mirror of
https://github.com/furyfire/trueskill.git
synced 2025-01-16 09:57:40 +00:00
223 lines
7.8 KiB
PHP
223 lines
7.8 KiB
PHP
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<?php
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namespace Moserware\Skills\TrueSkill;
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require_once(dirname(__FILE__) . "/../GameInfo.php");
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require_once(dirname(__FILE__) . "/../Guard.php");
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require_once(dirname(__FILE__) . "/../PairwiseComparison.php");
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require_once(dirname(__FILE__) . "/../RankSorter.php");
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require_once(dirname(__FILE__) . "/../Rating.php");
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require_once(dirname(__FILE__) . "/../RatingContainer.php");
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require_once(dirname(__FILE__) . "/../SkillCalculator.php");
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require_once(dirname(__FILE__) . "/../Team.php");
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require_once(dirname(__FILE__) . "/../PlayersRange.php");
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require_once(dirname(__FILE__) . "/../TeamsRange.php");
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require_once(dirname(__FILE__) . "/../Numerics/BasicMath.php");
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require_once(dirname(__FILE__) . "/DrawMargin.php");
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require_once(dirname(__FILE__) . "/TruncatedGaussianCorrectionFunctions.php");
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use Moserware\Skills\GameInfo;
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use Moserware\Skills\Guard;
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use Moserware\Skills\PairwiseComparison;
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use Moserware\Skills\RankSorter;
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use Moserware\Skills\Rating;
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use Moserware\Skills\RatingContainer;
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use Moserware\Skills\SkillCalculator;
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use Moserware\Skills\SkillCalculatorSupportedOptions;
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use Moserware\Skills\PlayersRange;
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use Moserware\Skills\TeamsRange;
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use Moserware\Skills\Team;
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/// <summary>
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/// Calculates new ratings for only two teams where each team has 1 or more players.
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/// </summary>
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/// <remarks>
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/// When you only have two teams, the math is still simple: no factor graphs are used yet.
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/// </remarks>
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class TwoTeamTrueSkillCalculator extends SkillCalculator
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{
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public function __construct()
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{
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parent::__construct(SkillCalculatorSupportedOptions::NONE, TeamsRange::exactly(2), PlayersRange::atLeast(1));
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}
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public function calculateNewRatings($gameInfo,
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array $teams,
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array $teamRanks)
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{
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Guard::argumentNotNull($gameInfo, "gameInfo");
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$this->validateTeamCountAndPlayersCountPerTeam($teams);
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RankSorter::sort($teams, $teamRanks);
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$team1 = $teams[0];
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$team2 = $teams[1];
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$wasDraw = ($teamRanks[0] == $teamRanks[1]);
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$results = new RatingContainer();
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self::updatePlayerRatings($gameInfo,
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$results,
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$team1,
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$team2,
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$wasDraw ? PairwiseComparison::DRAW : PairwiseComparison::WIN);
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self::updatePlayerRatings($gameInfo,
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$results,
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$team2,
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$team1,
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$wasDraw ? PairwiseComparison::DRAW : PairwiseComparison::LOSE);
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return $results;
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}
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private static function updatePlayerRatings(GameInfo $gameInfo,
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RatingContainer &$newPlayerRatings,
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Team $selfTeam,
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Team $otherTeam,
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$selfToOtherTeamComparison)
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{
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$drawMargin = DrawMargin::getDrawMarginFromDrawProbability($gameInfo->getDrawProbability(),
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$gameInfo->getBeta());
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$betaSquared = square($gameInfo->getBeta());
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$tauSquared = square($gameInfo->getDynamicsFactor());
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$totalPlayers = $selfTeam->count() + $otherTeam->count();
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$meanGetter =
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function($currentRating)
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{
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return $currentRating->getMean();
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};
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$selfMeanSum = sum($selfTeam->getAllRatings(), $meanGetter);
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$otherTeamMeanSum = sum($otherTeam->getAllRatings(), $meanGetter);
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$varianceGetter =
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function($currentRating)
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{
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return square($currentRating->getStandardDeviation());
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};
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$c = sqrt(
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sum($selfTeam->getAllRatings(), $varianceGetter)
