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https://github.com/furyfire/trueskill.git
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Rector: codeQuality
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@ -1,6 +1,6 @@
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<?php
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require_once("vendor/autoload.php");
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require_once(__DIR__ . "/vendor/autoload.php");
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use DNW\Skills\TrueSkill\FactorGraphTrueSkillCalculator;
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use DNW\Skills\GameInfo;
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@ -1,6 +1,6 @@
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<?php
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require_once("vendor/autoload.php");
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require_once(__DIR__ . "/vendor/autoload.php");
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use DNW\Skills\TrueSkill\TwoPlayerTrueSkillCalculator;
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use DNW\Skills\GameInfo;
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@ -3,7 +3,7 @@
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declare(strict_types=1);
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use Rector\Config\RectorConfig;
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use Rector\TypeDeclaration\Rector\ClassMethod\AddVoidReturnTypeWhereNoReturnRector;
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use Rector\CodeQuality\Rector\ClassMethod\LocallyCalledStaticMethodToNonStaticRector;
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return RectorConfig::configure()
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->withPaths([
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@ -14,4 +14,7 @@ return RectorConfig::configure()
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])
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// uncomment to reach your current PHP version
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->withPhpSets()
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->withPreparedSets(deadCode: true, codeQuality: true, typeDeclarations : true);
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->withPreparedSets(deadCode: true, codeQuality: true, typeDeclarations : true)
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->withSkip([
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LocallyCalledStaticMethodToNonStaticRector::class,
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]);;
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@ -88,7 +88,7 @@ class Matrix
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private function isSquare(): bool
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{
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return ($this->rowCount == $this->columnCount) && ($this->rowCount > 0);
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return ($this->rowCount === $this->columnCount) && ($this->rowCount > 0);
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}
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public function getDeterminant(): float
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@ -208,7 +208,7 @@ class Matrix
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public static function add(Matrix $left, Matrix $right): Matrix
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{
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if (($left->getRowCount() != $right->getRowCount()) || ($left->getColumnCount() != $right->getColumnCount())) {
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if (($left->getRowCount() !== $right->getRowCount()) || ($left->getColumnCount() !== $right->getColumnCount())) {
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throw new Exception('Matrices must be of the same size');
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}
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@ -233,7 +233,7 @@ class Matrix
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// Just your standard matrix multiplication.
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// See http://en.wikipedia.org/wiki/Matrix_multiplication for details
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if ($left->getColumnCount() != $right->getRowCount()) {
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if ($left->getColumnCount() !== $right->getRowCount()) {
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throw new Exception('The width of the left matrix must match the height of the right matrix');
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}
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@ -308,7 +308,7 @@ class Matrix
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public function equals(Matrix $otherMatrix): bool
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{
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if (($this->rowCount != $otherMatrix->getRowCount()) || ($this->columnCount != $otherMatrix->getColumnCount())) {
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if (($this->rowCount !== $otherMatrix->getRowCount()) || ($this->columnCount !== $otherMatrix->getColumnCount())) {
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return FALSE;
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}
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@ -131,9 +131,11 @@ class GaussianWeightedSumFactor extends GaussianFactor
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$messages = $this->getMessages();
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$result = 0.0;
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// We start at 1 since offset 0 has the sum
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$counter = count($vars);
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// We start at 1 since offset 0 has the sum
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for ($i = 1; $i < count($vars); $i++) {
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for ($i = 1; $i < $counter; $i++) {
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$result += GaussianDistribution::logRatioNormalization($vars[$i]->getValue(), $messages[$i]->getValue());
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}
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@ -211,11 +213,15 @@ class GaussianWeightedSumFactor extends GaussianFactor
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$updatedVariables = [];
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$indicesToUse = $this->variableIndexOrdersForWeights[$messageIndex];
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// The tricky part here is that we have to put the messages and variables in the same
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// order as the weights. Thankfully, the weights and messages share the same index numbers,
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// so we just need to make sure they're consistent
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$counter = count($allMessages);
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// The tricky part here is that we have to put the messages and variables in the same
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// order as the weights. Thankfully, the weights and messages share the same index numbers,
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// so we just need to make sure they're consistent
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for ($i = 0; $i < count($allMessages); $i++) {
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for ($i = 0; $i < $counter; $i++) {
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$updatedMessages[] = $allMessages[$indicesToUse[$i]];
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$updatedVariables[] = $allVariables[$indicesToUse[$i]];
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}
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