Added basic cmake build system

This commit is contained in:
Daniel Lee Harple 2010-03-19 05:06:37 -04:00
parent e01f7d1620
commit 62fd3194d0
5 changed files with 528 additions and 0 deletions

79
CMakeLists.txt Normal file

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cmake_minimum_required(VERSION 2.6)
set(CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake/modules)
enable_language(CSharp)
csharp_add_library(Moserware.Skills
Skills/Elo/DuellingEloCalculator.cs
Skills/Elo/EloRating.cs
Skills/Elo/FideEloCalculator.cs
Skills/Elo/FideKFactor.cs
Skills/Elo/GaussianEloCalculator.cs
Skills/Elo/GaussianKFactor.cs
Skills/Elo/KFactor.cs
Skills/Elo/TwoPlayerEloCalculator.cs
Skills/FactorGraphs/Factor.cs
Skills/FactorGraphs/FactorGraph.cs
Skills/FactorGraphs/FactorGraphLayer.cs
Skills/FactorGraphs/FactorList.cs
Skills/FactorGraphs/Message.cs
Skills/FactorGraphs/Schedule.cs
Skills/FactorGraphs/Variable.cs
Skills/FactorGraphs/VariableFactory.cs
Skills/GameInfo.cs
Skills/Guard.cs
Skills/ISupportPartialPlay.cs
Skills/ISupportPartialUpdate.cs
Skills/Numerics/GaussianDistribution.cs
Skills/Numerics/Matrix.cs
Skills/Numerics/Range.cs
Skills/PairwiseComparison.cs
Skills/PartialPlay.cs
Skills/Player.cs
Skills/PlayersRange.cs
Skills/Properties/AssemblyInfo.cs
Skills/RankSorter.cs
Skills/Rating.cs
Skills/SkillCalculator.cs
Skills/Team.cs
Skills/TeamsRange.cs
Skills/TrueSkill/DrawMargin.cs
Skills/TrueSkill/FactorGraphTrueSkillCalculator.cs
Skills/TrueSkill/TrueSkillFactorGraph.cs
Skills/TrueSkill/TruncatedGaussianCorrectionFunctions.cs
Skills/TrueSkill/TwoTeamTrueSkillCalculator.cs
Skills/TrueSkill/TwoPlayerTrueSkillCalculator.cs
Skills/TrueSkill/Factors/GaussianFactor.cs
Skills/TrueSkill/Factors/GaussianGreaterThanFactor.cs
Skills/TrueSkill/Factors/GaussianLikelihoodFactor.cs
Skills/TrueSkill/Factors/GaussianPriorFactor.cs
Skills/TrueSkill/Factors/GaussianWeightedSumFactor.cs
Skills/TrueSkill/Factors/GaussianWithinFactor.cs
Skills/TrueSkill/Layers/IteratedTeamDifferencesInnerLayer.cs
Skills/TrueSkill/Layers/PlayerPerformancesToTeamPerformancesLayer.cs
Skills/TrueSkill/Layers/PlayerPriorValuesToSkillsLayer.cs
Skills/TrueSkill/Layers/PlayerSkillsToPerformancesLayer.cs
Skills/TrueSkill/Layers/TeamDifferencesComparisonLayer.cs
Skills/TrueSkill/Layers/TeamPerformancesToTeamPerformanceDifferencesLayer.cs
Skills/TrueSkill/Layers/TrueSkillFactorGraphLayer.cs
Skills/TrueSkillCalculator.cs
)
# find_program(NUNIT_CONSOLE nunit-console)
csharp_add_library(UnitTests
UnitTests/Elo/GaussianEloCalculatorTest.cs
UnitTests/Elo/DuellingEloTest.cs
UnitTests/Elo/EloAssert.cs
UnitTests/Elo/FideEloCalculatorTest.cs
UnitTests/Numerics/MatrixTests.cs
UnitTests/Numerics/GaussianDistributionTests.cs
UnitTests/Properties/AssemblyInfo.cs
UnitTests/RankSorterTest.cs
UnitTests/TrueSkill/DrawMarginTest.cs
UnitTests/TrueSkill/FactorGraphTrueSkillCalculatorTests.cs
UnitTests/TrueSkill/TrueSkillCalculatorTests.cs
UnitTests/TrueSkill/TwoPlayerTrueSkillCalculatorTest.cs
UnitTests/TrueSkill/TwoTeamTrueSkillCalculatorTest.cs
REFERENCES Moserware.Skills nunit.framework
)
add_dependencies(UnitTests Moserware.Skills)

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set(CMAKE_CSharp_COMPILER "@CMAKE_CSharp_COMPILER@")
set(CMAKE_CSharp_COMPILER_LOADED @CMAKE_CSharp_COMPILER_LOADED@)
set(GAC_DIR @GAC_DIR@)
set(_csc_default_lib_path @_csc_default_lib_path@ CACHE INTERNAL "")
set(CMAKE_CSharp_COMPILER_ENV_VAR "CSC")

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# copyright (c) 2007, 2009 Arno Rehn arno@arnorehn.de
