mirror of
				https://github.com/furyfire/trueskill.git
				synced 2025-11-04 10:12:28 +01:00 
			
		
		
		
	
		
			
				
	
	
		
			66 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			PHP
		
	
	
	
	
	
			
		
		
	
	
			66 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			PHP
		
	
	
	
	
	
<?php
 | 
						|
 | 
						|
namespace DNW\Skills;
 | 
						|
 | 
						|
/**
 | 
						|
 * Represents a player who has a Rating.
 | 
						|
 */
 | 
						|
class Player implements ISupportPartialPlay, ISupportPartialUpdate, \Stringable
 | 
						|
{
 | 
						|
    private const DEFAULT_PARTIAL_PLAY_PERCENTAGE = 1.0; // = 100% play time
 | 
						|
 | 
						|
    private const DEFAULT_PARTIAL_UPDATE_PERCENTAGE = 1.0;
 | 
						|
 | 
						|
    private float $PartialPlayPercentage;
 | 
						|
 | 
						|
    private float $PartialUpdatePercentage;
 | 
						|
 | 
						|
    /**
 | 
						|
     * Constructs a player.
 | 
						|
     *
 | 
						|
     * @param mixed  $Id                      The identifier for the player, such as a name.
 | 
						|
     * @param float $partialPlayPercentage   The weight percentage to give this player when calculating a new rank.
 | 
						|
     * @param float $partialUpdatePercentage Indicated how much of a skill update a player should receive where 0 represents no update and 1.0 represents 100% of the update.
 | 
						|
     */
 | 
						|
    public function __construct(
 | 
						|
        private mixed $Id,
 | 
						|
        float $partialPlayPercentage = self::DEFAULT_PARTIAL_PLAY_PERCENTAGE,
 | 
						|
        float $partialUpdatePercentage = self::DEFAULT_PARTIAL_UPDATE_PERCENTAGE
 | 
						|
    ) {
 | 
						|
        // If they don't want to give a player an id, that's ok...
 | 
						|
        Guard::argumentInRangeInclusive($partialPlayPercentage, 0.0, 1.0, 'partialPlayPercentage');
 | 
						|
        Guard::argumentInRangeInclusive($partialUpdatePercentage, 0, 1.0, 'partialUpdatePercentage');
 | 
						|
        $this->PartialPlayPercentage = $partialPlayPercentage;
 | 
						|
        $this->PartialUpdatePercentage = $partialUpdatePercentage;
 | 
						|
    }
 | 
						|
 | 
						|
    /**
 | 
						|
     * The identifier for the player, such as a name.
 | 
						|
     */
 | 
						|
    public function getId(): mixed
 | 
						|
    {
 | 
						|
        return $this->Id;
 | 
						|
    }
 | 
						|
 | 
						|
    /**
 | 
						|
     * Indicates the percent of the time the player should be weighted where 0.0 indicates the player didn't play and 1.0 indicates the player played 100% of the time.
 | 
						|
     */
 | 
						|
    public function getPartialPlayPercentage(): float
 | 
						|
    {
 | 
						|
        return $this->PartialPlayPercentage;
 | 
						|
    }
 | 
						|
 | 
						|
    /**
 | 
						|
     * Indicated how much of a skill update a player should receive where 0.0 represents no update and 1.0 represents 100% of the update.
 | 
						|
     */
 | 
						|
    public function getPartialUpdatePercentage(): float
 | 
						|
    {
 | 
						|
        return $this->PartialUpdatePercentage;
 | 
						|
    }
 | 
						|
 | 
						|
    public function __toString(): string
 | 
						|
    {
 | 
						|
        return (string) $this->Id;
 | 
						|
    }
 | 
						|
}
 |