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4 Commits
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1ea48d8dd0
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1ea48d8dd0 | |||
f372d9a028 | |||
5bebd9310d | |||
b966a930a4 |
2
.gitignore
vendored
2
.gitignore
vendored
@ -1,4 +1,4 @@
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.vscode
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.*/
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vendor
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.*.cache/
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*.phar
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@ -1,6 +1,10 @@
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{
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"runner.bootstrap": "vendor/autoload.php",
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"runner.path": "benchmark/",
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"runner.php_disable_ini": true,
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"runner.retry_threshold": 5,
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"runner.iterations": 10,
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"storage.xml_storage_path": "output/benchmarking/",
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"report.outputs": {
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"build-artifact": {
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"renderer": "html",
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@ -8,4 +12,5 @@
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"title": "Benchmarking"
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}
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}
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}
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@ -15,11 +15,11 @@ class BasicMath
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/**
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* Squares the input (x^2 = x * x)
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*
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* @param float $x Value to square (x)
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* @param $x Value to square (x)
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*
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* @return float The squared value (x^2)
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*/
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public static function square($x): float
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public static function square(float $x): float
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{
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return $x * $x;
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}
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@ -12,13 +12,11 @@ class DiagonalMatrix extends Matrix
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public function __construct(array $diagonalValues)
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{
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$diagonalCount = count($diagonalValues);
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$rowCount = $diagonalCount;
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$colCount = $rowCount;
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parent::__construct($rowCount, $colCount);
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parent::__construct($diagonalCount, $diagonalCount);
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for ($currentRow = 0; $currentRow < $rowCount; $currentRow++) {
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for ($currentCol = 0; $currentCol < $colCount; $currentCol++) {
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for ($currentRow = 0; $currentRow < $diagonalCount; $currentRow++) {
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for ($currentCol = 0; $currentCol < $diagonalCount; $currentCol++) {
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if ($currentRow === $currentCol) {
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$this->setValue($currentRow, $currentCol, $diagonalValues[$currentRow]);
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} else {
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@ -12,6 +12,13 @@ namespace DNW\Skills\Numerics;
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*/
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class GaussianDistribution implements \Stringable
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{
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//sqrt(2*pi)
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//from https://www.wolframalpha.com/input?i=sqrt%282*pi%29
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private const M_SQRT_2_PI = 2.5066282746310005024157652848110452530069867406099383166299235763;
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//log(sqrt(2*pi))
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//From https://www.wolframalpha.com/input?i=log%28sqrt%282*pi%29%29
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private const M_LOG_SQRT_2_PI = 0.9189385332046727417803297364056176398613974736377834128171515404;
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// precision and precisionMean are used because they make multiplying and dividing simpler
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// (the the accompanying math paper for more details)
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private float $precision;
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@ -62,7 +69,7 @@ class GaussianDistribution implements \Stringable
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public function getNormalizationConstant(): float
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{
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// Great derivation of this is at http://www.astro.psu.edu/~mce/A451_2/A451/downloads/notes0.pdf
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return 1.0 / (sqrt(2 * M_PI) * $this->standardDeviation);
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return 1.0 / (self::M_SQRT_2_PI * $this->standardDeviation);
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}
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public static function fromPrecisionMean(float $precisionMean, float $precision): self
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@ -115,9 +122,7 @@ class GaussianDistribution implements \Stringable
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$varianceSum = $left->variance + $right->variance;
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$meanDifference = $left->mean - $right->mean;
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$logSqrt2Pi = log(sqrt(2 * M_PI));
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return -$logSqrt2Pi - (log($varianceSum) / 2.0) - (BasicMath::square($meanDifference) / (2.0 * $varianceSum));
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return -self::M_LOG_SQRT_2_PI - (log($varianceSum) / 2.0) - (BasicMath::square($meanDifference) / (2.0 * $varianceSum));
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}
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public static function divide(GaussianDistribution $numerator, GaussianDistribution $denominator): self
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@ -137,9 +142,7 @@ class GaussianDistribution implements \Stringable