# copyright (c) 2008 Helio castro helio@kde.org
#
# Redistribution and use is allowed according to the terms of the GPL license.
# This file adds support for the C# language to cmake.
#
# It adds the following functions:
#
# csharp_add_executable (<name> <source files> [UNSAFE] [WINEXE] [REFERENCES <references>]
# [COMPILE_FLAGS <flags to be passed to the compiler>]
# [COMPILE_DEFINITIONS <additional definitions>] )
#
# csharp_add_library (<name> <source files> [UNSAFE] [REFERENCES <references>]
# [COMPILE_FLAGS <flags to be passed to the compiler>]
# [COMPILE_DEFINITIONS <additional definitions>] )
#
# install_assembly (<target name> DESTINATION <assembly destination directory>
# [PACKAGE <package name>] )
# The assembly destination directory is only used if we compile with Visual C# and thus can't use gacutil.
# If a package is specified and a file called <target>.pc.cmake exists in the current source directory,
# this function will configure the template file. All occurences of @assembly@ will be replaced with
# the path to the assembly. The resulting <target>.pc file will be installed to
# <CMAKE_INSTALL_PREFIX>/lib/pkgconfig/ . If you want to have a different basename for the template file,
# set the 'pkg-config_template_basename' property of the target with set_property.
#
# Example:
# ------------------------------
# cmake code:
# ------------------------------
# csharp_add_library(foo foo.cs)
# install_assembly(foo DESTINATION lib)
#
# ------------------------------
# contents of foo.pc.cmake file:
# ------------------------------
# Name: Foo
# Description: Foo library
# Version: 1.0
# Libs: -r:@assembly@
# ----- support macros -----
macro(GET_LIBRARY_OUTPUT_DIR var)
if (NOT LIBRARY_OUTPUT_PATH)
set(${var} ${CMAKE_CURRENT_BINARY_DIR})
else (NOT LIBRARY_OUTPUT_PATH)
set(${var} ${LIBRARY_OUTPUT_PATH})
endif (NOT LIBRARY_OUTPUT_PATH)
endmacro(GET_LIBRARY_OUTPUT_DIR)
macro(GET_EXECUTABLE_OUTPUT_DIR var)
if (NOT EXECUTABLE_OUTPUT_PATH)
set(${var} ${CMAKE_CURRENT_BINARY_DIR})
else (NOT EXECUTABLE_OUTPUT_PATH)
set(${var} ${EXECUTABLE_OUTPUT_PATH})
endif (NOT EXECUTABLE_OUTPUT_PATH)
endmacro(GET_EXECUTABLE_OUTPUT_DIR)
