2010-08-29 16:40:03 -04:00
										 
									 
								 
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								<?php
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								namespace Moserware\Skills\TrueSkill;
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								require_once(dirname(__FILE__) . "/../GameInfo.php");
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								require_once(dirname(__FILE__) . "/../Guard.php");
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								require_once(dirname(__FILE__) . "/../PairwiseComparison.php");
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								require_once(dirname(__FILE__) . "/../RankSorter.php");
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								require_once(dirname(__FILE__) . "/../Rating.php");
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								require_once(dirname(__FILE__) . "/../RatingContainer.php");
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								require_once(dirname(__FILE__) . "/../SkillCalculator.php");
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								require_once(dirname(__FILE__) . "/../Team.php");
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								require_once(dirname(__FILE__) . "/../PlayersRange.php");
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								require_once(dirname(__FILE__) . "/../TeamsRange.php");
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								require_once(dirname(__FILE__) . "/../Numerics/BasicMath.php");
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								require_once(dirname(__FILE__) . "/DrawMargin.php");
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								require_once(dirname(__FILE__) . "/TruncatedGaussianCorrectionFunctions.php");
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								use Moserware\Skills\GameInfo;
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								use Moserware\Skills\Guard;
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								use Moserware\Skills\PairwiseComparison;
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								use Moserware\Skills\RankSorter;
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								use Moserware\Skills\Rating;
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								use Moserware\Skills\RatingContainer;
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								use Moserware\Skills\SkillCalculator;
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								use Moserware\Skills\SkillCalculatorSupportedOptions;
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								use Moserware\Skills\PlayersRange;
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								use Moserware\Skills\TeamsRange;
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								use Moserware\Skills\Team;
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								/// <summary>
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								/// Calculates new ratings for only two teams where each team has 1 or more players.
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								/// </summary>
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								/// <remarks>
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								/// When you only have two teams, the math is still simple: no factor graphs are used yet.
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								/// </remarks>
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								class TwoTeamTrueSkillCalculator extends SkillCalculator
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								{
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								    public function __construct()
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								    {
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								        parent::__construct(SkillCalculatorSupportedOptions::NONE, TeamsRange::exactly(2), PlayersRange::atLeast(1));
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								    }
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											2010-09-30 08:25:31 -04:00
										 
									 
								 
