator extends SkillCalculator
$betaSquared = BasicMath::square($gameInfo->getBeta());
$meanGetter = fn (Rating $currentRating): float => $currentRating->getMean();
$meanGetter = static fn(Rating $currentRating): float => $currentRating->getMean();
$varianceGetter = fn (Rating $currentRating): float => BasicMath::square($currentRating->getStandardDeviation());
$varianceGetter = static fn(Rating $currentRating): float => BasicMath::square($currentRating->getStandardDeviation());
$team1MeanSum = BasicMath::sum($team1Ratings, $meanGetter);
$team1StdDevSquared = BasicMath::sum($team1Ratings, $varianceGetter);

@ -20,8 +20,8 @@ class BasicMathTest extends TestCase
{
$arr = [1, 1, 1, 1];
$func_return = fn(float $f): float => $f;
$func_double = fn(float $f): float => $f * 2;
$func_return = static fn(float $f): float => $f;
$func_double = static fn(float $f): float => $f * 2;
$this->assertEquals(4, BasicMath::sum($arr, $func_return));
$this->assertEquals(8, BasicMath::sum($arr, $func_double));
}

@ -265,4 +265,5 @@ class MatrixTest extends TestCase
Matrix::multiply($m1, $m2);
}
}
// phpcs:enable