More type work

This commit is contained in:
Jens True 2023-08-02 09:36:44 +00:00
parent 16ad8175d9
commit a60187a3fd
14 changed files with 38 additions and 31 deletions

@ -7,9 +7,12 @@ namespace DNW\Skills\FactorGraphs;
*/
class FactorList
{
/**
* @var Factor[] $list
*/
private array $list = [];
public function getLogNormalization()
public function getLogNormalization(): float
{
$list = $this->list;
foreach ($list as &$currentFactor) {
@ -39,12 +42,12 @@ class FactorList
return $sumLogZ + $sumLogS;
}
public function count()
public function count(): int
{
return count($this->list);
}
public function addFactor(Factor $factor)
public function addFactor(Factor $factor): Factor
{
$this->list[] = $factor;

@ -8,10 +8,10 @@ abstract class Schedule implements \Stringable
{
}
abstract public function visit(int $depth = -1, int $maxDepth = 0);
abstract public function visit(int $depth = -1, int $maxDepth = 0): float;
public function __toString(): string
{
return (string) $this->name;
return $this->name;
}
}

@ -9,7 +9,7 @@ class ScheduleLoop extends Schedule
parent::__construct($name);
}
public function visit(int $depth = -1, int $maxDepth = 0)
public function visit(int $depth = -1, int $maxDepth = 0): float
{
$totalIterations = 1;
$delta = $this->scheduleToLoop->visit($depth + 1, $maxDepth);

@ -4,12 +4,12 @@ namespace DNW\Skills\FactorGraphs;
class ScheduleSequence extends Schedule
{
public function __construct($name, private readonly array $schedules)
public function __construct(string $name, private readonly array $schedules)
{
parent::__construct($name);
}
public function visit($depth = -1, $maxDepth = 0)
public function visit(int $depth = -1, int $maxDepth = 0): float
{
$maxDelta = 0;

@ -4,12 +4,12 @@ namespace DNW\Skills\FactorGraphs;
class ScheduleStep extends Schedule
{
public function __construct($name, private readonly Factor $factor, private $index)
public function __construct(string $name, private readonly Factor $factor, private $index)
{
parent::__construct($name);
}
public function visit(int $depth = -1, int $maxDepth = 0)
public function visit(int $depth = -1, int $maxDepth = 0): float
{
$currentFactor = $this->factor;

@ -298,7 +298,7 @@ class Matrix
return new Matrix($this->rowCount - 1, $this->columnCount - 1, $result);
}
public function getCofactor($rowToRemove, $columnToRemove)
public function getCofactor(int $rowToRemove, int $columnToRemove): float
{
// See http://en.wikipedia.org/wiki/Cofactor_(linear_algebra) for details
// REVIEW: should things be reversed since I'm 0 indexed?
@ -312,7 +312,7 @@ class Matrix
}
}
public function equals($otherMatrix)
public function equals(Matrix $otherMatrix): bool
{
// If one is null, but not both, return false.
if ($otherMatrix == null) {

@ -33,17 +33,17 @@ class Range
// REVIEW: It's probably bad form to have access statics via a derived class, but the syntax looks better :-)
public static function inclusive(int $min, int $max): self
public static function inclusive(int $min, int $max): static
{
return static::create($min, $max);
}
public static function exactly(int $value): self
public static function exactly(int $value): static
{
return static::create($value, $value);
}
public static function atLeast(int $minimumValue): self
public static function atLeast(int $minimumValue): static
{
return static::create($minimumValue, PHP_INT_MAX);
}

@ -44,10 +44,10 @@ class Rating implements \Stringable
return $this->mean - $this->conservativeStandardDeviationMultiplier * $this->standardDeviation;
}
public function getPartialUpdate(Rating $prior, Rating $fullPosterior, $updatePercentage): Rating
public function getPartialUpdate(Rating $prior, Rating $fullPosterior, float $updatePercentage): Rating
{
$priorGaussian = new GaussianDistribution($prior->getMean(), $prior->getStandardDeviation());
$posteriorGaussian = new GaussianDistribution($fullPosterior->getMean(), $fullPosterior . getStandardDeviation());
$posteriorGaussian = new GaussianDistribution($fullPosterior->getMean(), $fullPosterior->getStandardDeviation());
// From a clarification email from Ralf Herbrich:
// "the idea is to compute a linear interpolation between the prior and posterior skills of each player

