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@ -1,4 +1,6 @@
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<?php namespace DNW\Skills;
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<?php
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namespace DNW\Skills;
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/**
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* Represents a player who has a Rating.
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@ -6,26 +8,29 @@
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class Player implements ISupportPartialPlay, ISupportPartialUpdate
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{
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const DEFAULT_PARTIAL_PLAY_PERCENTAGE = 1.0; // = 100% play time
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const DEFAULT_PARTIAL_UPDATE_PERCENTAGE = 1.0; // = receive 100% update
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private $_Id;
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private $_PartialPlayPercentage;
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private $_PartialUpdatePercentage;
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/**
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* Constructs a player.
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*
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* @param mixed $id The identifier for the player, such as a name.
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* @param number $partialPlayPercentage The weight percentage to give this player when calculating a new rank.
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* @param number $partialUpdatePercentage Indicated how much of a skill update a player should receive where 0 represents no update and 1.0 represents 100% of the update.
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* @param mixed $id The identifier for the player, such as a name.
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* @param number $partialPlayPercentage The weight percentage to give this player when calculating a new rank.
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* @param number $partialUpdatePercentage Indicated how much of a skill update a player should receive where 0 represents no update and 1.0 represents 100% of the update.
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*/
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public function __construct($id,
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$partialPlayPercentage = self::DEFAULT_PARTIAL_PLAY_PERCENTAGE,
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$partialUpdatePercentage = self::DEFAULT_PARTIAL_UPDATE_PERCENTAGE)
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{
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// If they don't want to give a player an id, that's ok...
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Guard::argumentInRangeInclusive($partialPlayPercentage, 0.0, 1.0, "partialPlayPercentage");
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Guard::argumentInRangeInclusive($partialUpdatePercentage, 0, 1.0, "partialUpdatePercentage");
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Guard::argumentInRangeInclusive($partialPlayPercentage, 0.0, 1.0, 'partialPlayPercentage');
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Guard::argumentInRangeInclusive($partialUpdatePercentage, 0, 1.0, 'partialUpdatePercentage');
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$this->_Id = $id;
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$this->_PartialPlayPercentage = $partialPlayPercentage;
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$this->_PartialUpdatePercentage = $partialUpdatePercentage;
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@ -57,6 +62,6 @@ class Player implements ISupportPartialPlay, ISupportPartialUpdate
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public function __toString()
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{
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return (string)$this->_Id;
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return (string) $this->_Id;
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}
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}
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}
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