trueskill/PHPSkills/TrueSkill/Layers/PlayerPriorValuesToSkillsLayer.php

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<?php
namespace Moserware\Skills\TrueSkill\Layers;
// We intentionally have no Posterior schedule since the only purpose here is to
class PlayerPriorValuesToSkillsLayer extends TrueSkillFactorGraphLayer
{
private $_teams;
public function __construct(TrueSkillFactorGraph $parentGraph, $teams)
{
parent::__construct($parentGraph);
$this->_teams = $teams;
}
public function buildLayer()
{
foreach ($this->_teams as $currentTeam)
{
$currentTeamSkills = array();
foreach ($currentTeam as $currentTeamPlayer)
{
$playerSkill = $this->createSkillOutputVariable($currentTeamPlayer.Key);
$this->addLayerFactor($this->createPriorFactor($currentTeamPlayer.Key, $currentTeamPlayer.Value, $playerSkill));
$currentTeamSkills[] = $playerSkill;
}
OutputVariablesGroups.Add(currentTeamSkills);
}
}
public function createPriorSchedule()
{
return $this->scheduleSequence(
array_map(
function($prior)
{
return new ScheduleStep("Prior to Skill Step", $prior, 0);
},
$this->getLocalFactors()),
"All priors");
}
private function createPriorFactor($player, $priorRating, $skillsVariable)
{
return new GaussianPriorFactor($priorRating->getMean(),
square($priorRating->getStandardDeviation()) +
square($this->getParentFactorGraph()->getGameInfo()->getDynamicsFactor()),
$skillsVariable);
}
private function createSkillOutputVariable($key)
{
return $this->getParentFactorGraph()->getVariableFactory()->createKeyedVariable($key, "{0}'s skill", $key);
}
}
?>