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$varianceDifference = $denominator->variance - $numerator->variance;
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$meanDifference = $numerator->mean - $denominator->mean;
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$logSqrt2Pi = log(sqrt(2 * M_PI));
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return log($denominator->variance) + $logSqrt2Pi - log($varianceDifference) / 2.0 +
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return log($denominator->variance) + self::M_LOG_SQRT_2_PI - log($varianceDifference) / 2.0 +
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BasicMath::square($meanDifference) / (2 * $varianceDifference);
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}
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@ -150,7 +153,7 @@ class GaussianDistribution implements \Stringable
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// P(x) = ------------------- * e
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// stdDev * sqrt(2*pi)
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$multiplier = 1.0 / ($standardDeviation * sqrt(2 * M_PI));
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$multiplier = 1.0 / ($standardDeviation * self::M_SQRT_2_PI);
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$expPart = exp((-1.0 * BasicMath::square($x - $mean)) / (2 * BasicMath::square($standardDeviation)));
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return $multiplier * $expPart;
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@ -158,8 +161,7 @@ class GaussianDistribution implements \Stringable
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public static function cumulativeTo(float $x, float $mean = 0.0, float $standardDeviation = 1.0): float
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{
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$invsqrt2 = -0.707106781186547524400844362104;
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$result = GaussianDistribution::errorFunctionCumulativeTo($invsqrt2 * $x);
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$result = GaussianDistribution::errorFunctionCumulativeTo(-M_SQRT1_2 * $x);
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return 0.5 * $result;
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}
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@ -231,11 +233,11 @@ class GaussianDistribution implements \Stringable
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$pp = ($p < 1.0) ? $p : 2 - $p;
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$t = sqrt(-2 * log($pp / 2.0)); // Initial guess
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$x = -0.70711 * ((2.30753 + $t * 0.27061) / (1.0 + $t * (0.99229 + $t * 0.04481)) - $t);
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$x = -M_SQRT1_2 * ((2.30753 + $t * 0.27061) / (1.0 + $t * (0.99229 + $t * 0.04481)) - $t);
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for ($j = 0; $j < 2; $j++) {
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$err = GaussianDistribution::errorFunctionCumulativeTo($x) - $pp;
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$x += $err / (1.12837916709551257 * exp(-BasicMath::square($x)) - $x * $err); // Halley
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$x += $err / (M_2_SQRTPI * exp(-BasicMath::square($x)) - $x * $err); // Halley
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}
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return ($p < 1.0) ? $x : -$x;
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@ -244,7 +246,7 @@ class GaussianDistribution implements \Stringable
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public static function inverseCumulativeTo(float $x, float $mean = 0.0, float $standardDeviation = 1.0): float
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{
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// From numerical recipes, page 320
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return $mean - sqrt(2) * $standardDeviation * GaussianDistribution::inverseErrorFunctionCumulativeTo(2 * $x);
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return $mean - M_SQRT2 * $standardDeviation * GaussianDistribution::inverseErrorFunctionCumulativeTo(2 * $x);
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}
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public function __toString(): string
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@ -8,18 +8,17 @@ class SquareMatrix extends Matrix
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{
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public function __construct(float|int ...$allValues)
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{
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$rows = (int)sqrt(count($allValues));
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$cols = $rows;
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$size = (int)sqrt(count($allValues));
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$matrixData = [];
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$allValuesIndex = 0;
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for ($currentRow = 0; $currentRow < $rows; $currentRow++) {
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for ($currentColumn = 0; $currentColumn < $cols; $currentColumn++) {
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for ($currentRow = 0; $currentRow < $size; $currentRow++) {
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for ($currentColumn = 0; $currentColumn < $size; $currentColumn++) {
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$matrixData[$currentRow][$currentColumn] = $allValues[$allValuesIndex++];
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}
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}
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parent::__construct($rows, $cols, $matrixData);
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parent::__construct($size, $size, $matrixData);
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}
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}
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@ -18,6 +18,6 @@ final class DrawMargin
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//
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// margin = inversecdf((draw probability + 1)/2) * sqrt(n1+n2) * beta
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// n1 and n2 are the number of players on each team
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return GaussianDistribution::inverseCumulativeTo(.5 * ($drawProbability + 1), 0, 1) * sqrt(1 + 1) * $beta;
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return GaussianDistribution::inverseCumulativeTo(.5 * ($drawProbability + 1), 0, 1) * M_SQRT2 * $beta;
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}
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}
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@ -181,7 +181,6 @@ class GaussianWeightedSumFactor extends GaussianFactor
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}
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$newPrecision = 1.0 / $inverseOfNewPrecisionSum;
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$anotherNewPrecision = 1.0 / $anotherInverseOfNewPrecisionSum;
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$newPrecisionMean = $newPrecision * $weightedMeanSum;
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