# This does just not always work... why?!
# macro(MAKE_PROPER_FILE_LIST var)
# foreach(file ${ARGN})
# if (IS_ABSOLUTE "${file}")
# file(GLOB globbed "${file}")
# else (IS_ABSOLUTE "${file}")
# file(GLOB globbed "${CMAKE_CURRENT_SOURCE_DIR}/${file}")
# endif (IS_ABSOLUTE "${file}")
#
# foreach (glob ${globbed})
# file(TO_NATIVE_PATH "${glob}" native)
# list(APPEND proper_file_list "${native}")
# endforeach (glob ${globbed})
# endforeach(file ${ARGN})
# endmacro(MAKE_PROPER_FILE_LIST)
# ----- actual functions -----
# ----- add an executable -----
function(csharp_add_executable target)
set(current "s")
set(dotnet_target "exe")
foreach (arg ${ARGN})
file(TO_NATIVE_PATH ${arg} native_path)
if (arg STREQUAL "UNSAFE")
set (unsafe "/unsafe")
elseif (arg STREQUAL "WINEXE")
set (dotnet_target "winexe")
elseif (arg STREQUAL "REFERENCES")
set (current "r")
elseif (arg STREQUAL "COMPILE_FLAGS")
set (current "flags")
elseif (arg STREQUAL "COMPILE_DEFINITIONS")
set (current "defs")
else (arg STREQUAL "UNSAFE")
if (current STREQUAL "s")
# source file
list(APPEND sources ${native_path})
elseif (current STREQUAL "r")
# reference
if (TARGET ${arg})
# this is an existing target - get the target assembly
get_property(prop TARGET ${arg} PROPERTY _assembly)
list(APPEND references "/r:${prop}")
list(APPEND deps ${arg})
else (TARGET ${arg})
# something different (e.g. assembly name in the gac)
list(APPEND references "/r:${native_path}")
endif (TARGET ${arg})
elseif (current STREQUAL "flags")
list(APPEND _csc_opts "${arg}")
elseif (current STREQUAL "defs")
list(APPEND _csc_opts "/define:${arg}")
endif (current STREQUAL "s")
endif (arg STREQUAL "UNSAFE")
endforeach (arg ${ARGN})
if (CMAKE_BUILD_TYPE STREQUAL "Debug")
list(APPEND _csc_opts "/define:DEBUG")
list(APPEND _csc_opts "/debug")
endif (CMAKE_BUILD_TYPE STREQUAL "Debug")
get_executable_output_dir(outdir)
if (NOT IS_ABSOLUTE "${outdir}")
message(FATAL_ERROR "Directory \"${outdir}\" is not an absolute path!")
endif (NOT IS_ABSOLUTE "${outdir}")
file(RELATIVE_PATH relative_path "${CMAKE_BINARY_DIR}" "${outdir}/${target}.exe")
file(TO_NATIVE_PATH "${outdir}/${target}" native_target)
# inlined - this doesn't work as a macro :(
foreach(file ${sources})
file(TO_CMAKE_PATH "${file}" cmake_file)
if (IS_ABSOLUTE "${cmake_file}")
file(GLOB globbed "${cmake_file}")
else (IS_ABSOLUTE "${cmake_file}")
file(GLOB globbed "${CMAKE_CURRENT_SOURCE_DIR}/${cmake_file}")
endif (IS_ABSOLUTE "${cmake_file}")
foreach (glob ${globbed})
file(TO_CMAKE_PATH "${glob}" cmake_path)
list(APPEND cmake_file_list "${cmake_path}")
endforeach (glob ${globbed})
if (NOT globbed)
list(APPEND cmake_file_list "${cmake_file}")
endif (NOT globbed)
list(APPEND compiler_file_list ${file})
endforeach(file ${sources})
get_directory_property(compile_definitions COMPILE_DEFINITIONS)
foreach (def ${compile_definitions})
# macros with values aren't supported by C#
if (NOT def MATCHES ".*=.*")
list(APPEND _csc_opts "/define:${def}")
endif (NOT def MATCHES ".*=.*")
endforeach (def ${compile_definitions})
get_directory_property(link_dirs LINK_DIRECTORIES)
foreach (dir ${link_dirs})
list(APPEND _csc_opts "/lib:${dir}")
endforeach (dir ${link_dirs})
add_custom_command(OUTPUT "${outdir}/${target}.stubexe"
COMMAND "${CMAKE_COMMAND}" -E make_directory "${outdir}" # create the output dir
COMMAND "${CMAKE_CSharp_COMPILER}" /nologo /target:${dotnet_target} "/out:${native_target}.exe" # build the executable
${_csc_opts} ${unsafe} ${references} ${compiler_file_list}
COMMAND "${CMAKE_COMMAND}" -E touch "${outdir}/${target}.stubexe" # create the stub so that DEPENDS will work
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}" # working directory is the source directory, so we don't have to care about relative paths
DEPENDS ${cmake_file_list}
COMMENT "Building ${relative_path}" VERBATIM) # nice comment
add_custom_target(${target} ALL DEPENDS "${outdir}/${target}.stubexe" SOURCES ${cmake_file_list}) # create the actual target
if (deps)
add_dependencies(${target} ${deps})
