mirror of
				https://github.com/furyfire/trueskill.git
				synced 2025-11-04 10:12:28 +01:00 
			
		
		
		
	
		
			
	
	
		
			174 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			PHP
		
	
	
	
	
	
		
		
			
		
	
	
			174 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			PHP
		
	
	
	
	
	
| 
								 | 
							
								<?php
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								namespace Moserware\Skills\TrueSkill;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								require_once(dirname(__FILE__) . "/../PairwiseComparison.php");
							 | 
						||
| 
								 | 
							
								require_once(dirname(__FILE__) . "/../RankSorter.php");
							 | 
						||
| 
								 | 
							
								require_once(dirname(__FILE__) . "/../Rating.php");
							 | 
						||
| 
								 | 
							
								require_once(dirname(__FILE__) . "/../RatingContainer.php");
							 | 
						||
| 
								 | 
							
								require_once(dirname(__FILE__) . "/../SkillCalculator.php");
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								require_once(dirname(__FILE__) . "/../PlayersRange.php");
							 | 
						||
| 
								 | 
							
								require_once(dirname(__FILE__) . "/../TeamsRange.php");
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								require_once(dirname(__FILE__) . "/../Numerics/BasicMath.php");
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								require_once(dirname(__FILE__) . "/DrawMargin.php");
							 | 
						||
| 
								 | 
							
								require_once(dirname(__FILE__) . "/TruncatedGaussianCorrectionFunctions.php");
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								use Moserware\Skills\PairwiseComparison;
							 | 
						||
| 
								 | 
							
								use Moserware\Skills\RankSorter;
							 | 
						||
| 
								 | 
							
								use Moserware\Skills\Rating;
							 | 
						||
| 
								 | 
							
								use Moserware\Skills\RatingContainer;
							 | 
						||
| 
								 | 
							
								use Moserware\Skills\SkillCalculator;
							 | 
						||
| 
								 | 
							
								use Moserware\Skills\SkillCalculatorSupportedOptions;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								use Moserware\Skills\PlayersRange;
							 | 
						||
| 
								 | 
							
								use Moserware\Skills\TeamsRange;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/// <summary>
							 | 
						||
| 
								 | 
							
								/// Calculates the new ratings for only two players.
							 | 
						||
| 
								 | 
							
								/// </summary>
							 | 
						||
| 
								 | 
							
								/// <remarks>
							 | 
						||
| 
								 | 
							
								/// When you only have two players, a lot of the math simplifies. The main purpose of this class
							 | 
						||
| 
								 | 
							
								/// is to show the bare minimum of what a TrueSkill implementation should have.
							 | 
						||
| 
								 | 
							
								/// </remarks>
							 | 
						||
| 
								 | 
							
								class TwoPlayerTrueSkillCalculator extends SkillCalculator
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    public function __construct()
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        parent::__construct(SkillCalculatorSupportedOptions::NONE, TeamsRange::exactly(2), PlayersRange::exactly(1));
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    public function calculateNewRatings($gameInfo,
							 | 
						||
| 
								 | 
							
								                                        array $teams,
							 | 
						||
| 
								 | 
							
								                                        array $teamRanks)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        // Basic argument checking        
							 | 
						||
| 
								 | 
							
								        $this->validateTeamCountAndPlayersCountPerTeam($teams);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        // Make sure things are in order
							 | 
						||
| 
								 | 
							
								        RankSorter::sort($teams, $teamRanks);
							 | 
						||
| 
								 | 
							
								        
							 | 
						||
| 
								 | 
							
								        // Since we verified that each team has one player, we know the player is the first one
							 | 
						||
| 
								 | 
							
								        $winningTeamPlayers = $teams[0]->getAllPlayers();
							 | 
						||
| 
								 | 
							
								        $winner = $winningTeamPlayers[0];
							 | 
						||
| 
								 | 
							
								        $winnerPreviousRating = $teams[0]->getRating($winner);
							 | 
						||
| 
								 | 
							
								        
							 | 
						||
| 
								 | 
							
								        $losingTeamPlayers = $teams[1]->getAllPlayers();
							 | 
						||
| 
								 | 
							
								        $loser = $losingTeamPlayers[0];
							 | 
						||
| 
								 | 
							
								        $loserPreviousRating = $teams[1]->getRating($loser);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        $wasDraw = ($teamRanks[0] == $teamRanks[1]);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        $results = new RatingContainer();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        $results->setRating($winner, self::calculateNewRating($gameInfo,
							 | 
						||
| 
								 | 
							
								                                                              $winnerPreviousRating,
							 | 
						||
| 
								 | 
							
								                                                              $loserPreviousRating,
							 | 
						||
| 
								 | 
							
								                                                              $wasDraw ? PairwiseComparison::DRAW
							 | 
						||
| 
								 | 
							
								                                                                       : PairwiseComparison::WIN));
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        $results->setRating($loser, self::calculateNewRating($gameInfo,
							 | 
						||
| 
								 | 
							
								                                                             $loserPreviousRating,
							 | 
						||
| 
								 | 
							
								                                                             $winnerPreviousRating,
							 | 
						||
| 
								 | 
							
								                                                             $wasDraw ? PairwiseComparison::DRAW
							 | 
						||
| 
								 | 
							
								                                                                      : PairwiseComparison::LOSE));
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        // And we're done!
							 | 
						||
| 
								 | 
							
								        return $results;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    private static function calculateNewRating($gameInfo, $selfRating, $opponentRating, $comparison)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        $drawMargin = DrawMargin::getDrawMarginFromDrawProbability($gameInfo->getDrawProbability(),
							 | 
						||
| 
								 | 
							
