mirror of
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Cleanup in src/, adding namespaces, removing php closing tag and general code cleanup
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@ -1,20 +1,9 @@
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<?php
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namespace Moserware\Skills\TrueSkill\Layers;
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require_once(dirname(__FILE__) . "/../../Rating.php");
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require_once(dirname(__FILE__) . "/../../FactorGraphs/Schedule.php");
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require_once(dirname(__FILE__) . "/../../FactorGraphs/Variable.php");
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require_once(dirname(__FILE__) . "/../../Numerics/BasicMath.php");
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require_once(dirname(__FILE__) . "/../TrueSkillFactorGraph.php");
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require_once(dirname(__FILE__) . "/../Factors/GaussianPriorFactor.php");
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require_once(dirname(__FILE__) . "/TrueSkillFactorGraphLayer.php");
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<?php namespace Moserware\Skills\TrueSkill\Layers;
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use Moserware\Skills\Numerics\BasicMatch;
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use Moserware\Skills\Rating;
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use Moserware\Skills\FactorGraphs\ScheduleLoop;
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use Moserware\Skills\FactorGraphs\ScheduleSequence;
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use Moserware\Skills\FactorGraphs\ScheduleStep;
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use Moserware\Skills\FactorGraphs\Variable;
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use Moserware\Numerics\GaussianDistribution;
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use Moserware\Skills\TrueSkill\TrueSkillFactorGraph;
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use Moserware\Skills\TrueSkill\Factors\GaussianPriorFactor;
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@ -33,14 +22,12 @@ class PlayerPriorValuesToSkillsLayer extends TrueSkillFactorGraphLayer
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public function buildLayer()
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{
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$teams = &$this->_teams;
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foreach ($teams as &$currentTeam)
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{
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foreach ($teams as &$currentTeam) {
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$localCurrentTeam = &$currentTeam;
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$currentTeamSkills = array();
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$currentTeamAllPlayers = $localCurrentTeam->getAllPlayers();
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foreach ($currentTeamAllPlayers as &$currentTeamPlayer)
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{
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foreach ($currentTeamAllPlayers as &$currentTeamPlayer) {
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$localCurrentTeamPlayer = &$currentTeamPlayer;
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$currentTeamPlayerRating = $currentTeam->getRating($localCurrentTeamPlayer);
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$playerSkill = &$this->createSkillOutputVariable($localCurrentTeamPlayer);
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@ -58,21 +45,22 @@ class PlayerPriorValuesToSkillsLayer extends TrueSkillFactorGraphLayer
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{
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$localFactors = &$this->getLocalFactors();
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return $this->scheduleSequence(
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array_map(
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function(&$prior)
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{
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return new ScheduleStep("Prior to Skill Step", $prior, 0);
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},
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$localFactors),
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"All priors");
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array_map(
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function (&$prior) {
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return new ScheduleStep("Prior to Skill Step", $prior, 0);
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},
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$localFactors),
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"All priors");
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}
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private function createPriorFactor(&$player, Rating &$priorRating, Variable &$skillsVariable)
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{
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return new GaussianPriorFactor($priorRating->getMean(),
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square($priorRating->getStandardDeviation()) +
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square($this->getParentFactorGraph()->getGameInfo()->getDynamicsFactor()),
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$skillsVariable);
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return new GaussianPriorFactor(
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$priorRating->getMean(),
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BasicMatch::square($priorRating->getStandardDeviation()) +
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BasicMatch::square($this->getParentFactorGraph()->getGameInfo()->getDynamicsFactor()),
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$skillsVariable
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);
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}
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private function &createSkillOutputVariable(&$key)
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@ -82,6 +70,4 @@ class PlayerPriorValuesToSkillsLayer extends TrueSkillFactorGraphLayer
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$skillOutputVariable = &$variableFactory->createKeyedVariable($key, $key . "'s skill");
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return $skillOutputVariable;
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}
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}
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?>
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}
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