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			73 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			PHP
		
	
	
	
	
	
			
		
		
	
	
			73 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			PHP
		
	
	
	
	
	
<?php
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namespace Moserware\Skills\TrueSkill\Layers;
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require_once(dirname(__FILE__) . "/../../FactorGraphs/Schedule.php");
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require_once(dirname(__FILE__) . "/../../Numerics/BasicMath.php");
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require_once(dirname(__FILE__) . "/../TrueSkillFactorGraph.php");
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require_once(dirname(__FILE__) . "/../Factors/GaussianPriorFactor.php");
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require_once(dirname(__FILE__) . "/TrueSkillFactorGraphLayer.php");
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use Moserware\Skills\FactorGraphs\ScheduleLoop;
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use Moserware\Skills\FactorGraphs\ScheduleSequence;
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use Moserware\Skills\FactorGraphs\ScheduleStep;
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use Moserware\Skills\TrueSkill\TrueSkillFactorGraph;
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use Moserware\Skills\TrueSkill\Factors\GaussianPriorFactor;
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// We intentionally have no Posterior schedule since the only purpose here is to
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// start the process.
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class PlayerPriorValuesToSkillsLayer extends TrueSkillFactorGraphLayer
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{
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    private $_teams;
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    public function __construct(TrueSkillFactorGraph $parentGraph, $teams)
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    {
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        parent::__construct($parentGraph);
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        $this->_teams = $teams;
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    }
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    public function buildLayer()
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    {
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        foreach ($this->_teams as $currentTeam)
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        {
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            $currentTeamSkills = array();
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            foreach ($currentTeam as $currentTeamPlayer)
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            {
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                $playerSkill = $this->createSkillOutputVariable($currentTeamPlayer.Key);
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                $this->addLayerFactor($this->createPriorFactor($currentTeamPlayer.Key, $currentTeamPlayer.Value, $playerSkill));
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                $currentTeamSkills[] = $playerSkill;
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            }
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            $outputVariablesGroups = $this->getOutputVariablesGroups();
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            $outputVariablesGroups[] = $currentTeamSkills;
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        }
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    }
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    public function createPriorSchedule()
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    {
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        return $this->scheduleSequence(
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                array_map(
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                        function($prior)
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                        {
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                            return new ScheduleStep("Prior to Skill Step", $prior, 0);
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                        },
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                        $this->getLocalFactors()),
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                 "All priors");
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    }
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    private function createPriorFactor($player, $priorRating, $skillsVariable)
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    {
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        return new GaussianPriorFactor($priorRating->getMean(),
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                                       square($priorRating->getStandardDeviation()) +
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                                       square($this->getParentFactorGraph()->getGameInfo()->getDynamicsFactor()),
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                                       $skillsVariable);
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    }
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    private function createSkillOutputVariable($key)
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    {
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        return $this->getParentFactorGraph()->getVariableFactory()->createKeyedVariable($key, "{0}'s skill", $key);
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    }
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}
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?>
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