@ -15,9 +15,9 @@ use Exception;
*/
class GaussianLikelihoodFactor extends GaussianFactor
{
private $precision;
private float $precision;
public function __construct($betaSquared, Variable $variable1, Variable $variable2)
public function __construct(float $betaSquared, Variable $variable1, Variable $variable2)
{
parent::__construct(sprintf('Likelihood of %s going to %s', $variable2, $variable1));
$this->precision = 1.0 / $betaSquared;
@ -42,7 +42,7 @@ class GaussianLikelihoodFactor extends GaussianFactor
);
}
private function updateHelper(Message $message1, Message $message2, Variable $variable1, Variable $variable2)
private function updateHelper(Message $message1, Message $message2, Variable $variable1, Variable $variable2): float
{
$message1Value = clone $message1->getValue();
$message2Value = clone $message2->getValue();
@ -70,7 +70,7 @@ class GaussianLikelihoodFactor extends GaussianFactor
return GaussianDistribution::subtract($newMarginal, $marginal1);
}
public function updateMessageIndex($messageIndex)
public function updateMessageIndex($messageIndex): float
{
$messages = $this->getMessages();
$vars = $this->getVariables();

@ -14,16 +14,16 @@ use DNW\Skills\TrueSkill\TruncatedGaussianCorrectionFunctions;
*/
class GaussianWithinFactor extends GaussianFactor
{
private $epsilon;
private float $epsilon;
public function __construct($epsilon, Variable $variable)
public function __construct(float $epsilon, Variable $variable)
{
parent::__construct(sprintf('%s <= %.2f', $variable, $epsilon));
$this->epsilon = $epsilon;
$this->createVariableToMessageBinding($variable);
}
public function getLogNormalization()
public function getLogNormalization(): float
{
/**
* @var Variable[] $variables
@ -46,7 +46,7 @@ class GaussianWithinFactor extends GaussianFactor
return -GaussianDistribution::logProductNormalization($messageFromVariable, $message) + log($z);
}
protected function updateMessageVariable(Message $message, Variable $variable)
protected function updateMessageVariable(Message $message, Variable $variable): float
{
$oldMarginal = clone $variable->getValue();
$oldMessage = clone $message->getValue();

@ -4,6 +4,7 @@ namespace DNW\Skills\TrueSkill\Layers;
use DNW\Skills\FactorGraphs\ScheduleStep;
use DNW\Skills\FactorGraphs\Variable;
use DNW\Skills\FactorGraphs\KeyedVariable;
use DNW\Skills\Numerics\BasicMath;
use DNW\Skills\Rating;
use DNW\Skills\TrueSkill\Factors\GaussianPriorFactor;
@ -63,7 +64,7 @@ class PlayerPriorValuesToSkillsLayer extends TrueSkillFactorGraphLayer
);
}
private function createSkillOutputVariable($key)
private function createSkillOutputVariable(mixed $key) : KeyedVariable
{
$parentFactorGraph = $this->getParentFactorGraph();
$variableFactory = $parentFactorGraph->getVariableFactory();

@ -40,7 +40,7 @@ class PlayerSkillsToPerformancesLayer extends TrueSkillFactorGraphLayer
);
}
private function createOutputVariable($key): KeyedVariable
private function createOutputVariable(mixed $key): KeyedVariable
{
return $this->getParentFactorGraph()->getVariableFactory()->createKeyedVariable($key, $key . "'s performance");
}

@ -19,9 +19,12 @@ use DNW\Skills\TrueSkill\Layers\TeamPerformancesToTeamPerformanceDifferencesLaye
class TrueSkillFactorGraph extends FactorGraph
{
private $layers;
/**
* @var FactorGraphLayer[] $layers
*/
private array $layers;
private $priorLayer;
private PlayerPriorValuesToSkillsLayer $priorLayer;
public function __construct(private readonly GameInfo $gameInfo, array $teams, array $teamRanks)
{
@ -43,7 +46,7 @@ class TrueSkillFactorGraph extends FactorGraph
];
}
public function getGameInfo()
public function getGameInfo(): GameInfo
{
return $this->gameInfo;
}

@ -78,7 +78,7 @@ class TwoPlayerTrueSkillCalculator extends SkillCalculator
return $results;
}
private static function calculateNewRating(GameInfo $gameInfo, Rating $selfRating, Rating $opponentRating, $comparison): Rating
private static function calculateNewRating(GameInfo $gameInfo, Rating $selfRating, Rating $opponentRating, PairwiseComparison $comparison): Rating
{
$drawMargin = DrawMargin::getDrawMarginFromDrawProbability(
$gameInfo->getDrawProbability(),