mirror of
				https://github.com/furyfire/trueskill.git
				synced 2025-11-04 02:02:29 +01:00 
			
		
		
		
	
		
			
				
	
	
		
			92 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			PHP
		
	
	
	
	
	
			
		
		
	
	
			92 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			PHP
		
	
	
	
	
	
<?php
 | 
						|
namespace Moserware\Skills\TrueSkill\Layers;
 | 
						|
 | 
						|
require_once(dirname(__FILE__) . "/../../PartialPlay.php");
 | 
						|
require_once(dirname(__FILE__) . "/../../FactorGraphs/Schedule.php");
 | 
						|
require_once(dirname(__FILE__) . "/../Factors/GaussianWeightedSumFactor.php");
 | 
						|
require_once(dirname(__FILE__) . "/../TrueSkillFactorGraph.php");
 | 
						|
require_once(dirname(__FILE__) . "/TrueSkillFactorGraphLayer.php");
 | 
						|
require_once(dirname(__FILE__) . "/TeamPerformancesToTeamPerformanceDifferencesLayer.php");
 | 
						|
require_once(dirname(__FILE__) . "/TeamDifferencesComparisonLayer.php");
 | 
						|
 | 
						|
use Moserware\Skills\PartialPlay;
 | 
						|
use Moserware\Skills\FactorGraphs\ScheduleLoop;
 | 
						|
use Moserware\Skills\FactorGraphs\ScheduleSequence;
 | 
						|
use Moserware\Skills\FactorGraphs\ScheduleStep;
 | 
						|
use Moserware\Skills\TrueSkill\Factors\GaussianWeightedSumFactor;
 | 
						|
use Moserware\Skills\TrueSkill\TrueSkillFactorGraph;
 | 
						|
 | 
						|
class PlayerPerformancesToTeamPerformancesLayer extends TrueSkillFactorGraphLayer
 | 
						|
{
 | 
						|
    public function __construct(TrueSkillFactorGraph &$parentGraph)
 | 
						|
    {
 | 
						|
        parent::__construct($parentGraph);
 | 
						|
    }
 | 
						|
 | 
						|
    public function buildLayer()
 | 
						|
    {
 | 
						|
        foreach ($this->getInputVariablesGroups() as $currentTeam)
 | 
						|
        {
 | 
						|
            $teamPerformance = $this->createOutputVariable($currentTeam);
 | 
						|
            $this->addLayerFactor($this->createPlayerToTeamSumFactor($currentTeam, $teamPerformance));
 | 
						|
 | 
						|
            // REVIEW: Does it make sense to have groups of one?
 | 
						|
            $outputVariablesGroups = $this->getOutputVariablesGroups();
 | 
						|
            $outputVariablesGroups = $teamPerformance;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    public function createPriorSchedule()
 | 
						|
    {
 | 
						|
        return $this->scheduleSequence(
 | 
						|
                array_map(
 | 
						|
                        function($weightedSumFactor)
 | 
						|
                        {
 | 
						|
                            return new ScheduleStep("Perf to Team Perf Step", $weightedSumFactor, 0);
 | 
						|
                        },
 | 
						|
                        $this->getLocalFactors()),
 | 
						|
                "all player perf to team perf schedule");
 | 
						|
    }
 | 
						|
 | 
						|
    protected function createPlayerToTeamSumFactor(&$teamMembers, &$sumVariable)
 | 
						|
    {
 | 
						|
        $weights = array_map(
 | 
						|
                        function($v)
 | 
						|
                        {
 | 
						|
                            return PartialPlay::getPartialPlayPercentage($v->getKey());
 | 
						|
                        },
 | 
						|
                        $teamMembers);
 | 
						|
 | 
						|
        return new GaussianWeightedSumFactor(
 | 
						|
                $sumVariable,
 | 
						|
                $teamMembers,
 | 
						|
                $weights);
 | 
						|
                                                 
 | 
						|
    }
 | 
						|
 | 
						|
    public function createPosteriorSchedule()
 | 
						|
    {
 | 
						|
        // BLOG
 | 
						|
        $allFactors = array();
 | 
						|
        foreach($this->getLocalFactors() as $currentFactor)
 | 
						|
        {
 | 
						|
            $numberOfMessages = $currentFactor->getNumberOfMessages();
 | 
						|
            for($currentIteration = 1; $currentIteration < $numberOfMessages; $currentIteration++)
 | 
						|
            {
 | 
						|
                $allFactors[] = new ScheduleStep("team sum perf @" + $currentIteration,
 | 
						|
                                                 $currentFactor, $currentIteration);
 | 
						|
            }
 | 
						|
        }
 | 
						|
        return $this->scheduleSequence($allFactors, "all of the team's sum iterations");
 | 
						|
    }
 | 
						|
 | 
						|
    private function createOutputVariable(&$team)
 | 
						|
    {
 | 
						|
        ///$teamMemberNames = String.Join(", ", team.Select(teamMember => teamMember.Key.ToString()).ToArray());
 | 
						|
        $teamMemberNames = "TODO";
 | 
						|
        return $this->getParentFactorGraph()->getVariableFactory()->createBasicVariable("Team[{0}]'s performance", $teamMemberNames);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
?>
 |