Modernizing code. Bit more OO design than previously.
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@ -3,22 +3,54 @@
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DisplayProxyMAX7456::DisplayProxyMAX7456(Max7456 *osd)
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{
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this->osd = osd;
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this->osd->init(6);
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clear();
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this->osd->setBlinkParams(_8fields, _BT_3BT);
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externalVideo(false);
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onScreenDisplay(true);
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}
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/**
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* Write a text string to the display at the given position
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* @param x Position along the X axis
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* @param y Position along the Y axis
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* @param text The string to print
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* @return Success or false
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*/
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bool DisplayProxyMAX7456::write(int x, int y, const char *text)
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{
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this->osd->print(text, x, y);
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return true;
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}
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/**
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* Clear the entire screen
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*/
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bool DisplayProxyMAX7456::clear()
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{
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this->osd->clearScreen();
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return true;
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}
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/**
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* Adjust the display offset.
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* Since the signal is analog the characters might be rendered outside the display area
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*/
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bool DisplayProxyMAX7456::setOffset(int x, int y)
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{
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this->osd->setDisplayOffsets(x, y);
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return true;
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}
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bool DisplayProxyMAX7456::externalVideo(bool enabled)
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{
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this->osd->activateExternalVideo(enabled);
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return true;
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}
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bool DisplayProxyMAX7456::onScreenDisplay(bool enabled)
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{
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this->osd->activateOSD(enabled);
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return true;
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}
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@ -7,11 +7,14 @@
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class DisplayProxyMAX7456 : public DisplayProxy
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{
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public:
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DisplayProxyMAX7456(Max7456 *osd);
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explicit DisplayProxyMAX7456(Max7456 *osd);
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bool write(int x, int y, const char *text) override;
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bool clear() override;
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bool setOffset(int x, int y) override;
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bool externalVideo(bool enabled);
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bool onScreenDisplay(bool enabled);
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bool write(int x, int y, const char *text);
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bool clear() ;
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bool setOffset(int x, int y);
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private:
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Max7456 *osd;
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};
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