2010-09-18 11:11:44 -04:00
										 
									 
								 
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								<?php
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								namespace Moserware\Skills\TrueSkill\Layers;
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											2010-09-25 10:15:51 -04:00
										 
									 
								 
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								require_once(dirname(__FILE__) . "/../../FactorGraphs/Schedule.php");
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								require_once(dirname(__FILE__) . "/../TrueSkillFactorGraph.php");
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								require_once(dirname(__FILE__) . "/TrueSkillFactorGraphLayer.php");
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								require_once(dirname(__FILE__) . "/TeamPerformancesToTeamPerformanceDifferencesLayer.php");
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								require_once(dirname(__FILE__) . "/TeamDifferencesComparisonLayer.php");
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								use Moserware\Skills\FactorGraphs\ScheduleLoop;
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								use Moserware\Skills\FactorGraphs\ScheduleSequence;
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								use Moserware\Skills\FactorGraphs\ScheduleStep;
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								use Moserware\Skills\TrueSkill\TrueSkillFactorGraph;
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											2010-09-18 11:11:44 -04:00
										 
									 
								 
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								class PlayerPerformancesToTeamPerformancesLayer extends TrueSkillFactorGraphLayer
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								{
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								    public function __construct(TrueSkillFactorGraph $parentGraph)
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								    {
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								        parent::__construct($parentGraph);
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								    }
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								    public function buildLayer()
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								    {
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								        foreach ($this->getInputVariablesGroups() as $currentTeam)
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								        {
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								            $teamPerformance = $this->createOutputVariable($currentTeam);
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								            $this->addLayerFactor($this->createPlayerToTeamSumFactor($currentTeam, $teamPerformance));
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								            // REVIEW: Does it make sense to have groups of one?
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								            $this->getOutputVariablesGroups() = $teamPerformance;
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								        }
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								    }
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								    public function createPriorSchedule()
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								    {
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								        return $this->scheduleSequence(
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								                array_map(
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								                        function($weightedSumFactor)
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								                        {
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								                            return new ScheduleStep("Perf to Team Perf Step", $weightedSumFactor, 0);
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								                        },
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								                        $this->getLocalFactors()),
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								                "all player perf to team perf schedule");
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								    }
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								    protected function createPlayerToTeamSumFactor($teamMembers, $sumVariable)
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								    {
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								        return new GaussianWeightedSumFactor(
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								                $sumVariable,
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								                $teamMembers,
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								                array_map(
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								                        function($v)
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								                        {
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								                            return PartialPlay::getPartialPlayPercentage($v->getKey());
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								                        },
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								                        $teamMembers));
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								    }
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								    public function createPosteriorSchedule()
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								    {
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								        // BLOG
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								        $allFactors = array();
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								        foreach($this->getLocalFactors() as $currentFactor)
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								        {
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								            $numberOfMessages = $currentFactor->getNumberOfMessages();
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								            for($currentIteration = 1; $currentIteration < $numberOfMessages; $currentIteration++)
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								            {
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								                $allFactors[] = new ScheduleStep("team sum perf @" + $currentIteration,
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								                                                 $currentFactor, $currentIteration);
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								            }
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								        }
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								        return $this->scheduleSequence($allFactors, "all of the team's sum iterations");
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								    }
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								    private function createOutputVariable($team)
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								    {
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								        ///$teamMemberNames = String.Join(", ", team.Select(teamMember => teamMember.Key.ToString()).ToArray());
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								        $teamMemberNames = "TODO";
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								        return $this->getParentFactorGraph()->getVariableFactory()->createBasicVariable("Team[{0}]'s performance", $teamMemberNames);
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								    }
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								}
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								?>
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