endif(deps)
endfunction(csharp_add_executable)
# ----- add a library -----
function(csharp_add_library target)
set(current "s")
foreach (arg ${ARGN})
file(TO_NATIVE_PATH ${arg} native_path)
if (arg STREQUAL "UNSAFE")
set (unsafe "/unsafe")
elseif (arg STREQUAL "REFERENCES")
set (current "r")
elseif (arg STREQUAL "COMPILE_FLAGS")
set (current "flags")
elseif (arg STREQUAL "COMPILE_DEFINITIONS")
set (current "defs")
else (arg STREQUAL "UNSAFE")
if (current STREQUAL "s")
# source file
list(APPEND sources ${native_path})
elseif (current STREQUAL "r")
# reference
if (TARGET ${arg})
# this is an existing target - get the target assembly
get_property(prop TARGET ${arg} PROPERTY _assembly)
list(APPEND references "/r:${prop}")
list(APPEND deps ${arg})
else (TARGET ${arg})
# something different (e.g. assembly name in the gac)
list(APPEND references "/r:${native_path}")
endif (TARGET ${arg})
elseif (current STREQUAL "flags")
list(APPEND _csc_opts "${arg}")
elseif (current STREQUAL "defs")
list(APPEND _csc_opts "/define:${arg}")
endif (current STREQUAL "s")
endif (arg STREQUAL "UNSAFE")
endforeach (arg ${ARGN})
if (CMAKE_BUILD_TYPE STREQUAL "Debug")
list(APPEND _csc_opts "/define:DEBUG")
list(APPEND _csc_opts "/debug")
endif (CMAKE_BUILD_TYPE STREQUAL "Debug")
get_library_output_dir(outdir)
if (NOT IS_ABSOLUTE "${outdir}")
message(FATAL_ERROR "Directory \"${outdir}\" is not an absolute path!")
endif (NOT IS_ABSOLUTE "${outdir}")
file(RELATIVE_PATH relative_path "${CMAKE_BINARY_DIR}" "${outdir}/${target}.dll")
file(TO_NATIVE_PATH "${outdir}/${target}" native_target)
# inlined - this doesn't work as a macro :(
foreach(file ${sources})
file(TO_CMAKE_PATH "${file}" cmake_file)
if (IS_ABSOLUTE "${cmake_file}")
file(GLOB globbed "${cmake_file}")
else (IS_ABSOLUTE "${cmake_file}")
file(GLOB globbed "${CMAKE_CURRENT_SOURCE_DIR}/${cmake_file}")
endif (IS_ABSOLUTE "${cmake_file}")
foreach (glob ${globbed})
file(TO_CMAKE_PATH "${glob}" cmake_path)
list(APPEND cmake_file_list "${cmake_path}")
endforeach (glob ${globbed})
if (NOT globbed)
list(APPEND cmake_file_list "${cmake_file}")
endif (NOT globbed)
list(APPEND compiler_file_list ${file})
endforeach(file ${sources})
# message("CMake File List for target ${target}: ${cmake_file_list}")
get_directory_property(compile_definitions COMPILE_DEFINITIONS)
foreach (def ${compile_definitions})
# macros with values aren't supported by C#
if (NOT def MATCHES ".*=.*")
list(APPEND _csc_opts "/define:${def}")
endif (NOT def MATCHES ".*=.*")
endforeach (def ${compile_definitions})
get_directory_property(link_dirs LINK_DIRECTORIES)
foreach (dir ${link_dirs})
list(APPEND _csc_opts "/lib:${dir}")
endforeach (dir ${link_dirs})
add_custom_command(OUTPUT "${outdir}/${target}.dll"
COMMAND "${CMAKE_COMMAND}" -E make_directory "${outdir}" # create the output dir
COMMAND "${CMAKE_CSharp_COMPILER}" /nologo /target:library "/out:${native_target}.dll" # build the executable
${_csc_opts} ${unsafe} ${references} ${compiler_file_list}
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}" # working directory is the source directory, so we don't have to care about relative paths
DEPENDS ${cmake_file_list}
COMMENT "Building ${relative_path}" VERBATIM) # nice comment
add_custom_target(${target} ALL DEPENDS "${outdir}/${target}.dll" SOURCES ${cmake_file_list}) # create the actual target
set_property(TARGET ${target} PROPERTY _assembly "${native_target}.dll")
if (deps)
add_dependencies(${target} ${deps})
endif(deps)
endfunction(csharp_add_library)
# ----- install a library assembly -----
function(install_assembly target DESTINATION destination_dir)
# retrieve the absolute path of the generated assembly
get_property(filename TARGET ${target} PROPERTY _assembly)
get_property(pc_file TARGET ${target} PROPERTY pkg-config_template_basename)
if (NOT pc_file)
set (pc_file ${target})
endif (NOT pc_file)
if (NOT filename)
message(FATAL_ERROR "Couldn't retrieve the assembly filename for target ${target}! Are you sure the target is a .NET library assembly?")
