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								<?php
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								namespace Moserware\Skills\TrueSkill\Layers;
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								require_once(dirname(__FILE__) . "/../../FactorGraphs/Schedule.php");
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								require_once(dirname(__FILE__) . "/../../Numerics/BasicMath.php");
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								require_once(dirname(__FILE__) . "/../TrueSkillFactorGraph.php");
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								require_once(dirname(__FILE__) . "/../Factors/GaussianPriorFactor.php");
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								require_once(dirname(__FILE__) . "/TrueSkillFactorGraphLayer.php");
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								use Moserware\Skills\FactorGraphs\ScheduleLoop;
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								use Moserware\Skills\FactorGraphs\ScheduleSequence;
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								use Moserware\Skills\FactorGraphs\ScheduleStep;
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								use Moserware\Skills\TrueSkill\TrueSkillFactorGraph;
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								use Moserware\Skills\TrueSkill\Factors\GaussianPriorFactor;
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								// We intentionally have no Posterior schedule since the only purpose here is to
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								// start the process.
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								class PlayerPriorValuesToSkillsLayer extends TrueSkillFactorGraphLayer
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								{
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								    private $_teams;
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								    public function __construct(TrueSkillFactorGraph &$parentGraph, &$teams)
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								    {
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								        parent::__construct($parentGraph);
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								        $this->_teams = $teams;
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								    }
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								    public function buildLayer()
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								    {
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								        foreach ($this->_teams as $currentTeam)
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								        {
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								            $currentTeamSkills = array();
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								            foreach ($currentTeam->getAllPlayers() as $currentTeamPlayer)
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								            {
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								                $currentTeamPlayerRating = $currentTeam->getRating($currentTeamPlayer);
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								                $playerSkill = $this->createSkillOutputVariable($currentTeamPlayer);
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								                $priorFactor = $this->createPriorFactor($currentTeamPlayer, $currentTeamPlayerRating, $playerSkill);
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								                $this->addLayerFactor($priorFactor);
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								                $currentTeamSkills[] = $playerSkill;
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								            }
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								            $outputVariablesGroups = &$this->getOutputVariablesGroups();
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								            $outputVariablesGroups[] = $currentTeamSkills;
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								        }
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								    }
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								    public function createPriorSchedule()
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								    {
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								        return $this->scheduleSequence(
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								                array_map(
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								                        function($prior)
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								                        {
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								                            return new ScheduleStep("Prior to Skill Step", $prior, 0);
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								                        },
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								                        $this->getLocalFactors()),
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								                 "All priors");
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								    }
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								    private function createPriorFactor(&$player, &$priorRating, &$skillsVariable)
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								    {
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								        return new GaussianPriorFactor($priorRating->getMean(),
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								                                       square($priorRating->getStandardDeviation()) +
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								                                       square($this->getParentFactorGraph()->getGameInfo()->getDynamicsFactor()),
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								                                       $skillsVariable);
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								    }
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								    private function createSkillOutputVariable($key)
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								    {
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								        $parentFactorGraph = $this->getParentFactorGraph();
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								        $variableFactory = $parentFactorGraph->getVariableFactory();
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								        return $variableFactory->createKeyedVariable($key, "{0}'s skill", $key);
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								    }
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								}
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								?>
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