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Much stricter coding standards for phpstan, phpstan and psalm.
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@ -21,7 +21,7 @@ use DNW\Skills\TeamsRange;
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* When you only have two players, a lot of the math simplifies. The main purpose of this class
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* is to show the bare minimum of what a TrueSkill implementation should have.
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*/
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class TwoPlayerTrueSkillCalculator extends SkillCalculator
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final class TwoPlayerTrueSkillCalculator extends SkillCalculator
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{
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public function __construct()
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{
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@ -95,7 +95,7 @@ class TwoPlayerTrueSkillCalculator extends SkillCalculator
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+
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BasicMath::square($opponentRating->getStandardDeviation())
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+
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2 * BasicMath::square($gameInfo->getBeta())
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2.0 * BasicMath::square($gameInfo->getBeta())
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);
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$winningMean = $selfRating->getMean();
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@ -131,7 +131,7 @@ class TwoPlayerTrueSkillCalculator extends SkillCalculator
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$stdDevMultiplier = $varianceWithDynamics / BasicMath::square($c);
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$newMean = $selfRating->getMean() + ($rankMultiplier * $meanMultiplier * $v);
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$newStdDev = sqrt($varianceWithDynamics * (1 - $w * $stdDevMultiplier));
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$newStdDev = sqrt($varianceWithDynamics * (1.0 - $w * $stdDevMultiplier));
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return new Rating($newMean, $newStdDev);
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}
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@ -160,16 +160,16 @@ class TwoPlayerTrueSkillCalculator extends SkillCalculator
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// This is the square root part of the equation:
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$sqrtPart = sqrt(
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(2 * $betaSquared)
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(2.0 * $betaSquared)
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/
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(2 * $betaSquared + $player1SigmaSquared + $player2SigmaSquared)
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(2.0 * $betaSquared + $player1SigmaSquared + $player2SigmaSquared)
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);
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// This is the exponent part of the equation:
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$expPart = exp(
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(-1 * BasicMath::square($player1Rating->getMean() - $player2Rating->getMean()))
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(-1.0 * BasicMath::square($player1Rating->getMean() - $player2Rating->getMean()))
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/
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(2 * (2 * $betaSquared + $player1SigmaSquared + $player2SigmaSquared))
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(2.0 * (2.0 * $betaSquared + $player1SigmaSquared + $player2SigmaSquared))
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);
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return $sqrtPart * $expPart;
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