endif (NOT filename)
if (NOT MONO_FOUND)
install(FILES "${filename}" DESTINATION ${destination_dir})
if (EXISTS "${filename}.config")
install(FILES "${filename}.config" DESTINATION ${destination_dir})
endif (EXISTS "${filename}.config")
return()
endif (NOT MONO_FOUND)
if (ARGV3 STREQUAL "PACKAGE" AND ARGV4)
set (package_option "-package ${ARGV4}")
if (EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/${pc_file}.pc.cmake")
set(assembly "${GAC_DIR}/${ARGV4}/${target}.dll")
configure_file ("${CMAKE_CURRENT_SOURCE_DIR}/${pc_file}.pc.cmake" "${CMAKE_CURRENT_BINARY_DIR}/${pc_file}.pc")
if (NOT LIB_INSTALL_DIR)
set (LIB_INSTALL_DIR ${CMAKE_INSTALL_PREFIX}/lib)
endif (NOT LIB_INSTALL_DIR)
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/${pc_file}.pc" DESTINATION ${LIB_INSTALL_DIR}/pkgconfig)
endif (EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/${pc_file}.pc.cmake")
endif (ARGV3 STREQUAL "PACKAGE" AND ARGV4)
# So we have the mono runtime and we can use gacutil (it has the -root option, which the MS version doesn't have).
install(CODE "execute_process(COMMAND ${GACUTIL_EXECUTABLE} -i ${filename} ${package_option} -root ${CMAKE_CURRENT_BINARY_DIR}/tmp_gac)")
file(REMOVE_RECURSE ${CMAKE_CURRENT_BINARY_DIR}/tmp_gac/mono)
file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/tmp_gac/mono)
install(DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/tmp_gac/mono/ DESTINATION ${GAC_DIR} )
endfunction(install_assembly)
set(CMAKE_CSharp_INFORMATION_LOADED 1)

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# copyright (c) 2007, 2009 Arno Rehn arno@arnorehn.de
# copyright (c) 2008 Helio castro helio@kde.org
#
# Redistribution and use is allowed according to the terms of the GPL license.
# determine the compiler to use for C# programs
# NOTE, a generator may set CMAKE_CSharp_COMPILER before
# loading this file to force a compiler.
if(NOT CMAKE_CSharp_COMPILER)
# prefer the environment variable CSC
if($ENV{CSC} MATCHES ".+")
if (EXISTS $ENV{CSC})
message(STATUS "Found compiler set in environment variable CSC: $ENV{CSC}.")
set(CMAKE_CSharp_COMPILER $ENV{CSC})
else (EXISTS $ENV{CSC})
message(SEND_ERROR "Could not find compiler set in environment variable CSC:\n$ENV{CSC}.")
endif (EXISTS $ENV{CSC})
endif($ENV{CSC} MATCHES ".+")
# if no compiler has been specified yet, then look for one
if (NOT CMAKE_CSharp_COMPILER)
find_package(Mono)
set (CMAKE_CSharp_COMPILER "${GMCS_EXECUTABLE}")
# still not found, try csc.exe
if (NOT CMAKE_CSharp_COMPILER)
get_filename_component(dotnet_path "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\.NETFramework;InstallRoot]" PATH)
find_program(CMAKE_CSharp_COMPILER NAMES csc PATHS "${dotnet_path}/Framework/v2.0.50727")
file(TO_NATIVE_PATH "${dotnet_path}/Framework/v2.0.50727" native_path)
message(STATUS "Looking for csc: ${CMAKE_CSharp_COMPILER}")
# give up
if (NOT CMAKE_CSharp_COMPILER)
message (STATUS "Couldn't find a valid C# compiler. Set either CMake_CSharp_COMPILER or the CSC environment variable to a valid path.")