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+
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sum($otherTeam->getAllRatings(), $varianceGetter)
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+
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$totalPlayers*$betaSquared);
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$winningMean = $selfMeanSum;
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$losingMean = $otherTeamMeanSum;
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switch ($selfToOtherTeamComparison)
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{
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case PairwiseComparison::WIN:
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case PairwiseComparison::DRAW:
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// NOP
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break;
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case PairwiseComparison::LOSE:
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$winningMean = $otherTeamMeanSum;
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$losingMean = $selfMeanSum;
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break;
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}
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$meanDelta = $winningMean - $losingMean;
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if ($selfToOtherTeamComparison != PairwiseComparison::DRAW)
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{
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// non-draw case
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$v = TruncatedGaussianCorrectionFunctions::vExceedsMarginScaled($meanDelta, $drawMargin, $c);
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$w = TruncatedGaussianCorrectionFunctions::wExceedsMarginScaled($meanDelta, $drawMargin, $c);
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$rankMultiplier = (int) $selfToOtherTeamComparison;
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}
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else
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{
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// assume draw
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$v = TruncatedGaussianCorrectionFunctions::vWithinMarginScaled($meanDelta, $drawMargin, $c);
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$w = TruncatedGaussianCorrectionFunctions::wWithinMarginScaled($meanDelta, $drawMargin, $c);
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$rankMultiplier = 1;
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}
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foreach ($selfTeam->getAllPlayers() as $selfTeamCurrentPlayer)
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{
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$previousPlayerRating = $selfTeam->getRating($selfTeamCurrentPlayer);
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$meanMultiplier = (square($previousPlayerRating->getStandardDeviation()) + $tauSquared)/$c;
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$stdDevMultiplier = (square($previousPlayerRating->getStandardDeviation()) + $tauSquared)/square($c);
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$playerMeanDelta = ($rankMultiplier*$meanMultiplier*$v);
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$newMean = $previousPlayerRating->getMean() + $playerMeanDelta;
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$newStdDev =
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sqrt((square($previousPlayerRating->getStandardDeviation()) + $tauSquared)*(1 - $w*$stdDevMultiplier));
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$newPlayerRatings->setRating($selfTeamCurrentPlayer, new Rating($newMean, $newStdDev));
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}
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}
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/// <inheritdoc/>
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public function calculateMatchQuality($gameInfo, array $teams)
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{
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Guard::argumentNotNull($gameInfo, "gameInfo");
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$this->validateTeamCountAndPlayersCountPerTeam($teams);
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// We've verified that there's just two teams
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$team1Ratings = $teams[0]->getAllRatings();
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$team1Count = count($team1Ratings);
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$team2Ratings = $teams[1]->getAllRatings();
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$team2Count = count($team2Ratings);
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$totalPlayers = $team1Count + $team2Count;
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$betaSquared = square($gameInfo->getBeta());
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$meanGetter =
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function($currentRating)
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{
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return $currentRating->getMean();
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};
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$varianceGetter =
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function($currentRating)
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{
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return square($currentRating->getStandardDeviation());
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};
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$team1MeanSum = sum($team1Ratings, $meanGetter);
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$team1StdDevSquared = sum($team1Ratings, $varianceGetter);
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$team2MeanSum = sum($team2Ratings, $meanGetter);
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$team2SigmaSquared = sum($team2Ratings, $varianceGetter);
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// This comes from equation 4.1 in the TrueSkill paper on page 8
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// The equation was broken up into the part under the square root sign and
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// the exponential part to make the code easier to read.
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$sqrtPart
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= sqrt(
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($totalPlayers*$betaSquared)
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/
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($totalPlayers*$betaSquared + $team1StdDevSquared + $team2SigmaSquared)
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);
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$expPart
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= exp(
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(-1*square($team1MeanSum - $team2MeanSum))
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/
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(2*($totalPlayers*$betaSquared + $team1StdDevSquared + $team2SigmaSquared))
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);
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return $expPart*$sqrtPart;
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}
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}
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?>
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