mirror of
https://github.com/furyfire/trueskill.git
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117 lines
5.4 KiB
XML
117 lines
5.4 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>9.0.30729</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{15AD1345-984C-48ED-AF9A-2EAB44E5AA2B}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Moserware.Skills</RootNamespace>
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<AssemblyName>Moserware.Skills</AssemblyName>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<StartupObject>
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</StartupObject>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core">
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<RequiredTargetFramework>3.5</RequiredTargetFramework>
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</Reference>
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<Reference Include="System.Xml.Linq">
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<RequiredTargetFramework>3.5</RequiredTargetFramework>
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</Reference>
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<Reference Include="System.Data.DataSetExtensions">
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<RequiredTargetFramework>3.5</RequiredTargetFramework>
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</Reference>
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Elo\DuellingEloCalculator.cs" />
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<Compile Include="Elo\GaussianKFactor.cs" />
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<Compile Include="Elo\TwoPlayerEloCalculator.cs" />
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<Compile Include="Elo\EloRating.cs" />
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<Compile Include="Elo\FideKFactor.cs" />
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<Compile Include="Elo\GaussianEloCalculator.cs" />
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<Compile Include="Elo\KFactor.cs" />
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<Compile Include="Numerics\Range.cs" />
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<Compile Include="PlayersRange.cs" />
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<Compile Include="TeamsRange.cs" />
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<Compile Include="TrueSkill\DrawMargin.cs" />
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<Compile Include="FactorGraphs\FactorGraph.cs" />
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<Compile Include="FactorGraphs\FactorGraphLayer.cs" />
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<Compile Include="FactorGraphs\FactorList.cs" />
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<Compile Include="FactorGraphs\Message.cs" />
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<Compile Include="FactorGraphs\Schedule.cs" />
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<Compile Include="FactorGraphs\VariableFactory.cs" />
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<Compile Include="TrueSkill\Factors\GaussianFactor.cs" />
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<Compile Include="TrueSkill\Factors\GaussianGreaterThanFactor.cs" />
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<Compile Include="TrueSkill\Factors\GaussianLikelihoodFactor.cs" />
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<Compile Include="TrueSkill\Factors\GaussianPriorFactor.cs" />
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<Compile Include="TrueSkill\Factors\GaussianWeightedSumFactor.cs" />
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<Compile Include="TrueSkill\Factors\GaussianWithinFactor.cs" />
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<Compile Include="Elo\FideEloCalculator.cs" />
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<Compile Include="FactorGraphs\Factor.cs" />
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<Compile Include="FactorGraphs\Variable.cs" />
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<Compile Include="TrueSkill\FactorGraphTrueSkillCalculator.cs" />
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<Compile Include="GameInfo.cs" />
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<Compile Include="Numerics\GaussianDistribution.cs" />
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<Compile Include="Guard.cs" />
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<Compile Include="PartialPlay.cs" />
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<Compile Include="SkillCalculator.cs" />
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<Compile Include="ISupportPartialPlay.cs" />
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<Compile Include="ISupportPartialUpdate.cs" />
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<Compile Include="Numerics\Matrix.cs" />
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<Compile Include="TrueSkillCalculator.cs" />
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<Compile Include="TrueSkill\Layers\IteratedTeamDifferencesInnerLayer.cs" />
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<Compile Include="TrueSkill\Layers\PlayerPerformancesToTeamPerformancesLayer.cs" />
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<Compile Include="TrueSkill\Layers\PlayerPriorValuesToSkillsLayer.cs" />
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<Compile Include="TrueSkill\Layers\PlayerSkillsToPerformancesLayer.cs" />
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<Compile Include="TrueSkill\Layers\TeamDifferencesComparisonLayer.cs" />
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<Compile Include="TrueSkill\Layers\TeamPerformancesToTeamPerformanceDifferencesLayer.cs" />
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<Compile Include="TrueSkill\Layers\TrueSkillFactorGraphLayer.cs" />
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<Compile Include="TrueSkill\TrueSkillFactorGraph.cs" />
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<Compile Include="TrueSkill\TruncatedGaussianCorrectionFunctions.cs" />
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<Compile Include="PairwiseComparison.cs" />
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<Compile Include="Player.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Rating.cs" />
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<Compile Include="Team.cs" />
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<Compile Include="RankSorter.cs" />
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<Compile Include="TrueSkill\TwoPlayerTrueSkillCalculator.cs" />
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<Compile Include="TrueSkill\TwoTeamTrueSkillCalculator.cs" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="License.txt" />
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<Content Include="README.txt" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |