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https://github.com/furyfire/trueskill.git
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More type work.
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@ -11,21 +11,21 @@ class Player implements ISupportPartialPlay, ISupportPartialUpdate, \Stringable
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private const DEFAULT_PARTIAL_UPDATE_PERCENTAGE = 1.0;
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private $PartialPlayPercentage;
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private float $PartialPlayPercentage;
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private $PartialUpdatePercentage;
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private float $PartialUpdatePercentage;
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/**
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* Constructs a player.
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*
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* @param mixed $Id The identifier for the player, such as a name.
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* @param number $partialPlayPercentage The weight percentage to give this player when calculating a new rank.
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* @param number $partialUpdatePercentage Indicated how much of a skill update a player should receive where 0 represents no update and 1.0 represents 100% of the update.
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* @param float $partialPlayPercentage The weight percentage to give this player when calculating a new rank.
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* @param float $partialUpdatePercentage Indicated how much of a skill update a player should receive where 0 represents no update and 1.0 represents 100% of the update.
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*/
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public function __construct(
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private $Id,
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$partialPlayPercentage = self::DEFAULT_PARTIAL_PLAY_PERCENTAGE,
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$partialUpdatePercentage = self::DEFAULT_PARTIAL_UPDATE_PERCENTAGE
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private mixed $Id,
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float $partialPlayPercentage = self::DEFAULT_PARTIAL_PLAY_PERCENTAGE,
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float $partialUpdatePercentage = self::DEFAULT_PARTIAL_UPDATE_PERCENTAGE
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) {
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// If they don't want to give a player an id, that's ok...
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Guard::argumentInRangeInclusive($partialPlayPercentage, 0.0, 1.0, 'partialPlayPercentage');
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@ -37,7 +37,7 @@ class Player implements ISupportPartialPlay, ISupportPartialUpdate, \Stringable
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/**
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* The identifier for the player, such as a name.
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*/
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public function getId()
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public function getId(): mixed
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{
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return $this->Id;
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}
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@ -45,7 +45,7 @@ class Player implements ISupportPartialPlay, ISupportPartialUpdate, \Stringable
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/**
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* Indicates the percent of the time the player should be weighted where 0.0 indicates the player didn't play and 1.0 indicates the player played 100% of the time.
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*/
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public function getPartialPlayPercentage()
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public function getPartialPlayPercentage(): float
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{
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return $this->PartialPlayPercentage;
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}
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@ -53,7 +53,7 @@ class Player implements ISupportPartialPlay, ISupportPartialUpdate, \Stringable
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/**
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* Indicated how much of a skill update a player should receive where 0.0 represents no update and 1.0 represents 100% of the update.
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*/
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public function getPartialUpdatePercentage()
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public function getPartialUpdatePercentage(): float
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{
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return $this->PartialUpdatePercentage;
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}
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