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			79 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			PHP
		
	
	
	
	
	
			
		
		
	
	
			79 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			PHP
		
	
	
	
	
	
<?php
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namespace Moserware\Skills;
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// Container for a player's rating.
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class Rating 
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{
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    const CONSERVATIVE_STANDARD_DEVIATION_MULTIPLIER = 3;
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    private $_conservativeStandardDeviationMultiplier;
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    private $_mean;
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    private $_standardDeviation;
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    /**
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     * Constructs a rating.
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     * @param double $mean The statistical mean value of the rating (also known as mu).
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     * @param double $standardDeviation The standard deviation of the rating (also known as s).
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     * @param double $conservativeStandardDeviationMultiplier optional The number of standardDeviations to subtract from the mean to achieve a conservative rating.
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     */
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    public function __construct($mean, $standardDeviation, $conservativeStandardDeviationMultiplier = self::CONSERVATIVE_STANDARD_DEVIATION_MULTIPLIER)
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    {
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        $this->_mean = $mean;
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        $this->_standardDeviation = $standardDeviation;
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        $this->_conservativeStandardDeviationMultiplier = $conservativeStandardDeviationMultiplier;
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    }
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    /**
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     * The statistical mean value of the rating (also known as <20>).
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     */
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    public function getMean()
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    {
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        return $this->_mean;        
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    }
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    /**
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     * The standard deviation (the spread) of the rating. This is also known as s.
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     */
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    public function getStandardDeviation()
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    {
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        return $this->_standardDeviation;
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    }
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    /**
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     * A conservative estimate of skill based on the mean and standard deviation.
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     */
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    public function getConservativeRating()
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    {
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        return $this->_mean - $this->_conservativeStandardDeviationMultiplier*$this->_standardDeviation;
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    }
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    public function getPartialUpdate(Rating $prior, Rating $fullPosterior, $updatePercentage)
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    {
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        $priorGaussian = new GaussianDistribution($prior->getMean(), $prior->getStandardDeviation());
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        $posteriorGaussian = new GaussianDistribution($fullPosterior->getMean(), $fullPosterior.getStandardDeviation());
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        // From a clarification email from Ralf Herbrich:
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        // "the idea is to compute a linear interpolation between the prior and posterior skills of each player 
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        //  ... in the canonical space of parameters"
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        $precisionDifference = $posteriorGaussian->getPrecision() - $priorGaussian->getPrecision();
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        $partialPrecisionDifference = $updatePercentage*$precisionDifference;
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        $precisionMeanDifference = $posteriorGaussian->getPrecisionMean() - $priorGaussian.getPrecisionMean();
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        $partialPrecisionMeanDifference = $updatePercentage*$precisionMeanDifference;
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        $partialPosteriorGaussion = GaussianDistribution::fromPrecisionMean(
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            $priorGaussian->getPrecisionMean() + $partialPrecisionMeanDifference,
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            $priorGaussian->getPrecision() + $partialPrecisionDifference);
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        return new Rating($partialPosteriorGaussion->getMean(), $partialPosteriorGaussion->getStandardDeviation(), $prior->_conservativeStandardDeviationMultiplier);
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    }
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    public function __toString()
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    {
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        return sprintf("mean=%.4f, standardDeviation=%.4f", $this->_mean, $this->_standardDeviation);
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    }  
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}
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?>
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