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Much stricter coding standards for phpstan, phpstan and psalm.
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@@ -10,7 +10,7 @@ namespace DNW\Skills\Numerics;
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* @author Jeff Moser <jeff@moserware.com>
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* @copyright 2010 Jeff Moser
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*/
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class BasicMath
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final class BasicMath
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{
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/**
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* Squares the input (input^2 = input * input)
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@@ -10,7 +10,7 @@ namespace DNW\Skills\Numerics;
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* @author Jeff Moser <jeff@moserware.com>
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* @copyright 2010 Jeff Moser
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*/
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class GaussianDistribution
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final class GaussianDistribution
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{
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private const float DEFAULT_STANDARD_DEVIATION = 1.0;
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@@ -171,7 +171,7 @@ class GaussianDistribution
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$meanDifference = $numerator->mean - $denominator->mean;
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return log($denominator->variance) + self::M_LOG_SQRT_2_PI - log($varianceDifference) / 2.0 +
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BasicMath::square($meanDifference) / (2 * $varianceDifference);
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BasicMath::square($meanDifference) / (2.0 * $varianceDifference);
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}
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public static function at(float $var, float $mean = 0.0, float $standardDeviation = 1.0): float
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@@ -182,7 +182,7 @@ class GaussianDistribution
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// stdDev * sqrt(2*pi)
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$multiplier = 1.0 / ($standardDeviation * self::M_SQRT_2_PI);
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$expPart = exp((-1.0 * BasicMath::square($var - $mean)) / (2 * BasicMath::square($standardDeviation)));
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$expPart = exp((-1.0 * BasicMath::square($var - $mean)) / (2.0 * BasicMath::square($standardDeviation)));
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return $multiplier * $expPart;
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}
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@@ -200,7 +200,7 @@ class GaussianDistribution
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$z = abs($var);
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$t = 2.0 / (2.0 + $z);
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$ty = 4 * $t - 2;
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$ty = 4.0 * $t - 2.0;
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$coefficients = [
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-1.3026537197817094,
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@@ -259,8 +259,8 @@ class GaussianDistribution
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return 100;
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}
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$pp = ($p < 1.0) ? $p : 2 - $p;
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$t = sqrt(-2 * log($pp / 2.0)); // Initial guess
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$pp = ($p < 1.0) ? $p : 2.0 - $p;
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$t = sqrt(-2.0 * log($pp / 2.0)); // Initial guess
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$x = -M_SQRT1_2 * ((2.30753 + $t * 0.27061) / (1.0 + $t * (0.99229 + $t * 0.04481)) - $t);
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for ($j = 0; $j < 2; ++$j) {
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@@ -274,6 +274,6 @@ class GaussianDistribution
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public static function inverseCumulativeTo(float $var, float $mean = 0.0, float $standardDeviation = 1.0): float
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{
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// From numerical recipes, page 320
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return $mean - M_SQRT2 * $standardDeviation * GaussianDistribution::inverseErrorFunctionCumulativeTo(2 * $var);
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return $mean - M_SQRT2 * $standardDeviation * GaussianDistribution::inverseErrorFunctionCumulativeTo(2.0 * $var);
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}
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}
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@@ -4,7 +4,7 @@ declare(strict_types=1);
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namespace DNW\Skills\Numerics;
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class IdentityMatrix extends DiagonalMatrix
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final class IdentityMatrix extends DiagonalMatrix
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{
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public function __construct(int $rows)
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{
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@@ -130,10 +130,10 @@ class Matrix
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// | a b |
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// | c d |
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// The determinant is ad - bc
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$a = $this->getValue(0, 0);
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$b = $this->getValue(0, 1);
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$c = $this->getValue(1, 0);
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$d = $this->getValue(1, 1);
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$a = (float)$this->getValue(0, 0);
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$b = (float)$this->getValue(0, 1);
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$c = (float)$this->getValue(1, 0);
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$d = (float)$this->getValue(1, 1);
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return $a * $d - $b * $c;
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}
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@@ -148,7 +148,7 @@ class Matrix
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// I expand along the first row
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for ($currentColumn = 0; $currentColumn < $this->columnCount; ++$currentColumn) {
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$firstRowColValue = $this->getValue(0, $currentColumn);
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$firstRowColValue = (float)$this->getValue(0, $currentColumn);
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$cofactor = $this->getCofactor(0, $currentColumn);
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$itemToAdd = $firstRowColValue * $cofactor;
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$result += $itemToAdd;
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@@ -201,7 +201,7 @@ class Matrix
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public function getInverse(): Matrix|SquareMatrix
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{
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if (($this->rowCount == 1) && ($this->columnCount == 1)) {
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return new SquareMatrix(1.0 / $this->getValue(0, 0));
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return new SquareMatrix(1.0 / (float)$this->getValue(0, 0));
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}
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// Take the simple approach:
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@@ -240,9 +240,9 @@ class Matrix
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for ($currentRow = 0; $currentRow < $left->getRowCount(); ++$currentRow) {
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for ($currentColumn = 0; $currentColumn < $right->getColumnCount(); ++$currentColumn) {
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$resultMatrix[$currentRow][$currentColumn] =
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$left->getValue($currentRow, $currentColumn)
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(float)$left->getValue($currentRow, $currentColumn)
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+
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$right->getValue($currentRow, $currentColumn);
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(float)$right->getValue($currentRow, $currentColumn);
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}
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}
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@@ -268,8 +268,8 @@ class Matrix
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$productValue = 0;
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for ($vectorIndex = 0; $vectorIndex < $left->getColumnCount(); ++$vectorIndex) {
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$leftValue = $left->getValue($currentRow, $vectorIndex);
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$rightValue = $right->getValue($vectorIndex, $currentColumn);
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$leftValue = (float)$left->getValue($currentRow, $vectorIndex);
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$rightValue = (float)$right->getValue($vectorIndex, $currentColumn);
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$vectorIndexProduct = $leftValue * $rightValue;
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$productValue += $vectorIndexProduct;
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}
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@@ -339,8 +339,8 @@ class Matrix
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for ($currentColumn = 0; $currentColumn < $this->columnCount; ++$currentColumn) {
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$delta =
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abs(
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$this->getValue($currentRow, $currentColumn) -
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$otherMatrix->getValue($currentRow, $currentColumn)
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(float)$this->getValue($currentRow, $currentColumn) -
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(float)$otherMatrix->getValue($currentRow, $currentColumn)
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);
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if ($delta > self::ERROR_TOLERANCE) {
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@@ -4,7 +4,7 @@ declare(strict_types=1);
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namespace DNW\Skills\Numerics;
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class SquareMatrix extends Matrix
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final class SquareMatrix extends Matrix
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{
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public function __construct(float|int ...$allValues)
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{
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@@ -4,7 +4,7 @@ declare(strict_types=1);
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namespace DNW\Skills\Numerics;
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class Vector extends Matrix
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final class Vector extends Matrix
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{
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/**
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* @param float[] $vectorValues
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