								                                                                   $gameInfo->getBeta());
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        $c =
							 | 
						||
| 
								 | 
							
								            sqrt(
							 | 
						||
| 
								 | 
							
								                square($selfRating->getStandardDeviation())
							 | 
						||
| 
								 | 
							
								                +
							 | 
						||
| 
								 | 
							
								                square($opponentRating->getStandardDeviation())
							 | 
						||
| 
								 | 
							
								                +
							 | 
						||
| 
								 | 
							
								                2*square($gameInfo->getBeta()));
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        $winningMean = $selfRating->getMean();
							 | 
						||
| 
								 | 
							
								        $losingMean = $opponentRating->getMean();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        switch ($comparison)
							 | 
						||
| 
								 | 
							
								        {
							 | 
						||
| 
								 | 
							
								            case PairwiseComparison::WIN:
							 | 
						||
| 
								 | 
							
								            case PairwiseComparison::DRAW:
							 | 
						||
| 
								 | 
							
								                // NOP
							 | 
						||
| 
								 | 
							
								                break;
							 | 
						||
| 
								 | 
							
								            case PairwiseComparison::LOSE:
							 | 
						||
| 
								 | 
							
								                $winningMean = $opponentRating->getMean();
							 | 
						||
| 
								 | 
							
								                $losingMean = $selfRating->getMean();
							 | 
						||
| 
								 | 
							
								                break;
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        $meanDelta = $winningMean - $losingMean;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        if ($comparison != PairwiseComparison::DRAW)
							 | 
						||
| 
								 | 
							
								        {
							 | 
						||
| 
								 | 
							
								            // non-draw case
							 | 
						||
| 
								 | 
							
								            $v = TruncatedGaussianCorrectionFunctions::vExceedsMarginScaled($meanDelta, $drawMargin, $c);
							 | 
						||
| 
								 | 
							
								            $w = TruncatedGaussianCorrectionFunctions::wExceedsMarginScaled($meanDelta, $drawMargin, $c);
							 | 
						||
| 
								 | 
							
								            $rankMultiplier = (int) $comparison;
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								        else
							 | 
						||
| 
								 | 
							
								        {
							 | 
						||
| 
								 | 
							
								            $v = TruncatedGaussianCorrectionFunctions::vWithinMarginScaled($meanDelta, $drawMargin, $c);
							 | 
						||
| 
								 | 
							
								            $w = TruncatedGaussianCorrectionFunctions::wWithinMarginScaled($meanDelta, $drawMargin, $c);
							 | 
						||
| 
								 | 
							
								            $rankMultiplier = 1;
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        $meanMultiplier = (square($selfRating->getStandardDeviation()) + square($gameInfo->getDynamicsFactor()))/$c;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        $varianceWithDynamics = square($selfRating->getStandardDeviation()) + square($gameInfo->getDynamicsFactor());
							 | 
						||
| 
								 | 
							
								        $stdDevMultiplier = $varianceWithDynamics/square($c);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        $newMean = $selfRating->getMean() + ($rankMultiplier*$meanMultiplier*$v);
							 | 
						||
| 
								 | 
							
								        $newStdDev = sqrt($varianceWithDynamics*(1 - $w*$stdDevMultiplier));
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        return new Rating($newMean, $newStdDev);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    /// <inheritdoc/>
							 | 
						||
| 
								 | 
							
								    public function calculateMatchQuality($gameInfo, array $teams)
							 | 
						||
| 
								 | 
							
								    {        
							 | 
						||
| 
								 | 
							
								        $this->validateTeamCountAndPlayersCountPerTeam($teams);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        $team1 = $teams[0];
							 | 
						||
| 
								 | 
							
								        $team2 = $teams[1];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        $team1Ratings = $team1->getAllRatings();
							 | 
						||
| 
								 | 
							
								        $team2Ratings = $team2->getAllRatings();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        $player1Rating = $team1Ratings[0];
							 | 
						||
| 
								 | 
							
								        $player2Rating = $team2Ratings[0];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        // We just use equation 4.1 found on page 8 of the TrueSkill 2006 paper:
							 | 
						||
| 
								 | 
							
								        $betaSquared = square($gameInfo->getBeta());
							 | 
						||
| 
								 | 
							
								        $player1SigmaSquared = square($player1Rating->getStandardDeviation());
							 | 
						||
| 
								 | 
							
								        $player2SigmaSquared = square($player2Rating->getStandardDeviation());
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        // This is the square root part of the equation:
							 | 
						||
| 
								 | 
							
								        $sqrtPart =
							 | 
						||
| 
								 | 
							
								            sqrt(
							 | 
						||
| 
								 | 
							
								                (2*$betaSquared)
							 | 
						||
| 
								 | 
							
								                /
							 | 
						||
| 
								 | 
							
								                (2*$betaSquared + $player1SigmaSquared + $player2SigmaSquared));
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        // This is the exponent part of the equation:
							 | 
						||
| 
								 | 
							
								        $expPart =
							 | 
						||
| 
								 | 
							
								            exp(
							 | 
						||
| 
								 | 
							
								                (-1*square($player1Rating->getMean() - $player2Rating->getMean()))
							 | 
						||
| 
								 | 
							
								                /
							 | 
						||
| 
								 | 
							
								                (2*(2*$betaSquared + $player1SigmaSquared + $player2SigmaSquared)));
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        return $sqrtPart*$expPart;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								?>
							 |