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			392 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			PHP
		
	
	
	
	
	
			
		
		
	
	
			392 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			PHP
		
	
	
	
	
	
<?php
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namespace Moserware\Numerics;
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class Matrix
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{
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    const ERROR_TOLERANCE = 0.0000000001;
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    private $_matrixRowData;
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    private $_rowCount;
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    private $_columnCount;
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    public function __construct($rows = 0, $columns = 0, $allRowValues = null)
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    {
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        $this->_rowCount = $rows;
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        $this->_columnCount = $columns;
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        $currentIndex = 0;
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        $this->_matrixRowData = array();
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        for($currentRow; $currentRow < $rows; $currentRow++)
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        {
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            $currentRowData = array();
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            $this->_matrixRowData[] = $currentRowData;
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            for($currentCol = 0; $currentCol < $columns; $currentCol++)
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            {
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                $currentRowData[] = ($allRowValues != null) ? $allRowValues[$currentIndex++] : 0;
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            }
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        }
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    }
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    public static function fromRowValues(&$rowValues)
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    {
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        $result = new Matrix();
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        $result->_matrixRowData = $rowValues;
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        $result->_rowCount = count($rowValues);
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        $result->_columnCount = count($rowValues[0]);
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        return $result;
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    }
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    public function getRowCount()
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    {
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        return $this->_rowCount;
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    }
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    public function getColumnCount()
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    {
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        return $this->_columnCount;
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    }
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    public function getValue($row, $col)
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    {
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        return $this->_matrixRowData[$row][$col];
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    }
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    public function setValue($row, $col, $value)
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    {
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        $this->_matrixRowData[$row][$col] = $value;
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    }
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    public function getTranspose()
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    {
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        // Just flip everything
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        $transposeMatrix = array();
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        for ($currentRowTransposeMatrix = 0;
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             $currentRowTransposeMatrix < $this->_columnCount;
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             $currentRowTransposeMatrix++)
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        {
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            $transposeMatrixCurrentRowColumnValues = array();
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            $transposeMatrix[] = $transposeMatrixCurrentRowColumnValues;
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            for ($currentColumnTransposeMatrix = 0;
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                 $currentColumnTransposeMatrix < $this->_rowCount;
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                 $currentColumnTransposeMatrix++)
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            {
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                $transposeMatrixCurrentRowColumnValues[$currentColumnTransposeMatrix] =
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                    $this->_matrixRowData[$currentColumnTransposeMatrix][$currentRowTransposeMatrix];
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            }
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        }
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        return new Matrix($transposeMatrix);
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    }
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    private function isSquare()
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    {
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        return ($this->_rowCount == $this->_column) && ($this->_rowCount > 0);
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    }
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    public function getDeterminant()
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    {
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        // Basic argument checking
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        if (!$this->isSquare())
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        {
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            throw new Exception("Matrix must be square!");
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        }
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        if ($this->_rowCount == 1)
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        {
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            // Really happy path :)
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            return $this->_matrixRowValues[0][0];
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        }
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        if ($this->_rowCount == 2)
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        {
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            // Happy path!
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            // Given:
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            // | a b |
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            // | c d |
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            // The determinant is ad - bc
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            $a = $this->_matrixRowData[0][0];
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            $b = $this->_matrixRowData[0][1];
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            $c = $this->_matrixRowData[1][0];
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            $d = $this->_matrixRowData[1][1];
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            return $a*$d - $b*$c;
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        }
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        // I use the Laplace expansion here since it's straightforward to implement.
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        // It's O(n^2) and my implementation is especially poor performing, but the
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        // core idea is there. Perhaps I should replace it with a better algorithm
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        // later.
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        // See http://en.wikipedia.org/wiki/Laplace_expansion for details
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        $result = 0.0;
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        // I expand along the first row
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        for ($currentColumn = 0; $currentColumn < $this->_columnCount; $currentColumn++)
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        {
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            $firstRowColValue = $this->_matrixRowValues[0][$currentColumn];
