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								<?php
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								namespace Moserware\Skills;
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								require_once(dirname(__FILE__) . "/Guard.php");
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								require_once(dirname(__FILE__) . "/ISupportPartialPlay.php");
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								require_once(dirname(__FILE__) . "/ISupportPartialUpdate.php");
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								/**
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								 * Represents a player who has a Rating.
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								 */
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								class Player implements ISupportPartialPlay, ISupportPartialUpdate
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								{
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								    const DEFAULT_PARTIAL_PLAY_PERCENTAGE = 1.0; // = 100% play time
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								    const DEFAULT_PARTIAL_UPDATE_PERCENTAGE = 1.0; // = receive 100% update
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								    private $_Id;
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								    private $_PartialPlayPercentage;
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								    private $_PartialUpdatePercentage;
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								    /**
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								     * Constructs a player.
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								     * 
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								     * @param mixed $id The identifier for the player, such as a name.
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								     * @param number $partialPlayPercentage The weight percentage to give this player when calculating a new rank.
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								     * @param number $partialUpdatePercentage Indicated how much of a skill update a player should receive where 0 represents no update and 1.0 represents 100% of the update.
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								     */
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								    public function __construct($id,
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								                                $partialPlayPercentage = self::DEFAULT_PARTIAL_PLAY_PERCENTAGE,
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								                                $partialUpdatePercentage = self::DEFAULT_PARTIAL_UPDATE_PERCENTAGE)
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								    {
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								        // If they don't want to give a player an id, that's ok...
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								        Guard::argumentInRangeInclusive($partialPlayPercentage, 0.0, 1.0, "partialPlayPercentage");
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								        Guard::argumentInRangeInclusive($partialUpdatePercentage, 0, 1.0, "partialUpdatePercentage");
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								        $this->_Id = $id;
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								        $this->_PartialPlayPercentage = $partialPlayPercentage;
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								        $this->_PartialUpdatePercentage = $partialUpdatePercentage;
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								    }
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								    /**
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								     * The identifier for the player, such as a name.
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								     */
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								    public function &getId()
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								    {
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								        $id = &$this->_Id;
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								        return $this->_Id;
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								    }
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								    /**
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								     * Indicates the percent of the time the player should be weighted where 0.0 indicates the player didn't play and 1.0 indicates the player played 100% of the time.
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								     */
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								    public function getPartialPlayPercentage()
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								    {
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								        return $this->_PartialPlayPercentage;
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								    }
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								    /**
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								     * Indicated how much of a skill update a player should receive where 0.0 represents no update and 1.0 represents 100% of the update.
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								     */
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								    public function getPartialUpdatePercentage()
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								    {
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								        return $this->_PartialUpdatePercentage;
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								    }
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								    public function __toString()
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								    {
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								        if ($this->_Id != null)
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								        {
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								            return (string)$this->_Id;
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								        }
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								        return parent::__toString();
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								    }
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								}
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								?>
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