mirror of
https://github.com/furyfire/trueskill.git
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81 lines
2.7 KiB
PHP
81 lines
2.7 KiB
PHP
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<?php
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namespace Moserware\Skills;
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require_once(dirname(__FILE__) . "/Guard.php");
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require_once(dirname(__FILE__) . "/ISupportPartialPlay.php");
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require_once(dirname(__FILE__) . "/ISupportPartialUpdate.php");
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/// <summary>
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/// Represents a player who has a <see cref="Rating"/>.
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/// </summary>
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class Player implements ISupportPartialPlay, ISupportPartialUpdate
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{
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const DEFAULT_PARTIAL_PLAY_PERCENTAGE = 1.0; // = 100% play time
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const DEFAULT_PARTIAL_UPDATE_PERCENTAGE = 1.0; // = receive 100% update
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private $_Id;
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private $_PartialPlayPercentage;
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private $_PartialUpdatePercentage;
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/// <summary>
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/// Constructs a player.
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/// </summary>
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/// <param name="id">The identifier for the player, such as a name.</param>
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/// <param name="partialPlayPercentage">The weight percentage to give this player when calculating a new rank.</param>
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/// <param name="partialUpdatePercentage">/// Indicated how much of a skill update a player should receive where 0 represents no update and 1.0 represents 100% of the update.</param>
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public function __construct($id,
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$partialPlayPercentage = self::DEFAULT_PARTIAL_PLAY_PERCENTAGE,
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$partialUpdatePercentage = self::DEFAULT_PARTIAL_UPDATE_PERCENTAGE)
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{
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// If they don't want to give a player an id, that's ok...
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Guard::argumentInRangeInclusive($partialPlayPercentage, 0.0, 1.0, "partialPlayPercentage");
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Guard::argumentInRangeInclusive($partialUpdatePercentage, 0, 1.0, "partialUpdatePercentage");
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$this->_Id = $id;
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$this->_PartialPlayPercentage = $partialPlayPercentage;
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$this->_PartialUpdatePercentage = $partialUpdatePercentage;
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}
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/// <summary>
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/// The identifier for the player, such as a name.
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/// </summary>
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public function getId()
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{
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return $this->_Id;
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}
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#region ISupportPartialPlay Members
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/// <summary>
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/// Indicates the percent of the time the player should be weighted where 0.0 indicates the player didn't play and 1.0 indicates the player played 100% of the time.
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/// </summary>
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public function getPartialPlayPercentage()
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{
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return $this->_PartialPlayPercentage;
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}
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#endregion
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#region ISupportPartialUpdate Members
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/// <summary>
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/// Indicated how much of a skill update a player should receive where 0.0 represents no update and 1.0 represents 100% of the update.
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/// </summary>
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public function getPartialUpdatePercentage()
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{
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return $this->_PartialUpdatePercentage;
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}
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#endregion
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public function __toString()
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{
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if ($this->_Id != null)
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{
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return $this->_Id;
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}
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return parent::__toString();
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}
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}
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?>
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