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            $cofactor = $this->getCofactor(0, $currentColumn);
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            $itemToAdd = $firstRowColValue*$cofactor;
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            $result = $result + $itemToAdd;
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        }
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        return $result;
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    }
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    public function getAdjugate()
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    {
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        if (!$this->isSquare())
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        {
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            throw new Exception("Matrix must be square!");
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        }
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        // See http://en.wikipedia.org/wiki/Adjugate_matrix
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        if ($this->_rowCount == 2)
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        {
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            // Happy path!
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            // Adjugate of:
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            // | a b |
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            // | c d |
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            // is
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            // | d -b |
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            // | -c a |
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            $a = $this->_matrixRowData[0][0];
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            $b = $this->_matrixRowData[0][1];
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            $c = $this->_matrixRowData[1][0];
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            $d = $this->_matrixRowData[1][1];
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            return new SquareMatrix( $d, -$b,
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                                    -$c,  $a);
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        }
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        // The idea is that it's the transpose of the cofactors
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        $result = array();
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        for ($currentColumn = 0; $currentColumn < $this->_columns; $currentColumn++)
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        {
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            $currentColumnData = array();
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            $result[] = $currentColumnData;
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            for ($currentRow = 0; $currentRow < $this->_rowCount; $currentRow++)
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            {
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                $currentColumnData[$currentRow] = $this->getCofactor($currentRow, $currentColumn);
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            }
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        }
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        return new Matrix($result);
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    }
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    public function getInverse()
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    {
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        if (($this->_rowCount == 1) && ($this->_columnCount == 1))
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        {
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            return new SquareMatrix(1.0/$this->_matrixRowData[0][0]);
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        }
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        // Take the simple approach:
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        // http://en.wikipedia.org/wiki/Cramer%27s_rule#Finding_inverse_matrix
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        $determinantInverse = 1.0 / $this->getDeterminant();
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        $adjugate = $this->getAdjugate();
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        return self::scalarMultiply($determinantInverse, $adjugate);
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    }
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    public static function scalarMultiply($scalar, $matrix)
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    {
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        $rows = $matrix->getRowCount();
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        $columns = $matrix->getColumnCount();
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        $newValues = array();
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        for ($currentRow = 0; $currentRow < $rows; $currentRow++)
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        {
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            $newRowColumnValues = array();
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            $newValues[$currentRow] = $newRowColumnValues;
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            for ($currentColumn = 0; $currentColumn < $columns; $currentColumn++)
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            {
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                $newRowColumnValues[$currentColumn] = $scalarValue*$matrix->getValue(currentRow, currentColumn);
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            }
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        }
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        return new Matrix($rows, $columns, $newValues);
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    }
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    public static function add($left, $right)
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    {
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        if (
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                ($left->getRowCount() != $right->getRowCount())
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                ||
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                ($left->getColumnCount() != $right->getColumnCount())
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           )
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        {
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            throw new Exception("Matrices must be of the same size");
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        }
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        // simple addition of each item
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        $resultMatrix = array();
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        for ($currentRow = 0; $currentRow < $left->getRowCount(); $currentRow++)
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        {
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            $rowColumnValues = array();
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            $resultMatrix[$currentRow] = $rowColumnValues;
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            for ($currentColumn = 0; $currentColumn < $right->getColumnCount(); $currentColumn++)
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            {
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                $rowColumnValues[$currentColumn] = $left->getValue($currentRow, $currentColumn)
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                                                   +
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                                                   $right->getValue($currentRow, $currentColumn);
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            }
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        }
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        return new Matrix($left->getRowCount(), $right->getColumnCount(), $resultMatrix);
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    }
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    public static function multiply($left, $right)
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    {
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        // Just your standard matrix multiplication.
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        // See http://en.wikipedia.org/wiki/Matrix_multiplication for details
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        if ($left->getColumnCount() != $right->getRowCount())
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        {
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            throw new Exception("The width of the left matrix must match the height of the right matrix");
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        }
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        $resultRows = $left->getRowCount();
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        $resultColumns = $right->getColumnCount();
