mirror of
https://github.com/furyfire/trueskill.git
synced 2025-01-16 09:57:40 +00:00
88 lines
3.4 KiB
PHP
88 lines
3.4 KiB
PHP
<?php
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namespace Moserware\Skills\TrueSkill\Layers;
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require_once(dirname(__FILE__) . "/../../Rating.php");
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require_once(dirname(__FILE__) . "/../../FactorGraphs/Schedule.php");
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require_once(dirname(__FILE__) . "/../../FactorGraphs/Variable.php");
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require_once(dirname(__FILE__) . "/../../Numerics/BasicMath.php");
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require_once(dirname(__FILE__) . "/../TrueSkillFactorGraph.php");
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require_once(dirname(__FILE__) . "/../Factors/GaussianPriorFactor.php");
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require_once(dirname(__FILE__) . "/TrueSkillFactorGraphLayer.php");
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use Moserware\Skills\Rating;
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use Moserware\Skills\FactorGraphs\ScheduleLoop;
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use Moserware\Skills\FactorGraphs\ScheduleSequence;
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use Moserware\Skills\FactorGraphs\ScheduleStep;
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use Moserware\Skills\FactorGraphs\Variable;
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use Moserware\Numerics\GaussianDistribution;
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use Moserware\Skills\TrueSkill\TrueSkillFactorGraph;
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use Moserware\Skills\TrueSkill\Factors\GaussianPriorFactor;
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// We intentionally have no Posterior schedule since the only purpose here is to
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// start the process.
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class PlayerPriorValuesToSkillsLayer extends TrueSkillFactorGraphLayer
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{
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private $_teams;
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public function __construct(TrueSkillFactorGraph &$parentGraph, array &$teams)
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{
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parent::__construct($parentGraph);
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$this->_teams = $teams;
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}
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public function buildLayer()
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{
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$teams = &$this->_teams;
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foreach ($teams as &$currentTeam)
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{
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$localCurrentTeam = &$currentTeam;
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$currentTeamSkills = array();
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$currentTeamAllPlayers = $localCurrentTeam->getAllPlayers();
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foreach ($currentTeamAllPlayers as &$currentTeamPlayer)
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{
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$localCurrentTeamPlayer = &$currentTeamPlayer;
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$currentTeamPlayerRating = $currentTeam->getRating($localCurrentTeamPlayer);
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$playerSkill = &$this->createSkillOutputVariable($localCurrentTeamPlayer);
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$priorFactor = &$this->createPriorFactor($localCurrentTeamPlayer, $currentTeamPlayerRating, $playerSkill);
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$this->addLayerFactor($priorFactor);
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$currentTeamSkills[] = $playerSkill;
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}
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$outputVariablesGroups = &$this->getOutputVariablesGroups();
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$outputVariablesGroups[] = $currentTeamSkills;
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}
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}
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public function createPriorSchedule()
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{
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$localFactors = &$this->getLocalFactors();
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return $this->scheduleSequence(
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array_map(
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function(&$prior)
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{
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return new ScheduleStep("Prior to Skill Step", $prior, 0);
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},
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$localFactors),
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"All priors");
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}
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private function createPriorFactor(&$player, Rating &$priorRating, Variable &$skillsVariable)
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{
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return new GaussianPriorFactor($priorRating->getMean(),
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square($priorRating->getStandardDeviation()) +
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square($this->getParentFactorGraph()->getGameInfo()->getDynamicsFactor()),
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$skillsVariable);
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}
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private function &createSkillOutputVariable(&$key)
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{
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$parentFactorGraph = &$this->getParentFactorGraph();
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$variableFactory = &$parentFactorGraph->getVariableFactory();
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$skillOutputVariable = &$variableFactory->createKeyedVariable($key, $key . "'s skill");
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return $skillOutputVariable;
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}
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}
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?>
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