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								    public function calculateNewRatings(GameInfo $gameInfo,
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								                                        array $teams,
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								                                        array $teamRanks)
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								    {
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								        Guard::argumentNotNull($gameInfo, "gameInfo");
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								        $this->validateTeamCountAndPlayersCountPerTeam($teams);
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								        RankSorter::sort($teams, $teamRanks);
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								        $team1 = $teams[0];
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								        $team2 = $teams[1];
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								        $wasDraw = ($teamRanks[0] == $teamRanks[1]);
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								        $results = new RatingContainer();
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								        self::updatePlayerRatings($gameInfo,
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								                                  $results,
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								                                  $team1,
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								                                  $team2,
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								                                  $wasDraw ? PairwiseComparison::DRAW : PairwiseComparison::WIN);
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								        self::updatePlayerRatings($gameInfo,
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								                                  $results,
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								                                  $team2,
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								                                  $team1,
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								                                  $wasDraw ? PairwiseComparison::DRAW : PairwiseComparison::LOSE);
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								        return $results;
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								    }
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								    private static function updatePlayerRatings(GameInfo $gameInfo,
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								                                                RatingContainer &$newPlayerRatings,
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								                                                Team $selfTeam,
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								                                                Team $otherTeam,
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								                                                $selfToOtherTeamComparison)
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								    {
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								        $drawMargin = DrawMargin::getDrawMarginFromDrawProbability($gameInfo->getDrawProbability(),
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								                                                                   $gameInfo->getBeta());
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								        $betaSquared = square($gameInfo->getBeta());
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								        $tauSquared = square($gameInfo->getDynamicsFactor());
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								        $totalPlayers = $selfTeam->count() + $otherTeam->count();
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								        $meanGetter =
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								            function($currentRating)
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								            {
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								                return $currentRating->getMean();
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								            };
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								        $selfMeanSum = sum($selfTeam->getAllRatings(), $meanGetter);
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								        $otherTeamMeanSum = sum($otherTeam->getAllRatings(), $meanGetter);
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								        $varianceGetter =
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								            function($currentRating)
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								            {
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								                return square($currentRating->getStandardDeviation());
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								            };
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								        $c = sqrt(
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								                  sum($selfTeam->getAllRatings(), $varianceGetter)
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								                  +
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								                  sum($otherTeam->getAllRatings(), $varianceGetter)
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								                  +
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								                  $totalPlayers*$betaSquared);
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								        $winningMean = $selfMeanSum;
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								        $losingMean = $otherTeamMeanSum;
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								        switch ($selfToOtherTeamComparison)
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								        {
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								            case PairwiseComparison::WIN:
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								            case PairwiseComparison::DRAW:
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								                // NOP
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								                break;
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								            case PairwiseComparison::LOSE:
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								                $winningMean = $otherTeamMeanSum;
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								                $losingMean = $selfMeanSum;
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								                break;
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								        }
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								        $meanDelta = $winningMean - $losingMean;
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								        if ($selfToOtherTeamComparison != PairwiseComparison::DRAW)
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								        {
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								            // non-draw case
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								            $v = TruncatedGaussianCorrectionFunctions::vExceedsMarginScaled($meanDelta, $drawMargin, $c);
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								            $w = TruncatedGaussianCorrectionFunctions::wExceedsMarginScaled($meanDelta, $drawMargin, $c);
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								            $rankMultiplier = (int) $selfToOtherTeamComparison;
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								        }
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								        else
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								        {
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								            // assume draw
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								            $v = TruncatedGaussianCorrectionFunctions::vWithinMarginScaled($meanDelta, $drawMargin, $c);
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								            $w = TruncatedGaussianCorrectionFunctions::wWithinMarginScaled($meanDelta, $drawMargin, $c);
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								            $rankMultiplier = 1;
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								        }
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								        foreach ($selfTeam->getAllPlayers() as $selfTeamCurrentPlayer)
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								        {
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								            $previousPlayerRating = $selfTeam->getRating($selfTeamCurrentPlayer);
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								            $meanMultiplier = (square($previousPlayerRating->getStandardDeviation()) + $tauSquared)/$c;
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								            $stdDevMultiplier = (square($previousPlayerRating->getStandardDeviation()) + $tauSquared)/square($c);
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								            $playerMeanDelta = ($rankMultiplier*$meanMultiplier*$v);
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								            $newMean = $previousPlayerRating->getMean() + $playerMeanDelta;
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								            $newStdDev =
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								                sqrt((square($previousPlayerRating->getStandardDeviation()) + $tauSquared)*(1 - $w*$stdDevMultiplier));
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								            $newPlayerRatings->setRating($selfTeamCurrentPlayer, new Rating($newMean, $newStdDev));
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								        }
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								    }
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								    /// <inheritdoc/>
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											2010-09-30 08:25:31 -04:00
										 
									 
								 
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								    public function calculateMatchQuality(GameInfo $gameInfo, array $teams)
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											2010-08-29 16:40:03 -04:00
										 
									 
								 
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								    {
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								        Guard::argumentNotNull($gameInfo, "gameInfo");
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								        $this->validateTeamCountAndPlayersCountPerTeam($teams);
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								        // We've verified that there's just two teams
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								        $team1Ratings = $teams[0]->getAllRatings();
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								        $team1Count = count($team1Ratings);
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								        $team2Ratings = $teams[1]->getAllRatings();
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								        $team2Count = count($team2Ratings);
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								        $totalPlayers = $team1Count + $team2Count;
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								        $betaSquared = square($gameInfo->getBeta());
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								        $meanGetter =
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								            function($currentRating)
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								            {
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								                return $currentRating->getMean();
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								            };
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								        $varianceGetter =
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								            function($currentRating)
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								            {
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								                return square($currentRating->getStandardDeviation());
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								            };
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								        $team1MeanSum = sum($team1Ratings, $meanGetter);
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								        $team1StdDevSquared = sum($team1Ratings, $varianceGetter);
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								        $team2MeanSum = sum($team2Ratings, $meanGetter);
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								        $team2SigmaSquared = sum($team2Ratings, $varianceGetter);
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								        // This comes from equation 4.1 in the TrueSkill paper on page 8
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								        // The equation was broken up into the part under the square root sign and
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								        // the exponential part to make the code easier to read.
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								        $sqrtPart
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								            = sqrt(
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								                ($totalPlayers*$betaSquared)
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								                /
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								                ($totalPlayers*$betaSquared + $team1StdDevSquared + $team2SigmaSquared)
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								                );
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								        $expPart
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								            = exp(
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								                (-1*square($team1MeanSum - $team2MeanSum))
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								                /
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								                (2*($totalPlayers*$betaSquared + $team1StdDevSquared + $team2SigmaSquared))
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								                );
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								        return $expPart*$sqrtPart;
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								    }
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								}
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								?>
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