trueskill/src/Player.php
2023-08-02 10:10:57 +00:00

66 lines
2.2 KiB
PHP

<?php
namespace DNW\Skills;
/**
* Represents a player who has a Rating.
*/
class Player implements ISupportPartialPlay, ISupportPartialUpdate, \Stringable
{
private const DEFAULT_PARTIAL_PLAY_PERCENTAGE = 1.0; // = 100% play time
private const DEFAULT_PARTIAL_UPDATE_PERCENTAGE = 1.0;
private float $PartialPlayPercentage;
private float $PartialUpdatePercentage;
/**
* Constructs a player.
*
* @param mixed $Id The identifier for the player, such as a name.
* @param float $partialPlayPercentage The weight percentage to give this player when calculating a new rank.
* @param float $partialUpdatePercentage Indicated how much of a skill update a player should receive where 0 represents no update and 1.0 represents 100% of the update.
*/
public function __construct(
private mixed $Id,
float $partialPlayPercentage = self::DEFAULT_PARTIAL_PLAY_PERCENTAGE,
float $partialUpdatePercentage = self::DEFAULT_PARTIAL_UPDATE_PERCENTAGE
) {
// If they don't want to give a player an id, that's ok...
Guard::argumentInRangeInclusive($partialPlayPercentage, 0.0, 1.0, 'partialPlayPercentage');
Guard::argumentInRangeInclusive($partialUpdatePercentage, 0, 1.0, 'partialUpdatePercentage');
$this->PartialPlayPercentage = $partialPlayPercentage;
$this->PartialUpdatePercentage = $partialUpdatePercentage;
}
/**
* The identifier for the player, such as a name.
*/
public function getId(): mixed
{
return $this->Id;
}
/**
* Indicates the percent of the time the player should be weighted where 0.0 indicates the player didn't play and 1.0 indicates the player played 100% of the time.
*/
public function getPartialPlayPercentage(): float
{
return $this->PartialPlayPercentage;
}
/**
* Indicated how much of a skill update a player should receive where 0.0 represents no update and 1.0 represents 100% of the update.
*/
public function getPartialUpdatePercentage(): float
{
return $this->PartialUpdatePercentage;
}
public function __toString(): string
{
return (string) $this->Id;
}
}