endif (NOT CMAKE_CSharp_COMPILER)
endif (NOT CMAKE_CSharp_COMPILER)
endif (NOT CMAKE_CSharp_COMPILER)
endif(NOT CMAKE_CSharp_COMPILER)
# now try to find the gac location
if (CMAKE_CSharp_COMPILER AND NOT GAC_DIR AND MONO_FOUND)
find_package(PkgConfig)
if (PKG_CONFIG_FOUND)
pkg_search_module(MONO_CECIL mono-cecil)
if(MONO_CECIL_FOUND)
execute_process(COMMAND ${PKG_CONFIG_EXECUTABLE} mono-cecil --variable=assemblies_dir OUTPUT_VARIABLE GAC_DIR OUTPUT_STRIP_TRAILING_WHITESPACE)
endif(MONO_CECIL_FOUND)
pkg_search_module(CECIL cecil)
if(CECIL_FOUND)
execute_process(COMMAND ${PKG_CONFIG_EXECUTABLE} cecil --variable=assemblies_dir OUTPUT_VARIABLE GAC_DIR OUTPUT_STRIP_TRAILING_WHITESPACE)
endif(CECIL_FOUND)
if (NOT GAC_DIR)
execute_process(COMMAND ${PKG_CONFIG_EXECUTABLE} mono --variable=libdir OUTPUT_VARIABLE MONO_LIB_DIR OUTPUT_STRIP_TRAILING_WHITESPACE)
if (MONO_LIB_DIR)
set (GAC_DIR "${MONO_LIB_DIR}/mono")
message (STATUS "Could not find cecil, guessing GAC dir from mono prefix: ${GAC_DIR}")
endif (MONO_LIB_DIR)
endif (NOT GAC_DIR)
endif (PKG_CONFIG_FOUND)
if (NOT GAC_DIR)
set (GAC_DIR "/usr/lib/mono")
message(STATUS "Could not find cecil or mono. Using default GAC dir: ${GAC_DIR}")
endif (NOT GAC_DIR)
endif (CMAKE_CSharp_COMPILER AND NOT GAC_DIR AND MONO_FOUND)
# Create a cache entry so the user can modify this.
set(GAC_DIR "${GAC_DIR}" CACHE PATH "Location of the GAC")
message(STATUS "Using GAC dir: ${GAC_DIR}")
mark_as_advanced(CMAKE_CSharp_COMPILER)
if (CMAKE_CSharp_COMPILER)
set (CMAKE_CSharp_COMPILER_LOADED 1)
endif (CMAKE_CSharp_COMPILER)
# configure variables set in this file for fast reload later on
configure_file(${CMAKE_SOURCE_DIR}/cmake/modules/CMakeCSharpCompiler.cmake.in
${CMAKE_BINARY_DIR}${CMAKE_FILES_DIRECTORY}/CMakeCSharpCompiler.cmake IMMEDIATE @ONLY)
set(CMAKE_CSharp_COMPILER_ENV_VAR "CSC")

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# - Try to find the mono, mcs, gmcs and gacutil
#
# defines
#
# MONO_FOUND - system has mono, mcs, gmcs and gacutil
# MONO_PATH - where to find 'mono'
# GMCS_PATH - where to find 'gmcs'
# GACUTIL_PATH - where to find 'gacutil'
#
# copyright (c) 2007 Arno Rehn arno@arnorehn.de
#
# Redistribution and use is allowed according to the terms of the GPL license.
FIND_PROGRAM (MONO_EXECUTABLE mono)
FIND_PROGRAM (GMCS_EXECUTABLE gmcs)
FIND_PROGRAM (GACUTIL_EXECUTABLE gacutil)
SET (MONO_FOUND FALSE CACHE INTERNAL "")
IF (MONO_EXECUTABLE AND GMCS_EXECUTABLE AND GACUTIL_EXECUTABLE)
SET (MONO_FOUND TRUE CACHE INTERNAL "")
ENDIF (MONO_EXECUTABLE AND GMCS_EXECUTABLE AND GACUTIL_EXECUTABLE)
IF (NOT Mono_FIND_QUIETLY)
MESSAGE(STATUS "Path of mono: ${MONO_EXECUTABLE}")
MESSAGE(STATUS "Path of gmcs: ${GMCS_EXECUTABLE}")
MESSAGE(STATUS "Path of gacutil: ${GACUTIL_EXECUTABLE}")
ENDIF (NOT Mono_FIND_QUIETLY)
IF (NOT MONO_FOUND)
IF (Mono_FIND_REQUIRED)
MESSAGE(FATAL_ERROR "Could not find one or more of the following programs: mono, gmcs, gacutil")
ENDIF (Mono_FIND_REQUIRED)
ENDIF (NOT MONO_FOUND)
MARK_AS_ADVANCED(MONO_EXECUTABLE GMCS_EXECUTABLE GACUTIL_EXECUTABLE)