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        $resultMatrix = array();
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        for ($currentRow = 0; $currentRow < $resultRows; $currentRow++)
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        {
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            $currentRowValues = array();
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            $resultMatrix[$currentRow] = $currentRowValues;
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            for ($currentColumn = 0; $currentColumn < $resultColumns; $currentColumn++)
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            {
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                $productValue = 0;
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                for ($vectorIndex = 0; $vectorIndex < $left->getColumnCount(); $vectorIndex++)
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                {
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                    $leftValue = $left->getValue($currentRow, $vectorIndex);
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                    $rightValue = $right->getValue($vectorIndex, $currentColumn);
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                    $vectorIndexProduct = $leftValue*$rightValue;
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                    $productValue = $productValue + $vectorIndexProduct;
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                }
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                $resultMatrix[] = $productValue;
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            }
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        }
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        return new Matrix($resultRows, $resultColumns, $resultMatrix);
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    }   
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    private function getMinorMatrix($rowToRemove, $columnToRemove)
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    {
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        // See http://en.wikipedia.org/wiki/Minor_(linear_algebra)
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        // I'm going to use a horribly naïve algorithm... because I can :)
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        $result = array();        
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        for ($currentRow = 0; $currentRow < $this->_rowCount; $currentRow++)
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        {
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            if ($currentRow == $rowToRemove)
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            {
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                continue;
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            }
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            $columnData = array();
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            $result[] = $columnData;
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            for ($currentColumn = 0; $currentColumn < $this->_columnCount; $currentColumn++)
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            {
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                if ($currentColumn == $columnToRemove)
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                {
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                    continue;
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                }
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                $columnData[] = $this->_matrixRowData[$currentRow][$currentColumn];
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            }            
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        }
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        return new Matrix($this->_rowCount - 1, $this->_columnCount - 1, $result);
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    }
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    private function getCofactor($rowToRemove, $columnToRemove)
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    {
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        // See http://en.wikipedia.org/wiki/Cofactor_(linear_algebra) for details
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        // REVIEW: should things be reversed since I'm 0 indexed?
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        $sum = $rowToRemove + $columnToRemove;
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        $isEven = ($sum%2 == 0);
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        if ($isEven)
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        {
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            return $this->getMinorMatrix($rowToRemove, $columnToRemove)->getDeterminant();
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        }
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        else
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        {
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            return -1.0*$this->getMinorMatrix($rowToRemove, $columnToRemove)->getDeterminant();
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        }
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    }
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}
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class Vector extends Matrix
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{
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    public function __construct(array $vectorValues)
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    {
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        parent::__construct(count($vectorValues), 1, array($vectorValues));
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    }
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}
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class SquareMatrix extends Matrix
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{
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    public function __construct(array $allValues)
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    {
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        $rows = (int) sqrt(count($allValues));
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        $cols = $rows;
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        $matrixData = array();
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        for ($currentRow = 0; $currentRow < $rows; $currentRow++)
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        {
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            $currentRowValues = array();
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            $matrixData[] = currentRowValues;
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            for ($currentColumn = 0; $currentColumn < $cols; $currentColumn++)
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            {
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                $currentRowValues[] = $allValues[$allValuesIndex++];
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            }
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        }
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        parent::__construct($rows, $cols, $matrixData);
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    }
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}
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class DiagonalMatrix extends Matrix
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{
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    public function __construct(array $diagonalValues)
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    {
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        $diagonalCount = count($diagonalValues);
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        $rowCount = $diagonalCount;
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        $colCount = $rowCount;
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        parent::__construct($rowCount, $colCount);
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        for($i = 0; $i < $diagonalCount; $i++)
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        {
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            $this->setValue($i, $i, $diagonalValues[$i]);
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        }        
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    }
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}
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class IdentityMatrix extends DiagonalMatrix
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{
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    public function __construct($rows)
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    {
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        parent::__construct(\array_fill(0, $rows, 1));
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    }
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}
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?>
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