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			105 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			PHP
		
	
	
	
	
	
			
		
		
	
	
			105 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			PHP
		
	
	
	
	
	
<?php
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namespace Moserware\Skills\Elo;
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require_once(dirname(__FILE__) . "/../PairwiseComparison.php");
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require_once(dirname(__FILE__) . "/../RankSorter.php");
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require_once(dirname(__FILE__) . "/../SkillCalculator.php");
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require_once(dirname(__FILE__) . "/../PlayersRange.php");
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require_once(dirname(__FILE__) . "/../TeamsRange.php");
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use Moserware\Skills\PairwiseComparison;
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use Moserware\Skills\RankSorter;
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use Moserware\Skills\SkillCalculator;
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use Moserware\Skills\SkillCalculatorSupportedOptions;
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use Moserware\Skills\PlayersRange;
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use Moserware\Skills\TeamsRange;
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abstract class TwoPlayerEloCalculator extends SkillCalculator
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{
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    protected $_kFactor;
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    protected function __construct(KFactor $kFactor)        
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    {
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        parent::__construct(SkillCalculatorSupportedOptions::NONE, TeamsRange::exactly(2), PlayersRange::exactly(1));
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        $this->_kFactor = $kFactor;
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    }
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    public function calculateNewRatings($gameInfo,
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                                        array $teamsOfPlayerToRatings,
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                                        array $teamRanks)
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    {   
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        $this->validateTeamCountAndPlayersCountPerTeam($teamsOfPlayerToRatings);
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        RankSorter::sort($teamsOfPlayerToRatings, $teamRanks);
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        $result = array();
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        $isDraw = ($teamRanks[0] === $teamRanks[1]);
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        $team1 = $teamsOfPlayerToRatings[0];
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        $team2 = $teamsOfPlayerToRatings[1];
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        $player1 = each($team1);
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        $player2 = each($team2);
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        $player1Rating = $player1["value"]->getMean();
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        $player2Rating = $player2["value"]->getMean();
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        $result[$player1["key"]] = $this->calculateNewRating($gameInfo, $player1Rating, $player2Rating, $isDraw ? PairwiseComparison::DRAW : PairwiseComparison::WIN);
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        $result[$player2["key"]] = $this->calculateNewRating($gameInfo, $player2Rating, $player1Rating, $isDraw ? PairwiseComparison::DRAW : PairwiseComparison::LOSE);
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        return $result;
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    }
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    protected function calculateNewRating($gameInfo, $selfRating, $opponentRating, $selfToOpponentComparison)
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    {
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        $expectedProbability = $this->getPlayerWinProbability($gameInfo, $selfRating, $opponentRating);
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        $actualProbability = $this->getScoreFromComparison($selfToOpponentComparison);
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        $k = $this->_kFactor->getValueForRating($selfRating);
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        $ratingChange = $k * ($actualProbability - $expectedProbability);
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        $newRating = $selfRating + $ratingChange;
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        return new EloRating($newRating);
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    }
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    private static function getScoreFromComparison($comparison)
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    {
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        switch ($comparison)
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        {
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            case PairwiseComparison::WIN:
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                return 1;
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            case PairwiseComparison::DRAW:
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                return 0.5;
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            case PairwiseComparison::LOSE:
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                return 0;
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            default:
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                throw new Exception("Unexpected comparison");
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        }
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    }
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    public abstract function getPlayerWinProbability($gameInfo, $playerRating, $opponentRating);
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    public function calculateMatchQuality($gameInfo, array $teamsOfPlayerToRatings)
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    {
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        validateTeamCountAndPlayersCountPerTeam($teamsOfPlayerToRatings);
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        $team1 = $teamsOfPlayerToRatings[0];
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        $team2 = $teamsOfPlayerToRatings[1];
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        $player1 = $team1[0];
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        $player2 = $team2[0];
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        $player1Rating = $player1[1]->getMean();
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        $player2Rating = $player2[1]->getMean();
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        $ratingDifference = $player1Rating - $player2Rating;
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        // The TrueSkill paper mentions that they used s1 - s2 (rating difference) to
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        // determine match quality. I convert that to a percentage as a delta from 50%
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        // using the cumulative density function of the specific curve being used
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        $deltaFrom50Percent = abs(getPlayerWinProbability($gameInfo, $player1Rating, $player2Rating) - 0.5);
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        return (0.5 - $deltaFrom50Percent) / 0.5;
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    }
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}
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?>
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